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Problem on my OTX!

GODGollox

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When it attacks a Ferumbras it does not take away any hit at once

Here the ferumbras.xml

XML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ferumbras" nameDescription="Ferumbras" race="blood" experience="50000" speed="320" manacost="0">
    <health now="250000" max="250000"/>
    <look type="229" corpse="6078"/>
    <targetchange interval="5000" chance="8"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="2"/>
        <flag staticattack="90"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" min="-100" max="-350"/>
        <attack name="manadrain" interval="2000" chance="20" range="7" min="-300" max="-700">
            <attribute key="areaEffect" value="redshimmer"/>
        </attack>
        <attack name="poison" interval="3000" chance="20" radius="6" target="0" min="-250" max="-550">
            <attribute key="areaEffect" value="poison"/>
        </attack>
        <attack name="energy" interval="2000" chance="18" radius="6" target="0" min="-200" max="-400">
            <attribute key="areaEffect" value="energy"/>
        </attack>
        <attack name="manadrain" interval="2000" chance="16" radius="6" target="0" min="-225" max="-375">
            <attribute key="areaEffect" value="redshimmer"/>
        </attack>
        <attack name="lifedrain" interval="2000" chance="21" radius="6" target="0" min="-200" max="-450">
            <attribute key="areaEffect" value="poff"/>
        </attack>
        <attack name="effect" interval="3000" chance="20" radius="5" target="0" min="-200" max="-600">
            <attribute key="areaEffect" value="blackspark"/>
        </attack>
        <attack name="firecondition" interval="3000" chance="20" range="7" radius="7" target="1" min="-200" max="-800">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="areaEffect" value="firearea"/>
        </attack>
        <attack name="lifedrain" interval="2000" chance="25" length="8" spread="0" min="-50" max="-250">
            <attribute key="areaEffect" value="greenspark"/>
        </attack>
    </attacks>
    <defenses armor="100" defense="120">
        <defense name="healing" interval="2000" chance="10" min="900" max="1500">
            <attribute key="areaEffect" value="greenshimmer"/>
        </defense>
        <defense name="speed" interval="3000" chance="30" speedchange="360" duration="7000">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
        <defense name="invisible" interval="4000" chance="20" duration="5000">
            <attribute key="areaEffect" value="blueshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element firePercent="90"/>
    </elements>
    <immunities>
        <immunity lifedrain="1"/>
        <immunity paralyze="1"/>
        <immunity outfit="1"/>
        <immunity drunk="1"/>
        <immunity invisible="1"/>
    </immunities>
    <summons maxSummons="3">
        <summon name="Demon" interval="3000" chance="12" max="3"/>
    </summons>
    <voices interval="5000" chance="20">
        <voice sentence="NOONE WILL STOP ME THIS TIME!" yell="1"/>
        <voice sentence="THE POWER IS MINE!" yell="1"/>
    </voices>
    <loot>
        <item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
        <item id="2148" countmax="25" chance="100000"/><!-- gold coin -->
        <item id="2393" chance="16060"/><!-- giant sword -->
        <item id="2514" chance="12050"/><!-- mastermind shield -->
        <item id="2472" chance="7000"/><!-- magic plate armor -->
        <item id="1987" chance="100000"><!-- bag -->
            <inside>
                <item id="2678" countmax="3" chance="20000"/><!-- coconut -->
                <item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
                <item id="2151" countmax="4" chance="12000"/><!-- talon -->
                <item id="5903" chance="100000"/><!-- ferumbras' hat -->
                <item id="2149" countmax="3" chance="15000"/><!-- small emerald -->
                <item id="2171" chance="30000"/><!-- platinum amulet -->
                <item id="2415" chance="6000"/><!-- great axe -->
            </inside>
        </item>
    </loot>
</monster>
 
Same, What do you mean with "it does not take away any hit at once".
 
So you cannot attack it? its immune to Melee and Magic hits? or you mean it doesn't run away on low health like cipsoft's one?
 
Doesn't seem to have any issue for me, I even tested it on my private server and tested all magic effects the only thing I can notice is that it has fire protection 90%.
Which TFS are you using? Try lowering this
Lua:
<defenses armor="100" defense="120">
to
Lua:
<defenses armor="40" defense="20">
Although I can't see any issue with it but just test.
 
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