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Lua Problem npc tasks tfs 0.3.7 exp gain is not shown

Diarreamental

Banned User
Joined
Jul 6, 2015
Messages
463
Solutions
1
Reaction score
85
Hello im having a problem regarding the tasks npc in my server
the problem is that when the player is going to ask for his reward the npc give the experience and items

BUT i need that the experience gained by the player could be shown
as like the player killed a monster because if they doesnt see the exp above their character when ask for "reward"
they even sometimes thinks that they didn't gain exp at all

here is the script of the npc
LUA:
 local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_PRIVATE and 0 or cid
  
    if isInArray({"tasks", "task", "mission"}, msg:lower()) then
        local can = getTasksByPlayer(cid)
        if #can > 0 then
            local text = ""
            local sep = ", "
            table.sort(can, (function(a, b) return (a < b) end))
            local t = 0
            for _, id in ipairs(can) do
                t = t + 1
                if t == #can - 1 then
                    sep = " and "
                elseif t == #can then
                    sep = "."
                end
                text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep
            end
            selfSay("The current task" .. (#can > 1 and "s" or "") .. " that you can choose " .. (#can > 1 and "are" or "is") .. " " .. text, cid)
            talkState[talkUser] = 0
        else
            selfSay("I don't have any task for you right now.", cid)
        end
    elseif msg ~= "" and canStartTask(cid, msg) then
        if #getPlayerStartedTasks(cid) >= tasksByPlayer then
            selfSay("Sorry, but you already started " .. tasksByPlayer .. " tasks.", cid)
            return true
        end
        local task = getTaskByName(msg)
        if task and getCreatureStorage(cid, QUESTSTORAGE_BASE + task) > 0 then
            return false
        end
        selfSay("In this task you must defeat " .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ". Are you sure that you want to start this task?", cid)
        choose[cid] = task
        talkState[talkUser] = 1
    elseif msg:lower() == "yes" and talkState[talkUser] == 1 then
        doCreatureSetStorage(cid, QUESTSTORAGE_BASE + choose[cid], 1)
        selfSay("Excellent! You can check the status of your task saying report to me.", cid)
        choose[cid] = nil
        talkState[talkUser] = 0
    elseif msg:lower() == "report" then
        local started = getPlayerStartedTasks(cid)
        local finishedAtLeastOne = false
        local finished = 0
        if started and #started > 0 then
            for _, id in ipairs(started) do
                if getCreatureStorage(cid, KILLSSTORAGE_BASE + id) >= tasks[id].killsRequired then
                    for _, reward in ipairs(tasks[id].rewards) do
                        print("Rewards loaded")
                        local deny = false
                        if reward.storage then
                            if getCreatureStorage(cid, reward.storage[1]) >= reward.storage[2] then
                                deny = true
                            end
                        end
                        if isInArray({REWARD_MONEY, "money"}, reward.type:lower()) and not deny then
                            doPlayerAddMoney(cid, reward.value[1])
                        elseif isInArray({REWARD_EXP, "exp", "experience"}, reward.type:lower()) and not deny then
                            doPlayerAddExperience(cid, reward.value[1])
                            doPlayerSendDefaultCancel(cid, "You gained " .. reward.value[1] .. " experience points.")
                        elseif isInArray({REWARD_ACHIEVEMENT, "achievement", "ach"}, reward.type:lower()) and not deny then
                            if doPlayerAddAchievement then
                                doPlayerAddAchievement(cid, reward.value[1], true)
                            end
                        elseif isInArray({REWARD_STORAGE, "storage", "stor"}, reward.type:lower()) and not deny then
                            doCreatureSetStorage(cid, reward.value[1], reward.value[2])
                        elseif isInArray({REWARD_POINT, "points", "point"}, reward.type:lower()) and not deny then
                            doCreatureSetStorage(cid, POINTSSTORAGE, getCreatureStorage(cid, POINTSSTORAGE) + reward.value[1])
                        elseif isInArray({REWARD_ITEM, "item", "items", "object"}, reward.type:lower()) and not deny then
                            doPlayerAddItem(cid, reward.value[1], reward.value[2])
                        end
                      
