problem revscript
Hello i used to use this script in my war server which was tfs 1.3
now im trying to use it again n my tfs 1.5 i don't get errors, in console but i can't log into the game if i enable it
have this at data/lib/core/player.lua. nothing changed
have i missing something in global.lua? have reviewed my other datapack and an't find no diferences, the only diference is that this script was not revscript
tried as normal script is not working either
edit: made this now i can log in but ain't receiving skills
EDIT2: OK I FOUND OUT WHAT'S CAUSING THE PROBLEM IS THIS CODE.
how it must be?
edit3: tried this
not working either
edit3: finnaly i get something in console
Solved here is the solution, at least for me
Hello i used to use this script in my war server which was tfs 1.3
now im trying to use it again n my tfs 1.5 i don't get errors, in console but i can't log into the game if i enable it
Lua:
local loginSkills = CreatureEvent("LoginSkills")
function loginSkills.onLogin(player)--agregado war
local vocation = player:getVocation():getId()
local promotion = player:getVocation():getPromotion()
-- if player:getLastLoginSaved() <= 0 then
-- player:setStorageValue(fragStor, 0)
-- player:setStorageValue(totalFragStor, 0)
-- end
--local warTown = Town(getWarTown())
--if player:getTown() ~= warTown then
-- player:setWarTown()
-- player:teleportTo(warTown:getTemplePosition())
--end
--player:setStorageValue(totalFragStor, (player:getStorageValue(totalFragStor) + player:getStorageValue(fragStor)))
--player:setStorageValue(fragStor, 0)
--if player:getLevel() < 30 then
-- if player:getGroup():getId() < 2 then
-- player:addExperience(getExpForLevel(30) - player:getExperience())
-- end
--- end
if vocation == 1 or vocation == 5 then
while player:getSkillLevel(SKILL_SHIELD) < 45 do
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
end
while player:getBaseMagicLevel() < 55 do
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
end
end
if vocation == 2 or vocation == 6 then
while player:getSkillLevel(SKILL_SHIELD) < 45 do
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
end
while player:getBaseMagicLevel() < 55 do
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
end
end
if vocation == 3 or vocation == 7 then
while player:getSkillLevel(SKILL_SHIELD) < 75 do
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
end
while player:getSkillLevel(SKILL_DISTANCE) < 90 do
player:addSkillTries(SKILL_DISTANCE, player:getVocation():getRequiredSkillTries(SKILL_DISTANCE, player:getSkillLevel(SKILL_DISTANCE) + 1) - player:getSkillTries(SKILL_DISTANCE))
end
while player:getBaseMagicLevel() < 25 do
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
end
end
if vocation == 4 or vocation == 8 then
while player:getSkillLevel(SKILL_SHIELD) < 90 do
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
end
while player:getSkillLevel(SKILL_SWORD) < 90 do
player:addSkillTries(SKILL_SWORD, player:getVocation():getRequiredSkillTries(SKILL_SWORD, player:getSkillLevel(SKILL_SWORD) + 1) - player:getSkillTries(SKILL_SWORD))
end
while player:getSkillLevel(SKILL_AXE) < 90 do
player:addSkillTries(SKILL_AXE, player:getVocation():getRequiredSkillTries(SKILL_AXE, player:getSkillLevel(SKILL_AXE) + 1) - player:getSkillTries(SKILL_AXE))
end
while player:getSkillLevel(SKILL_CLUB) < 90 do
player:addSkillTries(SKILL_CLUB, player:getVocation():getRequiredSkillTries(SKILL_CLUB, player:getSkillLevel(SKILL_CLUB) + 1) - player:getSkillTries(SKILL_CLUB))
end
while player:getBaseMagicLevel() < 15 do
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
end
end
player:save()
return true
end
loginSkills:register()
have this at data/lib/core/player.lua. nothing changed
Lua:
function Player.addSkillLevel(self, skillId, value)
local currentSkillLevel = self:getSkillLevel(skillId)
local sum = 0
if value > 0 then
while value > 0 do
