<?php
/**#@+
* @version 0.0.1
*/
/**
* @package POT
* @version 0.1.5
* @author Wrzasq <[email protected]>
* @copyright 2007 - 2008 (C) by Wrzasq
* @license http://www.gnu.org/licenses/lgpl-3.0.txt GNU Lesser General Public License, Version 3
*/
/**
* OTServ character abstraction.
*
* @package POT
* @version 0.1.5
* @property string $name Character name.
* @property OTS_Account $account Account to which character belongs.
* @property OTS_Group $group Group of which character is member.
* @property int $sex Gender.
* @property int $vocation Vocation.
* @property int $experience Experience points.
* @property int $level Experience level.
* @property int $magLevel Magic level.
* @property int $health Hit points.
* @property int $healthMax Maximum hit points.
* @property int $mana Mana.
* @property int $manaMax Maximum mana.
* @property int $manaSpent Spent mana.
* @property int $soul Soul points.
* @property int $direction Looking direction.
* @property int $lookBody Body color.
* @property int $lookFeet Feet color.
* @property int $lookHead Hairs color.
* @property int $lookLegs Legs color.
* @property int $lookType Outfit type.
* @property int $lookAddons Addons.
* @property int $posX Spawn X coord.
* @property int $posY Spawn Y coord.
* @property int $posZ Spawn Z coord.
* @property int $cap Capacity.
* @property int $lastLogin Last login timestamp.
* @property int $lastIP Last login IP number.
* @property string $conditions Binary conditions.
* @property int $skulltime Timestamp for which red skull will last.
* @property string $guildNick
* @property OTS_GuildRank $rank
* @property int $townId
* @property int $lossExperience
* @property int $lossMana
* @property int $lossSkills
* @property int $lossItems
* @property int $balance Bank balance.
* @property bool $save Player save flag.
* @property bool $skull Player red skull flag.
* @property bool $banned Player banned state.
* @property-read int $id Player ID.
* @property-read bool $loaded Loaded state.
* @property-read string $townName Name of town in which player residents.
* @property-read OTS_House $house House which player rents.
* @property-read OTS_Players_List $vipsList List of VIPs of player.
* @property-read string $vocationName String vocation representation.
* @property-read array $spellsList List of known spells.
* @tutorial POT/Players.pkg
*/
class OTS_Player extends OTS_Row_DAO
{
/**
* Player data.
*
* @version 0.1.2
* @var array
*/
private $data = array('sex' => POT::SEX_FEMALE, 'vocation' => 0, 'experience' => 0, 'level' => 1, 'maglevel' => 0, 'health' => 100, 'healthmax' => 100, 'mana' => 100, 'manamax' => 100, 'manaspent' => 0, 'soul' => 0, 'direction' => POT::DIRECTION_NORTH, 'lookbody' => 10, 'lookfeet' => 10, 'lookhead' => 10, 'looklegs' => 10, 'looktype' => 136, 'lookaddons' => 0, 'posx' => 0, 'posy' => 0, 'posz' => 0, 'cap' => 0, 'lastlogin' => 0, 'lastip' => 0, 'save' => true, 'skulltime' => 0, 'skull' => false, 'guildnick' => '', 'loss_experience' => 10, 'loss_mana' => 10, 'loss_skills' => 10, 'loss_items' => 10, 'balance' => 0, 'deleted' => 0, 'promotion' => 0, 'online' => 0, 'marriage' => 0, 'comment' => '', 'created' => 0, 'hide_char' => 0, 'old_name' => '', 'world_id' => 0);
/**
* Player skills.
*
* @version 0.0.2
* @since 0.0.2
* @var array
*/
private $skills = array();
/**
* Magic PHP5 method.
*
* Allows object serialisation.
*
* @return array List of properties that should be saved.
* @version 0.0.4
* @since 0.0.4
*/
public function __sleep()
{
return array('data', 'skills');
}
/**
* Loads player with given id.
*
* @version 0.1.2
* @param int $id Player's ID.
* @throws PDOException On PDO operation error.
*/
public function load($id)
{
// SELECT query on database
$this->data = $this->db->query('SELECT ' . $this->db->fieldName('id') . ', ' . $this->db->fieldName('name') . ', ' . $this->db->fieldName('account_id') . ', ' . $this->db->fieldName('group_id') . ', ' . $this->db->fieldName('sex') . ', ' . $this->db->fieldName('vocation') . ', ' . $this->db->fieldName('experience') . ', ' . $this->db->fieldName('level') . ', ' . $this->db->fieldName('maglevel') . ', ' . $this->db->fieldName('health') . ', ' . $this->db->fieldName('healthmax') . ', ' . $this->db->fieldName('mana') . ', ' . $this->db->fieldName('manamax') . ', ' . $this->db->fieldName('manaspent') . ', ' . $this->db->fieldName('soul') . ', ' . $this->db->fieldName('direction') . ', ' . $this->db->fieldName('lookbody') . ', ' . $this->db->fieldName('lookfeet') . ', ' . $this->db->fieldName('lookhead') . ', ' . $this->db->fieldName('looklegs') . ', ' . $this->db->fieldName('looktype') . ', ' . $this->db->fieldName('lookaddons') . ', ' . $this->db->fieldName('posx') . ', ' . $this->db->fieldName('posy') . ', ' . $this->db->fieldName('posz') . ', ' . $this->db->fieldName('cap') . ', ' . $this->db->fieldName('lastlogin') . ', ' . $this->db->fieldName('lastip') . ', ' . $this->db->fieldName('save') . ', ' . $this->db->fieldName('conditions') . ', ' . $this->db->fieldName('skulltime') . ', ' . $this->db->fieldName('skull') . ', ' . $this->db->fieldName('guildnick') . ', ' . $this->db->fieldName('rank_id') . ', ' . $this->db->fieldName('town_id') . ', ' . $this->db->fieldName('loss_experience') . ', ' . $this->db->fieldName('loss_mana') . ', ' . $this->db->fieldName('loss_skills') . ', ' . $this->db->fieldName('loss_items') . ', ' . $this->db->fieldName('balance') . ', ' . $this->db->fieldName('online') . ', ' . $this->db->fieldName('deleted') . ', ' . $this->db->fieldName('promotion') . ', ' . $this->db->fieldName('marriage') . ', ' . $this->db->fieldName('comment') . ', ' . $this->db->fieldName('created') . ', ' . $this->db->fieldName('hide_char') . ', ' . $this->db->fieldName('old_name') . ', ' . $this->db->fieldName('world_id') . ' FROM ' . $this->db->tableName('players') . ' WHERE ' . $this->db->fieldName('id') . ' = ' . (int) $id)->fetch();
// loads skills
if( $this->isLoaded() )
{
foreach( $this->db->query('SELECT ' . $this->db->fieldName('skillid') . ', ' . $this->db->fieldName('value') . ', ' . $this->db->fieldName('count') . ' FROM ' . $this->db->tableName('player_skills') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'])->fetchAll() as $skill)
{
$this->skills[ $skill['skillid'] ] = array('value' => $skill['value'], 'tries' => $skill['count']);
}
}
}
/**
* Loads player by it's name.
