local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState, xmsg = {}, {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local locations = {
["Thais"] = {pos = {x = 94, y = 115, z = 7}, gold = 100},
["Carlin"] = {pos = {x = 94, y = 116, z = 7}, gold = 120},
["Venore"] = {pos = {x = 94, y = 117, z = 7}, gold = 90}
}
local function Cptl(f, r)
return f:upper()..r:lower()
end
function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
local x = locations[msg:gsub("(%a)([%w_']*)", Cptl)]
if msgcontains(msg, 'travel') then
if getPlayerPremiumDays(cid) >= 1 then
selfSay('Where do you want to go? I can bring you to Thais, Carlin or Venore.', cid)
talkState[talkUser] = 1
else
selfSay('Travel is only for premium.', cid)
end
elseif x and talkState[talkUser] == 1 then
selfSay('Do you want to travel to '..msg..' for '..x.gold..' gold?', cid)
xmsg[cid] = msg
talkState[talkUser] = 2
elseif msgcontains(msg, 'yes') and talkState[talkUser] == 2 then
x = locations[xmsg[cid]:gsub("(%a)([%w_']*)", Cptl)]
if doPlayerRemoveMoney(cid, x.gold) then
selfSay('Here you go, have a fun trip to '..xmsg[cid]..'.', cid)
doTeleportThing(cid, x.pos)
talkState[talkUser] = 0
else
selfSay('You don\'t have enough money.', cid)
talkState[talkUser] = 0
end
else
selfSay('What? I don\'t understand what you mean with '..msg..'.', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())