sum = sum + self:getVocation():getRequiredSkillTries(skillId, currentSkillLevel + value)
value = value - 1
end
return self:addSkillTries(skillId, sum - self:getSkillTries(skillId))
else
value = math.min(currentSkillLevel, math.abs(value))
while value > 0 do
sum = sum + self:getVocation():getRequiredSkillTries(skillId, currentSkillLevel - value + 1)
value = value - 1
end
return self:removeSkillTries(skillId, sum + self:getSkillTries(skillId), true)
end
end
function Player.addSkill(self, skillId, value, round)
if skillId == SKILL_LEVEL then
return self:addLevel(value, round or false)
elseif skillId == SKILL_MAGLEVEL then
return self:addMagicLevel(value)
end
return self:addSkillLevel(skillId, value)
end
have i missing something in global.lua? have reviewed my other datapack and an't find no diferences, the only diference is that this script was not revscript
tried as normal script is not working either
edit: made this now i can log in but ain't receiving skills
Lua:
local loginSkills = CreatureEvent("LoginSkills")
function loginSkills.onLogin(player)--agregado war
local vocation = player:getVocation():getId()
local promotion = player:getVocation():getPromotion()
-- if player:getLastLoginSaved() <= 0 then
-- player:setStorageValue(fragStor, 0)
-- player:setStorageValue(totalFragStor, 0)
-- end
--local warTown = Town(getWarTown())
--if player:getTown() ~= warTown then
-- player:setWarTown()
-- player:teleportTo(warTown:getTemplePosition())
--end
--player:setStorageValue(totalFragStor, (player:getStorageValue(totalFragStor) + player:getStorageValue(fragStor)))
--player:setStorageValue(fragStor, 0)
--if player:getLevel() < 30 then
-- if player:getGroup():getId() < 2 then
-- player:addExperience(getExpForLevel(30) - player:getExperience())
-- end
--- end
if vocation == "sorcerer" or vocation == "master sorcerer" then
while player:getSkillLevel(SKILL_SHIELD) < 45 do
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
end
while player:getBaseMagicLevel() < 55 do
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
end
end
if vocation == "druid" or vocation == "elder druid" then
while player:getSkillLevel(SKILL_SHIELD) < 45 do
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
end
while player:getBaseMagicLevel() < 55 do
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
end
end
if vocation == "paladin" or vocation == "royal paladin" then
while player:getSkillLevel(SKILL_SHIELD) < 75 do
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
end
while player:getSkillLevel(SKILL_DISTANCE) < 90 do
player:addSkillTries(SKILL_DISTANCE, player:getVocation():getRequiredSkillTries(SKILL_DISTANCE, player:getSkillLevel(SKILL_DISTANCE) + 1) - player:getSkillTries(SKILL_DISTANCE))
end
while player:getBaseMagicLevel() < 25 do
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
end
end
if vocation == "knight" or vocation == "elite knight" then
while player:getSkillLevel(SKILL_SHIELD) < 90 do
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
end
while player:getSkillLevel(SKILL_SWORD) < 90 do
player:addSkillTries(SKILL_SWORD, player:getVocation():getRequiredSkillTries(SKILL_SWORD, player:getSkillLevel(SKILL_SWORD) + 1) - player:getSkillTries(SKILL_SWORD))
end
while player:getSkillLevel(SKILL_AXE) < 90 do
player:addSkillTries(SKILL_AXE, player:getVocation():getRequiredSkillTries(SKILL_AXE, player:getSkillLevel(SKILL_AXE) + 1) - player:getSkillTries(SKILL_AXE))
end
while player:getSkillLevel(SKILL_CLUB) < 90 do
player:addSkillTries(SKILL_CLUB, player:getVocation():getRequiredSkillTries(SKILL_CLUB, player:getSkillLevel(SKILL_CLUB) + 1) - player:getSkillTries(SKILL_CLUB))
end
while player:getBaseMagicLevel() < 15 do
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
end
end
player:save()
return true
end
loginSkills:register()
EDIT2: OK I FOUND OUT WHAT'S CAUSING THE PROBLEM IS THIS CODE.
Lua:
local vocation = player:getVocation():getId()
edit3: tried this
Lua:
if (player:getVocation():getId() == 2) or (player:getVocation():getId() == 6) then
edit3: finnaly i get something in console
Lua:
local loginSkills = CreatureEvent("LoginSkills")
function loginSkills.onLogin(player)--agregado war
--local vocation = player:getVocation():getId()
--local promotion = player:getVocation():getPromotion()
-- if player:getLastLoginSaved() <= 0 then
-- player:setStorageValue(fragStor, 0)
-- player:setStorageValue(totalFragStor, 0)
-- end
--local warTown = Town(getWarTown())
--if player:getTown() ~= warTown then
-- player:setWarTown()
-- player:teleportTo(warTown:getTemplePosition())
--end
--player:setStorageValue(totalFragStor, (player:getStorageValue(totalFragStor) + player:getStorageValue(fragStor)))
--player:setStorageValue(fragStor, 0)
--if player:getLevel() < 30 then
-- if player:getGroup():getId() < 2 then
-- player:addExperience(getExpForLevel(30) - player:getExperience())
-- end
--- end
--if player:getVocation():getId() == 1 or player:getVocation():getId() == 5 then -- Sorcerer
if player:getVocation():getId() == 1 or player:getVocation():getId() == 5 then
--if vocation == 1 or vocation == 5 then
--while player:getSkillLevel(SKILL_SHIELD) < 45 do
while player:getSkillLevel(SKILL_SHIELD) < 45 do
player:addSkillTries
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
end
while player:getBaseMagicLevel() < 55 do
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
end
end
if player:getVocation():getId() == 2 or player:getVocation():getId() == 6 then
--if vocation == 2 or vocation == 6 then
while player:getSkillLevel(SKILL_SHIELD) < 45 do
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
end
while player:getBaseMagicLevel() < 55 do
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
end
end
--if vocation == 3 or vocation == 7 then
if player:getVocation():getId() == 3 or player:getVocation():getId() == 7 then
while player:getSkillLevel(SKILL_SHIELD) < 75 do
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
end
while player:getSkillLevel(SKILL_DISTANCE) < 90 do
player:addSkillTries(SKILL_DISTANCE, player:getVocation():getRequiredSkillTries(SKILL_DISTANCE, player:getSkillLevel(SKILL_DISTANCE) + 1) - player:getSkillTries(SKILL_DISTANCE))
end
while player:getBaseMagicLevel() < 25 do
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
end
end
--if vocation == 4 or vocation == 8 then
if player:getVocation():getId() == 4 or player:getVocation():getId() == 8 then
while player:getSkillLevel(SKILL_SHIELD) < 90 do
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
end
while player:getSkillLevel(SKILL_SWORD) < 90 do
player:addSkillTries(SKILL_SWORD, player:getVocation():getRequiredSkillTries(SKILL_SWORD, player:getSkillLevel(SKILL_SWORD) + 1) - player:getSkillTries(SKILL_SWORD))
end
while player:getSkillLevel(SKILL_AXE) < 90 do
player:addSkillTries(SKILL_AXE, player:getVocation():getRequiredSkillTries(SKILL_AXE, player:getSkillLevel(SKILL_AXE) + 1) - player:getSkillTries(SKILL_AXE))
end
while player:getSkillLevel(SKILL_CLUB) < 90 do
player:addSkillTries(SKILL_CLUB, player:getVocation():getRequiredSkillTries(SKILL_CLUB, player:getSkillLevel(SKILL_CLUB) + 1) - player:getSkillTries(SKILL_CLUB))
end
while player:getBaseMagicLevel() < 15 do
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent())
end
end
player:save()
return true
end
loginSkills:register()
Code:
login_skills.lua:34: function arguments expected near 'player'
Lua:
local loginSkills = CreatureEvent("LoginSkills")
function loginSkills.onLogin(player)--agregathen war
--local vocation = player:getVocation():getId()
--local promotion = player:getVocation():getPromotion()
-- if player:getLastLoginSaved() <= 0 then
-- player:setStorageValue(fragStor, 0)
-- player:setStorageValue(totalFragStor, 0)
-- end
--local warTown = Town(getWarTown())
--if player:getTown() ~= warTown then
-- player:setWarTown()
-- player:teleportTo(warTown:getTemplePosition())
--end