*
* @version 0.0.5
* @since 0.0.2
* @param string $name Player's name.
* @throws PDOException On PDO operation error.
*/
public function find($name)
{
// finds player's ID
$id = $this->db->query('SELECT ' . $this->db->fieldName('id') . ' FROM ' . $this->db->tableName('players') . ' WHERE ' . $this->db->fieldName('name') . ' = ' . $this->db->quote($name) )->fetch();
// if anything was found
if( isset($id['id']) )
{
$this->load($id['id']);
}
else
{
// finds player's ID
$id = $this->db->query('SELECT ' . $this->db->fieldName('id') . ' FROM ' . $this->db->tableName('players') . ' WHERE ' . $this->db->fieldName('old_name') . ' = ' . $this->db->quote($name) . ' AND ' . $this->db->fieldName('nick_verify') .' = 1')->fetch();
// if anything was found
if( isset($id['id']) )
{
$this->load($id['id']);
}
}
}
/**
* Checks if object is loaded.
*
* @return bool Load state.
*/
public function isLoaded()
{
return isset($this->data['id']);
}
/**
* Saves player in database.
*
* <p>
* If player is not loaded to represent any existing group it will create new row for it.
* </p>
*
* @version 0.1.2
* @throws PDOException On PDO operation error.
*/
public function save()
{
// updates existing player
if( isset($this->data['id']) )
{
// UPDATE query on database
$this->db->query('UPDATE ' . $this->db->tableName('players') . ' SET ' . $this->db->fieldName('name') . ' = ' . $this->db->quote($this->data['name']) . ', ' . $this->db->fieldName('account_id') . ' = ' . $this->data['account_id'] . ', ' . $this->db->fieldName('group_id') . ' = ' . $this->data['group_id'] . ', ' . $this->db->fieldName('sex') . ' = ' . $this->data['sex'] . ', ' . $this->db->fieldName('vocation') . ' = ' . $this->data['vocation'] . ', ' . $this->db->fieldName('experience') . ' = ' . $this->data['experience'] . ', ' . $this->db->fieldName('level') . ' = ' . $this->data['level'] . ', ' . $this->db->fieldName('maglevel') . ' = ' . $this->data['maglevel'] . ', ' . $this->db->fieldName('health') . ' = ' . $this->data['health'] . ', ' . $this->db->fieldName('healthmax') . ' = ' . $this->data['healthmax'] . ', ' . $this->db->fieldName('mana') . ' = ' . $this->data['mana'] . ', ' . $this->db->fieldName('manamax') . ' = ' . $this->data['manamax'] . ', ' . $this->db->fieldName('manaspent') . ' = ' . $this->data['manaspent'] . ', ' . $this->db->fieldName('soul') . ' = ' . $this->data['soul'] . ', ' . $this->db->fieldName('direction') . ' = ' . $this->data['direction'] . ', ' . $this->db->fieldName('lookbody') . ' = ' . $this->data['lookbody'] . ', ' . $this->db->fieldName('lookfeet') . ' = ' . $this->data['lookfeet'] . ', ' . $this->db->fieldName('lookhead') . ' = ' . $this->data['lookhead'] . ', ' . $this->db->fieldName('looklegs') . ' = ' . $this->data['looklegs'] . ', ' . $this->db->fieldName('looktype') . ' = ' . $this->data['looktype'] . ', ' . $this->db->fieldName('lookaddons') . ' = ' . $this->data['lookaddons'] . ', ' . $this->db->fieldName('posx') . ' = ' . $this->data['posx'] . ', ' . $this->db->fieldName('posy') . ' = ' . $this->data['posy'] . ', ' . $this->db->fieldName('posz') . ' = ' . $this->data['posz'] . ', ' . $this->db->fieldName('cap') . ' = ' . $this->data['cap'] . ', ' . $this->db->fieldName('lastlogin') . ' = ' . $this->data['lastlogin'] . ', ' . $this->db->fieldName('lastip') . ' = ' . $this->data['lastip'] . ', ' . $this->db->fieldName('save') . ' = ' . (int) $this->data['save'] . ', ' . $this->db->fieldName('conditions') . ' = ' . $this->db->quote($this->data['conditions']) . ', ' . $this->db->fieldName('skulltime') . ' = ' . $this->data['skulltime'] . ', ' . $this->db->fieldName('skull') . ' = ' . (int) $this->data['skull'] . ', ' . $this->db->fieldName('guildnick') . ' = ' . $this->db->quote($this->data['guildnick']) . ', ' . $this->db->fieldName('rank_id') . ' = ' . $this->data['rank_id'] . ', ' . $this->db->fieldName('town_id') . ' = ' . $this->data['town_id'] . ', ' . $this->db->fieldName('loss_experience') . ' = ' . $this->data['loss_experience'] . ', ' . $this->db->fieldName('loss_mana') . ' = ' . $this->data['loss_mana'] . ', ' . $this->db->fieldName('loss_skills') . ' = ' . $this->data['loss_skills'] . ', ' . $this->db->fieldName('loss_items') . ' = ' . $this->data['loss_items'] . ', ' . $this->db->fieldName('balance') . ' = ' . $this->data['balance'] . ' WHERE ' . $this->db->fieldName('id') . ' = ' . $this->data['id']);
}
// creates new player
else
{
// INSERT query on database
