Hi guys, I use the Real Server 1.7 and got a little problem with the Yalahar Quest...
I talk to the NPCs about the mission (ok), get into the room (ok), but while I'm inside the room killing the summoned monsters, in the log of my server it appears this error:
My azerus.lua:
I talk to the NPCs about the mission (ok), get into the room (ok), but while I'm inside the room killing the summoned monsters, in the log of my server it appears this error:
[Error - MoveEvents Interface]
data/movements/scripts/azerus.luanStepIn
Description:
<luaDoTeleportThing> Thing not found
[Error - MoveEvents Inferface]
data/movements/scripts/azerus.luanStepIn
Description:
attempt to index a nil value
stack traceback:
[C]: in function 'doTeleportThing'
data/movements/scripts/azerus.lua:47 in function <data/movements/scripts/azerus.lua:1>
My azerus.lua:
Code:
function onStepIn(cid, item, position, fromPosition)
--Config-->
local queststatus = getPlayerStorageValue(cid, 50001)
--EndConfig-->
if item.actionid == 1974 and queststatus == -1 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "It seems by defeating Azerus you have stoped this army from entering your world! Better leave this ghastly place forever.")
setPlayerStorageValue(cid, 4765, 1)
return TRUE
end
if item.actionid == 1973 and queststatus == -1 then
-- Here is the code start:
starting={x = 576, y = 560, z = 10, stackpos = 253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x = 586, y = 572, z = 10, stackpos = 253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
trash= {x=33193, y=31689, z=15}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
end
-- Here is the end of it
doTeleportThing(cid, player_pos_entrada)
doSendMagicEffect(player_pos_entrada, 10)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, 'Você já terminou a quest!')
end
end