                        if reward.storage then
                            doCreatureSetStorage(cid, reward.storage[1], reward.storage[2])
                        end
                    end
                  
                    if tasks[id].norepeatable then
                        doCreatureSetStorage(cid, QUESTSTORAGE_BASE + id, 2)
                    else
                        doCreatureSetStorage(cid, QUESTSTORAGE_BASE + id, 0)
                    end
                    doCreatureSetStorage(cid, KILLSSTORAGE_BASE + id, 0)
                    if getCreatureStorage(cid, REPEATSTORAGE_BASE + id) < 1 then
                        doCreatureSetStorage(cid, REPEATSTORAGE_BASE + id, 0)
                    end
                    doCreatureSetStorage(cid, REPEATSTORAGE_BASE + id, getCreatureStorage(cid, REPEATSTORAGE_BASE + id) + 1)
                    finishedAtLeastOne = true
                    finished = finished + 1
                end
            end
          
            if not finishedAtLeastOne then
                selfSay("You haven't finished any task yet.", cid)
            else
                selfSay("Awesome! you finished " .. (finished > 1 and "various" or "a") .. " task" .. (finished > 1 and "s" or "") .. ". Talk to me again if you want to start a task.", cid)
            end
        else
            selfSay("You haven't started any task yet.", cid)
        end
    elseif msg:lower() == "started" then
        local started = getPlayerStartedTasks(cid)
        if started and #started > 0 then
            local text = ""
            local sep = ", "
            table.sort(started, (function(a, b) return (a < b) end))
            local t = 0
            for _, id in ipairs(started) do
                t = t + 1
                if t == #started - 1 then
                    sep = " and "
                elseif t == #started then
                    sep = "."
                end
                text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep
            end
          
            selfSay("The current task" .. (#started > 1 and "s" or "") .. " that you started " .. (#started > 1 and "are" or "is") .. " " .. text, cid)
        else
            selfSay("You haven't started any task yet.", cid)
        end
    elseif msg:lower() == "cancel" then
        local started = getPlayerStartedTasks(cid)
        if started and #started > 0 then
            selfSay("Cancelling a task will make the count restart. Wich task you want to cancel?", cid)
            talkState[talkUser] = 2
        else
            selfSay("You haven't started any task yet.", cid)
        end
    elseif getTaskByName(msg) and talkState[talkUser] == 2 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then
        local task = getTaskByName(msg)
        if getCreatureStorage(cid, KILLSSTORAGE_BASE + task) > 0 then
            selfSay("You currently killed " .. getCreatureStorage(cid, KILLSSTORAGE_BASE + task) .. "/" .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ". Cancelling this task will restart the count. Are you sure you want to cancel this task?", cid)
        else
            selfSay("Are you sure you want to cancel this task?", cid)
        end
        talkState[talkUser] = 3
        cancel[cid] = task
    elseif msg:lower() == "yes" and talkState[talkUser] == 3 then
        doCreatureSetStorage(cid, QUESTSTORAGE_BASE + cancel[cid], -1)
        doCreatureSetStorage(cid, KILLSSTORAGE_BASE + cancel[cid], -1)
        selfSay("You have cancelled the task " .. (tasks[cancel[cid]].name or tasks[cancel[cid]].raceName) .. ".", cid)
        talkState[talkUser] = 0
    elseif isInArray({"points", "rank"}, msg:lower()) then
        selfSay("At this time, you have " .. getCreatureStorage(cid, POINTSSTORAGE) .. " Paw & Fur points. You " .. (getPlayerRank(cid) == 5 and "are an Elite Hunter" or getPlayerRank(cid) == 4 and "are a Trophy Hunter" or getPlayerRank(cid) == 3 and "are a Big Game Hunter" or getPlayerRank(cid) == 2 and "are a Ranger" or getPlayerRank(cid) == 1 and "are a Huntsman" or "haven't been ranked yet") .. ".", cid)
        talkState[talkUser] = 0
    end
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())


regards
 
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