$this->db->query('INSERT INTO ' . $this->db->tableName('players') . ' (' . $this->db->fieldName('name') . ', ' . $this->db->fieldName('account_id') . ', ' . $this->db->fieldName('group_id') . ', ' . $this->db->fieldName('sex') . ', ' . $this->db->fieldName('vocation') . ', ' . $this->db->fieldName('experience') . ', ' . $this->db->fieldName('level') . ', ' . $this->db->fieldName('maglevel') . ', ' . $this->db->fieldName('health') . ', ' . $this->db->fieldName('healthmax') . ', ' . $this->db->fieldName('mana') . ', ' . $this->db->fieldName('manamax') . ', ' . $this->db->fieldName('manaspent') . ', ' . $this->db->fieldName('soul') . ', ' . $this->db->fieldName('direction') . ', ' . $this->db->fieldName('lookbody') . ', ' . $this->db->fieldName('lookfeet') . ', ' . $this->db->fieldName('lookhead') . ', ' . $this->db->fieldName('looklegs') . ', ' . $this->db->fieldName('looktype') . ', ' . $this->db->fieldName('lookaddons') . ', ' . $this->db->fieldName('posx') . ', ' . $this->db->fieldName('posy') . ', ' . $this->db->fieldName('posz') . ', ' . $this->db->fieldName('cap') . ', ' . $this->db->fieldName('lastlogin') . ', ' . $this->db->fieldName('lastip') . ', ' . $this->db->fieldName('save') . ', ' . $this->db->fieldName('conditions') . ', ' . $this->db->fieldName('skulltime') . ', ' . $this->db->fieldName('skull') . ', ' . $this->db->fieldName('guildnick') . ', ' . $this->db->fieldName('rank_id') . ', ' . $this->db->fieldName('town_id') . ', ' . $this->db->fieldName('loss_experience') . ', ' . $this->db->fieldName('loss_mana') . ', ' . $this->db->fieldName('loss_skills') . ', ' . $this->db->fieldName('loss_items') . ', ' . $this->db->fieldName('balance') . ', ' . $this->db->fieldName('created') . ', ' . $this->db->fieldName('promotion') . ') VALUES (' . $this->db->quote($this->data['name']) . ', ' . $this->data['account_id'] . ', ' . $this->data['group_id'] . ', ' . $this->data['sex'] . ', ' . $this->data['vocation'] . ', ' . $this->data['experience'] . ', ' . $this->data['level'] . ', ' . $this->data['maglevel'] . ', ' . $this->data['health'] . ', ' . $this->data['healthmax'] . ', ' . $this->data['mana'] . ', ' . $this->data['manamax'] . ', ' . $this->data['manaspent'] . ', ' . $this->data['soul'] . ', ' . $this->data['direction'] . ', ' . $this->data['lookbody'] . ', ' . $this->data['lookfeet'] . ', ' . $this->data['lookhead'] . ', ' . $this->data['looklegs'] . ', ' . $this->data['looktype'] . ', ' . $this->data['lookaddons'] . ', ' . $this->data['posx'] . ', ' . $this->data['posy'] . ', ' . $this->data['posz'] . ', ' . $this->data['cap'] . ', ' . $this->data['lastlogin'] . ', ' . $this->data['lastip'] . ', ' . (int) $this->data['save'] . ', ' . $this->db->quote($this->data['conditions']) . ', ' . $this->data['skulltime'] . ', ' . (int) $this->data['skull'] . ', ' . $this->db->quote($this->data['guildnick']) . ', ' . $this->data['rank_id'] . ', ' . $this->data['town_id'] . ', ' . $this->data['loss_experience'] . ', ' . $this->data['loss_mana'] . ', ' . $this->data['loss_skills'] . ', ' . $this->data['loss_items'] . ', ' . $this->data['balance'] . ', ' . time() . ', ' . $this->data['promotion'] . ')');
// ID of new group
$this->data['id'] = $this->db->lastInsertId();
}
// updates skills - doesn't matter if we have just created character - trigger inserts new skills
foreach($this->skills as $id => $skill)
{
$this->db->query('UPDATE ' . $this->db->tableName('player_skills') . ' SET ' . $this->db->fieldName('value') . ' = ' . $skill['value'] . ', ' . $this->db->fieldName('count') . ' = ' . $skill['tries'] . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('skillid') . ' = ' . $id);
}
}
/**
* Player ID.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Player ID.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getId()
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['id'];
}
public function getWorld()
{
if( !isset($this->data['world_id']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['world_id'];
}
public function getHideChar()
{
if( !isset($this->data['hide_char']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['hide_char'];
}
public function getMarriage()
{
if( !isset($this->data['marriage']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['marriage'];
}
/**
* Player name.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return string Player's name.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getName()
{
if( !isset($this->data['name']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['name'];
}
public function getOldName()
{
if( !isset($this->data['old_name']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['old_name'];
}
/**
* Sets players's name.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param string $name Name.
*/
public function setName($name)
{
$this->data['name'] = (string) $name;
}
public function setWorld($id)
{
$this->data['world_id'] = (int) $id;
}
/**
* Returns account of this player.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.1.0
* @return OTS_Account Owning account.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function getAccount()
{
if( !isset($this->data['account_id']) )
{
throw new E_OTS_NotLoaded();
}
$account = new OTS_Account();
$account->load($this->data['account_id']);
return $account;
}
/**
* Assigns character to account.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param OTS_Account $account Owning account.
* @throws E_OTS_NotLoaded If passed <var>$account</var> parameter is not loaded.
*/
public function setAccount(OTS_Account $account)
{
$this->data['account_id'] = $account->getId();
}
/**
* Returns group of this player.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.1.0
* @return OTS_Group Group of which current character is member.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function getGroup()
{
if( !isset($this->data['group_id']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['group_id'];
}
/**
* Assigns character to group.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param OTS_Group $group Group to be a member.
* @throws E_OTS_NotLoaded If passed <var>$group</var> parameter is not loaded.
*/
public function setGroup($group)
{
$this->data['group_id'] = $group;
}
/**
* Player's Premium Account expiration timestamp.
*
* @version 0.1.5
* @since 0.0.3
* @return int Player PACC expiration timestamp.
* @throws E_OTS_NotLoaded If player is not loaded.
* @deprecated 0.1.5 Use OTS_Account->getPremiumEnd().
*/
public function getPremiumEnd()
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
return $this->getAccount()->getPremiumEnd();
}
/**
* Player gender.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Player gender.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getSex()
{
if( !isset($this->data['sex']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['sex'];
}
public function isDeleted()
{
if( !isset($this->data['deleted']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['deleted'] > 0;
}
public function isOnline()
{
if( !isset($this->data['online']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['online'] == 1;
}
public function getCreated()
{
if( !isset($this->data['created']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['created'];
}
public function getComment()
{
if( !isset($this->data['comment']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['comment'];
}
/**
* Sets player gender.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $sex Player gender.
*/
public function setSex($sex)
{
$this->data['sex'] = (int) $sex;
}
/**
* Player proffesion.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Player proffesion.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getVocation()
{
if( !isset($this->data['vocation']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['vocation'];
}
public function getPromotion()
{
if( !isset($this->data['promotion']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['promotion'];
}
/**
* Sets player proffesion.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $vocation Player proffesion.
*/
public function setVocation($vocation)
{
$this->data['vocation'] = (int) $vocation;
}
public function setPromotion($promotion)
{
$this->data['promotion'] = (int) $promotion;
}
/**
* Experience points.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Experience points.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getExperience()
{
if( !isset($this->data['experience']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['experience'];
}
/**
* Sets experience points.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $experience Experience points.
*/
public function setExperience($experience)
{
$this->data['experience'] = (int) $experience;
}
/**
* Experience level.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Experience level.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLevel()
{
if( !isset($this->data['level']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['level'];
}
/**
* Sets experience level.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $level Experience level.
*/
public function setLevel($level)
{
$this->data['level'] = (int) $level;
}
/**
* Magic level.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Magic level.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getMagLevel()
{
if( !isset($this->data['maglevel']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['maglevel'];
}
/**
* Sets magic level.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $maglevel Magic level.
*/
public function setMagLevel($maglevel)
{
$this->data['maglevel'] = (int) $maglevel;
}
/**
* Current HP.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Current HP.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getHealth()
{
if( !isset($this->data['health']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['health'];
}
/**
* Sets current HP.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $health Current HP.
*/
public function setHealth($health)
{
$this->data['health'] = (int) $health;
}
/**
* Maximum HP.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Maximum HP.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getHealthMax()
{
if( !isset($this->data['healthmax']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['healthmax'];
}
/**
* Sets maximum HP.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $healthmax Maximum HP.
*/
public function setHealthMax($healthmax)
{
$this->data['healthmax'] = (int) $healthmax;
}
/**
* Current mana.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Current mana.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getMana()
{
if( !isset($this->data['mana']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['mana'];
}
/**
* Sets current mana.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $mana Current mana.
*/
public function setMana($mana)
{
$this->data['mana'] = (int) $mana;
}
/**
* Maximum mana.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Maximum mana.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getManaMax()
{
if( !isset($this->data['manamax']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['manamax'];
}
/**
* Sets maximum mana.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $manamax Maximum mana.
*/
public function setManaMax($manamax)
{
$this->data['manamax'] = (int) $manamax;
}
/**
* Mana spent.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Mana spent.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getManaSpent()
{
if( !isset($this->data['manaspent']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['manaspent'];
}
/**
* Sets mana spent.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $manaspent Mana spent.
*/
public function setManaSpent($manaspent)
{
$this->data['manaspent'] = (int) $manaspent;
}
/**
* Soul points.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Soul points.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getSoul()
{
if( !isset($this->data['soul']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['soul'];
}
/**
* Sets soul points.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $soul Soul points.
*/
public function setSoul($soul)
{
$this->data['soul'] = (int) $soul;
}
/**
* Looking direction.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Looking direction.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getDirection()
{
if( !isset($this->data['direction']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['direction'];
}
/**
* Sets looking direction.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $direction Looking direction.
*/
public function setDirection($direction)
{
$this->data['direction'] = (int) $direction;
}
/**
* Body color.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Body color.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLookBody()
{
if( !isset($this->data['lookbody']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['lookbody'];
}
/**
* Sets body color.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $lookbody Body color.
*/
public function setLookBody($lookbody)
{
$this->data['lookbody'] = (int) $lookbody;
}
/**
* Boots color.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Boots color.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLookFeet()
{
if( !isset($this->data['lookfeet']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['lookfeet'];
}
/**
* Sets boots color.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $lookfeet Boots color.
*/
public function setLookFeet($lookfeet)
{
$this->data['lookfeet'] = (int) $lookfeet;
}
/**
* Hair color.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Hair color.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLookHead()
{
if( !isset($this->data['lookhead']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['lookhead'];
}
/**
* Sets hair color.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $lookhead Hair color.
*/
public function setLookHead($lookhead)
{
$this->data['lookhead'] = (int) $lookhead;
}
/**
* Legs color.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Legs color.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLookLegs()
{
if( !isset($this->data['looklegs']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['looklegs'];
}
/**
* Sets legs color.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $looklegs Legs color.
*/
public function setLookLegs($looklegs)
{
$this->data['looklegs'] = (int) $looklegs;
}
/**
* Outfit.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Outfit.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLookType()
{
if( !isset($this->data['looktype']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['looktype'];
}
/**
* Sets outfit.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $looktype Outfit.
*/
public function setLookType($looktype)
{
$this->data['looktype'] = (int) $looktype;
}
/**
* Addons.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Addons.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLookAddons()
{
if( !isset($this->data['lookaddons']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['lookaddons'];
}
/**
* Sets addons.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $lookaddons Addons.
*/
public function setLookAddons($lookaddons)
{
$this->data['lookaddons'] = (int) $lookaddons;
}
/**
* X map coordinate.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int X map coordinate.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getPosX()
{
if( !isset($this->data['posx']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['posx'];
}
/**
* Sets X map coordinate.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $posx X map coordinate.
*/
public function setPosX($posx)
{
$this->data['posx'] = (int) $posx;
}
/**
* Y map coordinate.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Y map coordinate.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getPosY()
{
if( !isset($this->data['posy']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['posy'];
}
/**
* Sets Y map coordinate.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $posy Y map coordinate.
*/
public function setPosY($posy)
{
$this->data['posy'] = (int) $posy;
}
/**
* Z map coordinate.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Z map coordinate.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getPosZ()
{
if( !isset($this->data['posz']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['posz'];
}
/**
* Sets Z map coordinate.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $posz Z map coordinate.
*/
public function setPosZ($posz)
{
$this->data['posz'] = (int) $posz;
}
/**
* Capacity.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Capacity.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getCap()
{
if( !isset($this->data['cap']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['cap'];
}
/**
* Sets capacity.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $cap Capacity.
*/
public function setCap($cap)
{
$this->data['cap'] = (int) $cap;
}
/**
* Last login timestamp.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Last login timestamp.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLastLogin()
{
if( !isset($this->data['lastlogin']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['lastlogin'];
}
/**
* Sets last login timestamp.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $lastlogin Last login timestamp.
*/
public function setLastLogin($lastlogin)
{
$this->data['lastlogin'] = (int) $lastlogin;
}
/**
* Last login IP.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Last login IP.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLastIP()
{
if( !isset($this->data['lastip']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['lastip'];
}
/**
* Sets last login IP.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $lastip Last login IP.
*/
public function setLastIP($lastip)
{
$this->data['lastip'] = (int) $lastip;
}
/**
* Checks if save flag is set.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.7
* @return bool PACC days.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function isSaveSet()
{
if( !isset($this->data['save']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['save'];
}
/**
* Unsets save flag.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @version 0.0.7
*/
public function unsetSave()
{
$this->data['save'] = false;
}
/**
* @version 0.0.7
* @since 0.0.6
* @return int Save counter.
* @throws E_OTS_NotLoaded If player is not loaded.
* @deprecated 0.0.7 Save field is back as flag not a counter.
*/
public function getSave()
{
if( !isset($this->data['save']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['save'];
}
/**
* Sets save flag.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @version 0.0.7
* @param int $save Deprecated, unused, optional.
*/
public function setSave($save = 1)
{
$this->data['save'] = true;
}
/**
* Conditions.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return string Conditions binary string.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getConditions()
{
if( !isset($this->data['conditions']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['conditions'];
}
/**
* Sets conditions.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param string $conditions Condition binary string.
*/
public function setConditions($conditions)
{
$this->data['conditions'] = $conditions;
}
/**
* Red skulled time remained.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Red skulled time remained.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getRedSkullTime()
{
if( !isset($this->data['skulltime']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['skulltime'];
}
/**
* Sets red skulled time remained.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $skulltime Red skulled time remained.
*/
public function setRedSkullTime($skulltime)
{
$this->data['skulltime'] = (int) $skulltime;
}
/**
* Checks if player has red skull.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return bool Red skull state.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function hasRedSkull()
{
if( !isset($this->data['skull']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['skull'];
}
/**
* Unsets red skull flag.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*/
public function unsetRedSkull()
{
$this->data['skull'] = false;
}
/**
* Sets red skull flag.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*/
public function setRedSkull()
{
$this->data['skull'] = true;
}
/**
* Guild nick.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return string Guild title.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getGuildNick()
{
if( !isset($this->data['guildnick']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['guildnick'];
}
/**
* Sets guild nick.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param string $guildnick Name.
*/
public function setGuildNick($guildnick)
{
$this->data['guildnick'] = (string) $guildnick;
}
/**
* @version 0.0.3
* @return int Guild rank ID.
* @throws E_OTS_NotLoaded If player is not loaded.
* @deprecated 0.0.4 Use getRank().
*/
public function getRankId()
{
if( !isset($this->data['rank_id']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['rank_id'];
}
/**
* Assigned guild rank.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.1.0
* @return OTS_GuildRank|null Guild rank (null if not member of any).
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function getRank()
{
if( !isset($this->data['rank_id']) )
{
throw new E_OTS_NotLoaded();
}
if($this->data['rank_id'] == 0)
{
return null;
}
$guildRank = new OTS_GuildRank();
$guildRank->load($this->data['rank_id']);
return $guildRank;
}
/**
* @param int $rank_id Guild rank ID.
* @deprecated 0.0.4 Use setRank().
*/
public function setRankId($rank_id)
{
$this->data['rank_id'] = (int) $rank_id;
}
/**
* Assigns guild rank.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param OTS_GuildRank|null Guild rank (null to clear assign).
* @throws E_OTS_NotLoaded If passed <var>$guildRank</var> parameter is not loaded.
*/
public function setRank(OTS_GuildRank $guildRank = null)
{
if( isset($guildRank) )
{
$this->data['rank_id'] = $guildRank->getId();
}
else
{
$this->data['rank_id'] = 0;
}
}
/**
* Residence town's ID.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Residence town's ID.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getTownId()
{
if( !isset($this->data['town_id']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['town_id'];
}
/**
* Sets residence town's ID.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $town_id Residence town's ID.
*/
public function setTownId($town_id)
{
$this->data['town_id'] = (int) $town_id;
}
/**
* Percentage of experience lost after dead.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Percentage of experience lost after dead.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLossExperience()
{
if( !isset($this->data['loss_experience']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['loss_experience'];
}
/**
* Sets percentage of experience lost after dead.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $loss_experience Percentage of experience lost after dead.
*/
public function setLossExperience($loss_experience)
{
$this->data['loss_experience'] = (int) $loss_experience;
}
/**
* Percentage of used mana lost after dead.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Percentage of used mana lost after dead.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLossMana()
{
if( !isset($this->data['loss_mana']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['loss_mana'];
}
/**
* Sets percentage of used mana lost after dead.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $loss_mana Percentage of used mana lost after dead.
*/
public function setLossMana($loss_mana)
{
$this->data['loss_mana'] = (int) $loss_mana;
}
/**
* Percentage of skills lost after dead.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Percentage of skills lost after dead.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLossSkills()
{
if( !isset($this->data['loss_skills']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['loss_skills'];
}
/**
* Sets percentage of skills lost after dead.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $loss_skills Percentage of skills lost after dead.
*/
public function setLossSkills($loss_skills)
{
$this->data['loss_skills'] = (int) $loss_skills;
}
/**
* Percentage of items lost after dead.
*
* @version 0.1.4
* @since 0.1.4
* @return int Percentage of items lost after dead.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLossItems()
{
if( !isset($this->data['loss_items']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['loss_items'];
}
/**
* Sets percentage of items lost after dead.
*
* @version 0.1.4
* @since 0.1.4
* @param int $loss_items Percentage of items lost after dead.
*/
public function setLossItems($loss_items)
{
$this->data['loss_items'] = (int) $loss_items;
}
/**
* Bank balance.
*
* @version 0.1.2
* @since 0.1.2
* @return int Amount of money stored in bank.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getBalance()
{
if( !isset($this->data['balance']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['balance'];
}
/**
* Sets bank balance value.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @version 0.1.2
* @since 0.1.2
* @param int $balance Amount of money to be set in bank.
*/
public function setBalance($balance)
{
$this->data['balance'] = (int) $balance;
}
/**
* Reads custom field.
*
* <p>
* Reads field by it's name. Can read any field of given record that exists in database.
* </p>
*
* <p>
* Note: You should use this method only for fields that are not provided in standard setters/getters (SVN fields). This method runs SQL query each time you call it so it highly overloads used resources.
* </p>
*
* @version 0.0.5
* @since 0.0.3
* @param string $field Field name.
* @return string Field value.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function getCustomField($field)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
$value = $this->db->query('SELECT ' . $this->db->fieldName($field) . ' FROM ' . $this->db->tableName('players') . ' WHERE ' . $this->db->fieldName('id') . ' = ' . $this->data['id'])->fetch();
return $value[$field];
}
/**
* Writes custom field.
*
* <p>
* Write field by it's name. Can write any field of given record that exists in database.
* </p>
*
* <p>
* Note: You should use this method only for fields that are not provided in standard setters/getters (SVN fields). This method runs SQL query each time you call it so it highly overloads used resources.
* </p>
*
* <p>
* Note: Make sure that you pass $value argument of correct type. This method determinates whether to quote field value. It is safe - it makes you sure that no unproper queries that could lead to SQL injection will be executed, but it can make your code working wrong way. For example: $object->setCustomField('foo', '1'); will quote 1 as as string ('1') instead of passing it as a integer.
* </p>
*
* @version 0.0.5
* @since 0.0.3
* @param string $field Field name.
* @param mixed $value Field value.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function setCustomField($field, $value)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
// quotes value for SQL query
if(!( is_int($value) || is_float($value) ))
{
$value = $this->db->quote($value);
}
$this->db->query('UPDATE ' . $this->db->tableName('players') . ' SET ' . $this->db->fieldName($field) . ' = ' . $value . ' WHERE ' . $this->db->fieldName('id') . ' = ' . $this->data['id']);
}
/**
* Returns player's skill.
*
* @version 0.0.2
* @since 0.0.2
* @param int $skill Skill ID.
