Ive been getting these errors when I kill a monster, just added Svargrond arena to my map.. So my problem is that I can kill the first monster, but not the second one, not even attack it, or any other monster!
Im using:
OTX Server Version: 1.3.1 (Moon Princess Edition)
A server developed by Martyx, iMadison & Kazbin
Based Version on: The Forgotten Server Version: 0.3.6.1 (Crying Damson)
[Error - Creaturescript Interface]
data/creaturescripts/scripts/idle.lua: onThink
Description:
attempt to call a number value
stack traceback:
[Error - Creaturescript Interface]
data/creaturescripts/scripts/skullcheck.lua: onThink
Description:
attempt to call a number value
stack traceback:
HELP PLEASE!
Idle.lua
Skullcheck.lua
Im using:
OTX Server Version: 1.3.1 (Moon Princess Edition)
A server developed by Martyx, iMadison & Kazbin
Based Version on: The Forgotten Server Version: 0.3.6.1 (Crying Damson)
[Error - Creaturescript Interface]
data/creaturescripts/scripts/idle.lua: onThink
Description:
attempt to call a number value
stack traceback:
[Error - Creaturescript Interface]
data/creaturescripts/scripts/skullcheck.lua: onThink
Description:
attempt to call a number value
stack traceback:
HELP PLEASE!
Idle.lua
LUA:
local config = {
idleWarning = getConfigValue('idleWarningTime'),
idleKick = getConfigValue('idleKickTime')
}
function onThink(cid, interval)
if(getTileInfo(getCreaturePosition(cid)).nologout or getCreatureNoMove(cid) or
getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_ALLOWIDLE)) then
return true
end
local idleTime = getPlayerIdleTime(cid) + interval
doPlayerSetIdleTime(cid, idleTime)
if(config.idleKick > 0 and idleTime > config.idleKick) then
doRemoveCreature(cid)
elseif(config.idleWarning > 0 and idleTime == config.idleWarning) then
local message = "You have been idle for " .. math.ceil(config.idleWarning / 60000) .. " minutes"
if(config.idleKick > 0) then
message = message .. ", you will be disconnected in "
local diff = math.ceil((config.idleWarning - config.idleKick) / 60000)
if(diff > 1) then
message = message .. diff .. " minutes"
else
message = message .. "one minute"
end
message = message .. " if you are still idle"
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, message .. ".")
end
return true
end
Skullcheck.lua
LUA:
function onThink(cid, interval)
if(not isCreature(cid)) then
return
end
local skull, skullEnd = getCreatureSkull(cid), getPlayerSkullEnd(cid)
if(skullEnd > 0 and skull > SKULL_WHITE and os.time() > skullEnd and not getCreatureCondition(cid, CONDITION_INFIGHT)) then
doPlayerSetSkullEnd(cid, 0, skull)
end
end
Last edited: