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Divine Intellect
- Joined
- Sep 16, 2016
- Messages
- 476
- Solutions
- 1
- Reaction score
- 226
First some bad news:
I feel like the quality of the types of applications I've received about this project over PMs and DMs has been so overwhelmingly poor that I've decided to just close my PMs and DMs to not have any more of my time and patience wasted on this kind of stupidity.
As a result all future applications will have to be made over at Github from now on.
Which leads me to some other, more ambivalent news:
Because the applications made for this project has been both few and of disappointingly poor quality (I'm talking people who either can't figure out what print() does, or think they're doing
me a favor just by messaging me and expects to be treated as some kind of a heroic savior figure accordingly, or messages me in multiple paragraphs kinda randomly only not to respond back, etc) combined with the fact that I've completed every difficult task there was now including full speed XTEA and RSA encryption using a C interface, I'm now thinking about changing the project up if not to simply close it as far as open source part goes.
In fact what I was thinking was that I might as well close it (the open source part) at this point, but then I had another idea that I'm willing to make as my last offer before I "go my own ways" so to say.
So if anyone's interested here's the offer: I'm willing to upload enough PyOT2 server code (downgraded, kinda like "demo code") to allow you to at least login into the game for free. No contributions or pledges necessarily, just ask for it really really nicely
RSA and XTEA encryption/decryption will not be included in an open source format, but will likely be shipped as a downgraded performance-wise Linux-only dynamic library that can be imported from within Python. This is required for the login process for client versions > 7.6.
No monsters, no npcs, no map storage, no protocol even.
Just enough primitive network code and binary data to let you login to the game as a static, highly ethereal character. That's it.
If it needs to be said this is still very useful code for learning, testing and experimenting, and for any potential development ideas such as PyOT3 if you're all willing to work together on it.
You can also very easily use this primitive codebase to make a cam player for example.
Anyway, that's all I had to say. Lets see what's on my mind tomorrow and so on. Cheers.
I feel like the quality of the types of applications I've received about this project over PMs and DMs has been so overwhelmingly poor that I've decided to just close my PMs and DMs to not have any more of my time and patience wasted on this kind of stupidity.
As a result all future applications will have to be made over at Github from now on.
Which leads me to some other, more ambivalent news:
Because the applications made for this project has been both few and of disappointingly poor quality (I'm talking people who either can't figure out what print() does, or think they're doing
me a favor just by messaging me and expects to be treated as some kind of a heroic savior figure accordingly, or messages me in multiple paragraphs kinda randomly only not to respond back, etc) combined with the fact that I've completed every difficult task there was now including full speed XTEA and RSA encryption using a C interface, I'm now thinking about changing the project up if not to simply close it as far as open source part goes.
In fact what I was thinking was that I might as well close it (the open source part) at this point, but then I had another idea that I'm willing to make as my last offer before I "go my own ways" so to say.
So if anyone's interested here's the offer: I'm willing to upload enough PyOT2 server code (downgraded, kinda like "demo code") to allow you to at least login into the game for free. No contributions or pledges necessarily, just ask for it really really nicely
RSA and XTEA encryption/decryption will not be included in an open source format, but will likely be shipped as a downgraded performance-wise Linux-only dynamic library that can be imported from within Python. This is required for the login process for client versions > 7.6.
No monsters, no npcs, no map storage, no protocol even.
Just enough primitive network code and binary data to let you login to the game as a static, highly ethereal character. That's it.
If it needs to be said this is still very useful code for learning, testing and experimenting, and for any potential development ideas such as PyOT3 if you're all willing to work together on it.
You can also very easily use this primitive codebase to make a cam player for example.
Anyway, that's all I had to say. Lets see what's on my mind tomorrow and so on. Cheers.
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