Ashtar
ShadowRealm.online
- Joined
- May 1, 2009
- Messages
- 312
- Reaction score
- 102
hey guys i need some help :s, i wanna make a condition that deals damage equals to the caster's level.
i have this condition
but it doesnt work, it deals random damage and idk why the damage keeps raising each time that i use it :S
please help
i will rep++ any help btw.
kind regards
ashtar
i have this condition
HTML:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
local combat2 = createCombatObject()
function onGetFormulaValues(cid, level, maglevel)
min = -(maglevel*1) -level/1
max = -(maglevel*1) -level/1
return min, max
end
setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local condition = createConditionObject(CONDITION_FIRE)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 10, 2000, -combat2)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
but it doesnt work, it deals random damage and idk why the damage keeps raising each time that i use it :S
please help
i will rep++ any help btw.
kind regards
ashtar