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Promouter

Electron

New Member
Joined
Oct 3, 2008
Messages
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Hello guys!

I have got problem my promouter dont promout, could you help me?
Why he don't promoute?
Player: Hi
King: Hi
Player: Promotion
King: are you sure want to buy it 20k?
Player: yes
King: You are promouted succecefull.

You see your self. You are sorcerer.

Code:
focus = 0
talk_start = 0
target = 0
following = false
attacking = false
talk_state = 0

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
      if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
      end
end


function onCreatureTurn(creature)

end
function msgcontains(txt, str)
      return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
      msg = string.lower(msg)

      if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
         selfSay('Hello ' .. creatureGetName(cid) .. '! I sell promotions.')
         focus = cid
         talk_start = os.clock()

    elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
          selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')      elseif focus == cid then
        talk_start = os.clock()

        if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
             if isPromoted(cid) then
                 selfSay('Sorry, you are already promoted.')
                 talk_state = 0
             elseif getPlayerLevel(creatureGetName(cid)) < 20 then
                selfSay('Sorry, you need level 20 to buy promotion.')
                talk_state = 0
            elseif not isPremium(cid) then
                selfSay('Sorry, you must be premium to buy promotion.')
                talk_state = 0
            else
                selfSay('Do you want to buy promotion for 20k?')
                talk_state = 1
            end


        elseif talk_state == 1 then
            if msgcontains(msg, 'yes') then
                if pay(cid,20000) then
                    selfSay('/promote ' .. creatureGetName(cid))
                    selfSay('You are now promoted!')
                else
                    selfSay('Sorry, you do not have enough money.')
                end
             end
            talk_state = 0

          elseif msgcontains(msg, 'bye')  and getDistanceToCreature(cid) < 4 then
              selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
              focus = 0
              talk_start = 0
          end
      end
end


function onCreatureChangeOutfit(creature)

end


function onThink()
      if (os.clock() - talk_start) > 30 then
          if focus > 0 then
              selfSay('Next Please...')
          end
              focus = 0
      end
     if focus ~= 0 then
         if getDistanceToCreature(focus) > 5 then
             selfSay('Good bye then.')
             focus = 0
         end
     end
end


where is problem?

Thank you!
 
Last edited by a moderator:
selfSay('/promote ' .. creatureGetName(cid))
replace with:
doPlayerSetVocation(cid, getPlayerVocation(cid) + 4)
 
DeadTouch.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

now microsoft error on the start ;(
 
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