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Problem with SPR V3 otcv8

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Well, I activated 'improved animations' and 'frame group' in nekito client 8.60 through ObjectBuilder_0_5_5-dev, but when I open otcv8 the message 'unable to load dat file, please place a validation' appears. I wanted to know what I I have to do it to run normally. I'm changing it because I have some spr and the spr are all 8.60v2 obd:V3, If anyone can help me I would appreciate it.
 
Well, I activated 'improved animations' and 'frame group' in nekito client 8.60 through ObjectBuilder_0_5_5-dev, but when I open otcv8 the message 'unable to load dat file, please place a validation' appears. I wanted to know what I I have to do it to run normally. I'm changing it because I have some spr and the spr are all 8.60v2 obd:V3, If anyone can help me I would appreciate it.

Lua:
g_game.enableFeature(GameSpritesU32)     
g_game.enableFeature(GameSpritesAlphaChannel)       
g_game.enableFeature(GameEnhancedAnimations)     
 g_game.enableFeature(GameIdleAnimations)


1709352157447.png
 
Lua:
g_game.enableFeature(GameSpritesU32)    
g_game.enableFeature(GameSpritesAlphaChannel)      
g_game.enableFeature(GameEnhancedAnimations)    
 g_game.enableFeature(GameIdleAnimations)


View attachment 82630
Thanks for the answer, but there are 2 problems.
1- When I enter this line ' g_game.enableFeature(GameSpritesAlphaChannel) ' the client opens normally, but when it logs into the character it kind of stops and doesn't log into the character.
2- When the character starts walking in his animation, he blinks like a blank in some of his frames, and then returns to normal.

My Features 8.60 is like this
if(version >= 860) then
g_game.enableFeature(GameAttackSeq)
g_game.enableFeature(GamePlayerMounts)
g_game.enableFeature(GameSpritesU32)
g_game.enableFeature(GameEnhancedAnimations)
g_game.enableFeature(GameIdleAnimations)

end

I already tried to remove this GameSpritesU32 but the same thing remains.
 
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