Obsdark
Member
- Joined
- Sep 25, 2011
- Messages
- 213
- Reaction score
- 9
¡¡¡Hey Oh!!!
Can you help me a little bit with this one?, it's about 5 levers, each one with is triggered creates an apple in one specifical location for each lever, and when they are un-triggered, the apple who they create is removed.
¡¡¡Gratefull Since Now!!!
(Y)(Y)
-Obsdark-
Can you help me a little bit with this one?, it's about 5 levers, each one with is triggered creates an apple in one specifical location for each lever, and when they are un-triggered, the apple who they create is removed.
LUA:
local var, t, pos = {
[3211] = "", {x=3012,y=3078,z=8},
[3212] = "", {x=3014,y=3080,z=8},
[3213] = "", {x=3014,y=3078,z=8},
[3214] = "", {x=3012,y=3080,z=8},
[3215] = "", {x=3013,y=3080,z=8}
}
local pop = {
[3211] = "1°",
[3212] = "2°",
[3213] = "3°",
[3214] = "4°",
[3215] = "5°"
}
local pops = pop[print]
local vars = var[item.uid]
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.itemid == 1945 and item.uid == vars then
local k = doCreateItem(vars, 1, pos)
t = "la pops torre ha sido activada."
elseif item.itemid == 1946 and item.uid == vars then
t = "¡la pops torre ha sido desactivada.!"
doRemoveItem(getTileItemById(pos, 2674).uid, 1)
end
return doTransformItem(item.uid, item.itemid == 1945 and 1946 or 1945),
doPlayerSendTextMessage(cid, MESSAGE_INFO_GLOBAL, t)
end
¡¡¡Gratefull Since Now!!!
(Y)(Y)
-Obsdark-