* @return int Skill value.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getSkill($skill)
{
if( !isset($this->skills[$skill]) )
{
throw new E_OTS_NotLoaded();
}
return $this->skills[$skill]['value'];
}
/**
* Sets skill value.
*
* @version 0.0.2
* @since 0.0.2
* @param int $skill Skill ID.
* @param int $value Skill value.
*/
public function setSkill($skill, $value)
{
$this->skills[ (int) $skill]['value'] = (int) $value;
}
/**
* Returns player's skill's tries for next level.
*
* @version 0.0.2
* @since 0.0.2
* @param int $skill Skill ID.
* @return int Skill tries.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getSkillTries($skill)
{
if( !isset($this->skills[$skill]) )
{
throw new E_OTS_NotLoaded();
}
return $this->skills[$skill]['tries'];
}
/**
* Sets skill's tries for next level.
*
* @version 0.0.2
* @since 0.0.2
* @param int $skill Skill ID.
* @param int $tries Skill tries.
*/
public function setSkillTries($skill, $tries)
{
$this->skills[ (int) $skill]['tries'] = (int) $tries;
}
/**
* Returns value of storage record.
*
* @version 0.1.3
* @since 0.1.2
* @param int $key Storage key.
* @return int|null Stored value (null if not set).
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function getStorage($key)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
$value = $this->db->query('SELECT ' . $this->db->fieldName('value') . ' FROM ' . $this->db->tableName('player_storage') . ' WHERE ' . $this->db->fieldName('key') . ' = ' . (int) $key . ' AND ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'])->fetch();
if($value !== false)
{
return null;
}
return $value['value'];
}
/**
* Sets value of storage record.
*
* @version 0.1.2
* @since 0.1.2
* @param int $key Storage key.
* @param int $value Stored value.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function setStorage($key, $value)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
$current = $this->getStorage($key);
// checks if there is any row to be updates
if( isset($current) )
{
$this->db->query('UPDATE ' . $this->db->tableName('player_storage') . ' SET ' . $this->db->fieldName('value') . ' = ' . (int) $value . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('key') . ' = ' . (int) $key);
}
// inserts new storage record
else
{
$this->db->query('INSERT INTO ' . $this->db->tableName('player_storage') . ' (' . $this->db->fieldName('player_id') . ', ' . $this->db->fieldName('key') . ', ' . $this->db->fieldName('value') . ') VALUES (' . $this->data['id'] . ', ' . (int) $key . ', ' . (int) $value . ')');
}
}
/**
* Deletes item with contained items.
*
* @version 0.0.5
* @since 0.0.3
* @param int $sid Item unique player's ID.
* @throws PDOException On PDO operation error.
*/
private function deleteItem($sid)
{
// deletes all sub-items
foreach( $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . $sid)->fetchAll() as $item)
{
$this->deleteItem($item['sid']);
}
// deletes item
$this->db->query('DELETE FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('sid') . ' = ' . $sid);
}
/**
* Returns items tree from given slot.
*
* <p>
* You need global items list resources loaded in order to use this method.
* </p>
*
* @version 0.1.2
* @since 0.0.3
* @param int $slot Slot to get items.
* @return OTS_Item|null Item in given slot (items tree if in given slot there is a container). If there is no item in slot then null value will be returned.
* @throws E_OTS_NotLoaded If player is not loaded or there is no global items list resource loaded.
* @throws E_OTS_NotAContainer If item which is not of type container contains sub items.
* @throws PDOException On PDO operation error.
*/
public function getSlot($slot)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
// loads current item
$item = $this->db->query('SELECT ' . $this->db->fieldName('itemtype') . ', ' . $this->db->fieldName('sid') . ', ' . $this->db->fieldName('count') . ', ' . $this->db->fieldName('attributes') . ' FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName($slot > POT::SLOT_AMMO ? 'sid' : 'pid') . ' = ' . (int) $slot)->fetch();
if( empty($item) )
{
return null;
}
// checks if there are any items under current one
$items = array();
foreach( $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . $item['sid'])->fetchAll() as $sub)
{
$items[] = $this->getSlot($sub['sid']);
}
// item type
$slot = POT::getInstance()->getItemsList()->getItemType($item['itemtype'])->createItem();
$slot->setCount($item['count']);
$slot->setAttributes($item['attributes']);
// checks if current item has any contained items
if( !empty($items) )
{
// checks if item is realy a container
if(!$slot instanceof OTS_Container)
{
throw new E_OTS_NotAContainer();
}
// puts items into container
foreach($items as $sub)
{
$slot->addItem($sub);
}
}
return $slot;
}
/**
* Sets slot content.
*
* @version 0.1.2
* @since 0.0.3
* @param int $slot Slot to save items.
* @param OTS_Item $item Item (can be a container with content) for given slot. Leave this parameter blank to clear slot.
* @param int $pid Deprecated, not used anymore.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function setSlot($slot, OTS_Item $item = null, $pid = 0)
{
static $sid;
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
// clears current slot
if($slot <= POT::SLOT_AMMO)
{
$id = $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . (int) $slot)->fetch();
$this->deleteItem( (int) $id['sid']);
}
// checks if there is any item to insert
if( isset($item) )
{
// current maximum sid (over slot sids)
if( !isset($sid) )
{
$sid = $this->db->query('SELECT MAX(' . $this->db->fieldName('sid') . ') AS `sid` FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'])->fetch();
$sid = $sid['sid'] > POT::SLOT_AMMO ? $sid['sid'] : POT::SLOT_AMMO;
}
$sid++;
// inserts given item
$this->db->query('INSERT INTO ' . $this->db->tableName('player_items') . ' (' . $this->db->fieldName('player_id') . ', ' . $this->db->fieldName('sid') . ', ' . $this->db->fieldName('pid') . ', ' . $this->db->fieldName('itemtype') . ', ' . $this->db->fieldName('count') . ', ' . $this->db->fieldName('attributes') . ') VALUES (' . $this->data['id'] . ', ' . $sid . ', ' . (int) $slot . ', ' . $item->getId() . ', ' . $item->getCount() . ', ' . $this->db->quote( $item->getAttributes() ) . ')');
// checks if this is container
if($item instanceof OTS_Container)
{
$pid = $sid;
// inserts all contained items
foreach($item as $sub)
{
$this->setSlot($pid, $sub);
}
}
}
// clears $sid for next public call
if($slot <= POT::SLOT_AMMO)
{
$sid = null;
}
}
/**
* Deletes depot item with contained items.
