Hello guys!
I have got problem my promouter dont promout, could you help me?
Why he don't promoute?
Player: Hi
King: Hi
Player: Promotion
King: are you sure want to buy it 20k?
Player: yes
King: You are promouted succecefull.
You see your self. You are sorcerer.
where is problem?
Thank you!
I have got problem my promouter dont promout, could you help me?
Why he don't promoute?
Player: Hi
King: Hi
Player: Promotion
King: are you sure want to buy it 20k?
Player: yes
King: You are promouted succecefull.
You see your self. You are sorcerer.
Code:
focus = 0
talk_start = 0
target = 0
following = false
attacking = false
talk_state = 0
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hello ' .. creatureGetName(cid) .. '! I sell promotions.')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.') elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
if isPromoted(cid) then
selfSay('Sorry, you are already promoted.')
talk_state = 0
elseif getPlayerLevel(creatureGetName(cid)) < 20 then
selfSay('Sorry, you need level 20 to buy promotion.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Sorry, you must be premium to buy promotion.')
talk_state = 0
else
selfSay('Do you want to buy promotion for 20k?')
talk_state = 1
end
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if pay(cid,20000) then
selfSay('/promote ' .. creatureGetName(cid))
selfSay('You are now promoted!')
else
selfSay('Sorry, you do not have enough money.')
end
end
talk_state = 0
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
where is problem?
Thank you!
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