The doors do not open the light and does not appear level them.
there goes the scripts, not just changed what I'm using is the server.
Please, if anyone knows how I can fix the problem...thank you very much :thumbup:
Actions...
and doors...
movemtns...
and closingdoor...
there goes the scripts, not just changed what I'm using is the server.
Please, if anyone knows how I can fix the problem...thank you very much :thumbup:
Actions...
Code:
<action fromid="1209" toid="1214" event="script" value="other/doors.lua"/>
<action fromid="1219" toid="1262" event="script" value="other/doors.lua"/>
<action fromid="1539" toid="1542" event="script" value="other/doors.lua"/>
<action fromid="2086" toid="2092" event="script" value="other/doors.lua"/>
<action fromid="3535" toid="3552" event="script" value="other/doors.lua"/>
<action fromid="4913" toid="4918" event="script" value="other/doors.lua"/>
<action fromid="5082" toid="5085" event="script" value="other/doors.lua"/>
<action fromid="5098" toid="5145" event="script" value="other/doors.lua"/>
<action fromid="5278" toid="5295" event="script" value="other/doors.lua"/>
<action fromid="5515" toid="5518" event="script" value="other/doors.lua"/>
<action fromid="5732" toid="5737" event="script" value="other/doors.lua"/>
<action fromid="5745" toid="5749" event="script" value="other/doors.lua"/>
<action fromid="6192" toid="6209" event="script" value="other/doors.lua"/>
<action fromid="6249" toid="6266" event="script" value="other/doors.lua"/>
<action fromid="6795" toid="6802" event="script" value="other/doors.lua"/>
<action fromid="6891" toid="6908" event="script" value="other/doors.lua"/>
<action fromid="7033" toid="7050" event="script" value="other/doors.lua"/>
<action fromid="7054" toid="7057" event="script" value="other/doors.lua"/>
<action fromid="8541" toid="8558" event="script" value="other/doors.lua"/>
<action fromid="9165" toid="9184" event="script" value="other/doors.lua"/>
<action fromid="9267" toid="9284" event="script" value="other/doors.lua"/>
<action itemid="10032" event="script" value="other/doors.lua"/>
<action itemid="10091" event="script" value="other/doors.lua"/>
<action fromid="10268" toid="10285" event="script" value="other/doors.lua"/>
<action fromid="10468" toid="10486" event="script" value="other/doors.lua"/>
Code:
local function checkStackpos(item, position)
position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local thing = getThingFromPos(position)
position.stackpos = STACKPOS_TOP_FIELD
local field = getThingFromPos(position)
return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end
local function doorEnter(cid, item, toPosition)
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition)
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return true
end
if(getItemLevelDoor(item.itemid) > 0) then
if(item.actionid == 189) then
if(not isPremium(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return true
end
doorEnter(cid, item, toPosition)
return true
end
local gender = item.actionid - 186
if(isInArray({PLAYERSEX_FEMALE, PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
if(gender ~= getPlayerSex(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return true
end
doorEnter(cid, item, toPosition)
return true
end
local skull = item.actionid - 180
if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
if(skull ~= getCreatureSkullType(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return true
end
doorEnter(cid, item, toPosition)
return true
end
local group = item.actionid - 150
if(group >= 0 and group < 30) then
if(group > getPlayerGroupId(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return true
end
doorEnter(cid, item, toPosition)
return true
end
local vocation = item.actionid - 100
if(vocation >= 0 and vocation < 50) then
local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return true
end
doorEnter(cid, item, toPosition)
return true
end
if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
doorEnter(cid, item, toPosition)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
end
return true
end
if(isInArray(specialDoors, item.itemid)) then
if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
doorEnter(cid, item, toPosition)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
end
return true
end
if(isInArray(keys, item.itemid)) then
if(itemEx.actionid > 0) then
if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
doTransformItem(itemEx.uid, doors[itemEx.itemid])
return true
end
doPlayerSendCancel(cid, "The key does not match.")
return true
end
return false
end
if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
local newPosition = toPosition
newPosition.y = newPosition.y + 1
local doorPosition = fromPosition
doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local doorCreature = getThingfromPos(doorPosition)
if(doorCreature.itemid ~= 0) then
local pzDoorPosition = getTileInfo(doorPosition).protection
local pzNewPosition = getTileInfo(newPosition).protection
if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or
(not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
else
doTeleportThing(doorCreature.uid, newPosition)
if(not isInArray(closingDoors, item.itemid)) then
doTransformItem(item.uid, item.itemid - 1)
end
end
return true
end
doTransformItem(item.uid, item.itemid - 1)
return true
end
if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
local newPosition = toPosition
newPosition.x = newPosition.x + 1
local doorPosition = fromPosition
doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local doorCreature = getThingfromPos(doorPosition)
if(doorCreature.itemid ~= 0) then
if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
else
doTeleportThing(doorCreature.uid, newPosition)
if(not isInArray(closingDoors, item.itemid)) then
doTransformItem(item.uid, item.itemid - 1)
end
end
return true
end
doTransformItem(item.uid, item.itemid - 1)
return true
end
if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
if(item.actionid == 0) then
doTransformItem(item.uid, doors[item.itemid])
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
end
return true
end
return false
end
movemtns...
Code:
<movevent type="StepOut" itemid="1228" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1230" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1246" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1248" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1260" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1262" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3541" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3550" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5104" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5113" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5122" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5131" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5293" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5295" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1224" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1226" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1242" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1244" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1256" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1258" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3543" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3552" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5106" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5115" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5124" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5133" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5289" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5291" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5746" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5749" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6203" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6205" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6207" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6209" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6260" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6262" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6264" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6266" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6897" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6899" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6906" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6908" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7039" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7041" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7048" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7050" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8552" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8554" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8556" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8558" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9176" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9178" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9180" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9182" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9278" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9280" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9282" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9284" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10279" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10281" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10283" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10285" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10474" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10476" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10483" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10485" event="script" value="closingdoor.lua"/>
and closingdoor...
Code:
function onStepOut(cid, item, position, fromPosition)
local newPosition = {x = position.x, y = position.y, z = position.z}
if(isInArray(verticalOpenDoors, item.itemid)) then
newPosition.x = newPosition.x + 1
else
newPosition.y = newPosition.y + 1
end
doRelocate(position, newPosition)
local tmpPos = {x = position.x, y = position.y, z = position.z, stackpos = -1}
local tileCount = getTileThingByPos(tmpPos)
local i = 1
local tmpItem = {uid = 1}
while(tmpItem.uid ~= 0 and i < tileCount) do
tmpPos.stackpos = i
tmpItem = getTileThingByPos(tmpPos)
if(tmpItem.uid ~= item.uid and tmpItem.uid ~= 0 and isMoveable(tmpItem.uid)) then
doRemoveItem(tmpItem.uid)
else
i = i + 1
end
end
doTransformItem(item.uid, item.itemid - 1)
return true
end