*
* @version 0.0.5
* @since 0.0.3
* @param int $sid Depot item unique player's ID.
* @throws PDOException On PDO operation error.
*/
private function deleteDepot($sid)
{
// deletes all sub-items
foreach( $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . $sid)->fetchAll() as $item)
{
$this->deleteDepot($item['sid']);
}
// deletes item
$this->db->query('DELETE FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('sid') . ' = ' . $sid);
}
/**
* Returns items tree from given depot.
*
* <p>
* You need global items list resources loaded in order to use this method.
* </p>
*
* @version 0.1.2
* @since 0.0.3
* @param int $depot Depot ID to get items.
* @return OTS_Item|null Item in given depot (items tree if in given depot there is a container). If there is no item in depot then null value will be returned.
* @throws E_OTS_NotLoaded If player is not loaded or there is no global items list resource loaded.
* @throws E_OTS_NotAContainer If item which is not of type container contains sub items.
* @throws PDOException On PDO operation error.
*/
public function getDepot($depot)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
// loads current item
$item = $this->db->query('SELECT ' . $this->db->fieldName('itemtype') . ', ' . $this->db->fieldName('sid') . ', ' . $this->db->fieldName('count') . ', ' . $this->db->fieldName('attributes') . ' FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName($depot > POT::DEPOT_SID_FIRST ? 'sid' : 'pid') . ' = ' . (int) $depot)->fetch();
if( empty($item) )
{
return null;
}
// checks if there are any items under current one
$items = array();
foreach( $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . $item['sid'])->fetchAll() as $sub)
{
$items[] = $this->getDepot($sub['sid']);
}
// item type
$depot = POT::getInstance()->getItemsList()->getItemType($item['itemtype'])->createItem();
$depot->setCount($item['count']);
$depot->setAttributes($item['attributes']);
// checks if current item has any contained items
if( !empty($items) )
{
// checks if item is realy a container
if(!$depot instanceof OTS_Container)
{
throw new E_OTS_NotAContainer();
}
// puts items into container
foreach($items as $sub)
{
$depot->addItem($sub);
}
}
return $depot;
}
/**
* Sets depot content.
*
* @version 0.1.2
* @since 0.0.3
* @param int $depot Depot ID to save items.
* @param OTS_Item $item Item (can be a container with content) for given depot. Leave this parameter blank to clear depot.
* @param int $pid Deprecated, not used anymore.
* @param int $depot_id Internal, for further use.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function setDepot($depot, OTS_Item $item = null, $pid = 0, $depot_id = 0)
{
static $sid;
// if no depot_id is specified then it is same as depot slot
if($depot_id == 0)
{
$depot_id = $depot;
}
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
// clears current depot
if($depot <= POT::DEPOT_SID_FIRST)
{
$id = $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . (int) $depot)->fetch();
$this->deleteDepot( (int) $id['sid']);
}
// checks if there is any item to insert
if( isset($item) )
{
// current maximum sid (over depot sids)
if( !isset($sid) )
{
$sid = $this->db->query('SELECT MAX(' . $this->db->fieldName('sid') . ') AS `sid` FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'])->fetch();
$sid = $sid['sid'] > POT::DEPOT_SID_FIRST ? $sid['sid'] : POT::DEPOT_SID_FIRST;
}
$sid++;
// inserts given item
$this->db->query('INSERT INTO ' . $this->db->tableName('player_depotitems') . ' (' . $this->db->fieldName('player_id') . ', ' . $this->db->fieldName('depot_id') . ', ' . $this->db->fieldName('sid') . ', ' . $this->db->fieldName('pid') . ', ' . $this->db->fieldName('itemtype') . ', ' . $this->db->fieldName('count') . ', ' . $this->db->fieldName('attributes') . ') VALUES (' . $this->data['id'] . ', ' . $depot_id . ', ' . $sid . ', ' . (int) $depot . ', ' . $item->getId() . ', ' . $item->getCount() . ', ' . $this->db->quote( $item->getAttributes() ) . ')');
// checks if this is container
if($item instanceof OTS_Container)
{
$pid = $sid;
// inserts all contained items
foreach($item as $sub)
{
$this->setDepot($pid, $sub, 0, $depot_id);
}
}
}
// clears $sid for next public call
if($depot <= POT::DEPOT_SID_FIRST)
{
$sid = null;
}
}
/**
* @version 0.1.5
* @since 0.0.5
* @param int $time Time for time until expires (0 - forever).
* @throws PDOException On PDO operation error.
* @deprecated 0.1.5 Use OTS_PlayerBan class.
*/
public function ban($time = 0)
{
// can't ban nothing
if( !$this->isLoaded() )
{
throw new E_OTS_NotLoaded();
}
// creates ban entry
$ban = new OTS_PlayerBan();
$ban->setValue($this->data['id']);
$ban->setExpires($time);
$ban->setAdded( time() );
$ban->activate();
$ban->save();
}
/**