function onPrepareDeath(cid, killer)
if getPlayerLevel(cid) <= 30 then
doSetCreatureDropLoot(cid, 0)
end
return TRUE
end
function onPrepareDeath(cid, killer)
if getPlayerLevel(cid) <= 30 then
for i = LOSS_EXPERIENCE, LOSS_ITEMS do
doPlayerSetLossPercent(cid, i, 0)
end
end
return TRUE
end