--player:setStorageValue(totalFragStor, (player:getStorageValue(totalFragStor) + player:getStorageValue(fragStor)))
--player:setStorageValue(fragStor, 0)
--if player:getLevel() < 30 then
-- if player:getGroup():getId() < 2 then
-- player:addExperience(getExpForLevel(30) - player:getExperience())
-- end
--- end
--if player:getVocation():getId() == 1 or player:getVocation():getId() == 5 then -- Sorcerer
if player:getVocation():getId() == 1 or player:getVocation():getId() == 5 then
--if vocation == 1 or vocation == 5 then
--if player:getSkillLevel(SKILL_SHIELD) < 45 then
if player:getSkillLevel(SKILL_SHIELD) < 45 then
--player:addSkillTries
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 40) - player:getSkillTries(SKILL_SHIELD), true)
--player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
end
if player:getBaseMagicLevel() < 55 then
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 55) - player:getManaSpent())
end
end
if player:getVocation():getId() == 2 or player:getVocation():getId() == 6 then
--if vocation == 2 or vocation == 6 then
if player:getSkillLevel(SKILL_SHIELD) < 45 then
--player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
-- player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD), true)
endplayer:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 40) - player:getSkillTries(SKILL_SHIELD), true)
end
if player:getBaseMagicLevel() < 55 then
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 55) - player:getManaSpent())
end
end
--if vocation == 3 or vocation == 7 then
if player:getVocation():getId() == 3 or player:getVocation():getId() == 7 then
if player:getSkillLevel(SKILL_SHIELD) < 75 then
--player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 75) - player:getSkillTries(SKILL_SHIELD), true)
end
if player:getSkillLevel(SKILL_DISTANCE) < 90 then
--player:addSkillTries(SKILL_DISTANCE, player:getVocation():getRequiredSkillTries(SKILL_DISTANCE, player:getSkillLevel(SKILL_DISTANCE) + 1) - player:getSkillTries(SKILL_DISTANCE))
player:addSkillTries(SKILL_DISTANCE, player:getVocation():getRequiredSkillTries(SKILL_DISTANCE, player:getSkillLevel(SKILL_DISTANCE) + 90) - player:getSkillTries(SKILL_DISTANCE), true)
end
if player:getBaseMagicLevel() < 25 then
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 25) - player:getManaSpent())
end
end
--if vocation == 4 or vocation == 8 then
if player:getVocation():getId() == 4 or player:getVocation():getId() == 8 then
if player:getSkillLevel(SKILL_SHIELD) < 90 then
--player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD))
player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 90) - player:getSkillTries(SKILL_SHIELD), true)
end
if player:getSkillLevel(SKILL_SWORD) < 90 then
--player:addSkillTries(SKILL_SWORD, player:getVocation():getRequiredSkillTries(SKILL_SWORD, player:getSkillLevel(SKILL_SWORD) + 1) - player:getSkillTries(SKILL_SWORD))
player:addSkillTries(SKILL_SWORD, player:getVocation():getRequiredSkillTries(SKILL_SWORD, player:getSkillLevel(SKILL_SWORD) + 90) - player:getSkillTries(SKILL_SWORD), true)
end
if player:getSkillLevel(SKILL_AXE) < 90 then
--player:addSkillTries(SKILL_AXE, player:getVocation():getRequiredSkillTries(SKILL_AXE, player:getSkillLevel(SKILL_AXE) + 1) - player:getSkillTries(SKILL_AXE))
player:addSkillTries(SKILL_AXE, player:getVocation():getRequiredSkillTries(SKILL_AXE, player:getSkillLevel(SKILL_AXE) + 90) - player:getSkillTries(SKILL_AXE), true)
end
if player:getSkillLevel(SKILL_CLUB) < 90 then
--player:addSkillTries(SKILL_CLUB, player:getVocation():getRequiredSkillTries(SKILL_CLUB, player:getSkillLevel(SKILL_CLUB) + 1) - player:getSkillTries(SKILL_CLUB))
player:addSkillTries(SKILL_CLUB, player:getVocation():getRequiredSkillTries(SKILL_CLUB, player:getSkillLevel(SKILL_CLUB) + 90) - player:getSkillTries(SKILL_CLUB), true)
end
if player:getBaseMagicLevel() < 15 then
player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 15) - player:getManaSpent())
end
end
player:save()
return true
end
loginSkills:register()
Last edited: