Everything works just fine with this script, except you see yourself in temple when you are dead and I don't like it ;s Is there any way to avoid it?

LUA:
function onPrepareDeath(cid, lastHitKiller, mostDamageKiller)
if (isPlayer(cid)) then
if getPlayerLevel(cid) <= 150 then
doCreatureSetDropLoot(cid, false)
end
end
return true
end
