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Pytanie o manasowanie.

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Lares

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Feb 8, 2010
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Hej, mam pytanko odnośnie manasowania się graczy na wzajem a dokładniej chodzi mi o to jak zrobić aby manasować można było jedynie osoby stojące koło mnie a nie na całym ekranie?

Tak na chwilę obecna wygląda mój plik potions.lua za pomocą "usableOnTarget" mogą włączyć lub wyłączyć manasowanie innych ale jak ograniczyć zasięg do 1 sqm? Domyślam się że należało by dodać sprawdzanie odległości między "mnę" a "osobą która będzie manasowana" jednak nie wiem gdzie dokładnie to dodać :/

LUA:
local config = {
	removeOnUse = "no",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
}


local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		doTransformItem(item.uid, potion.empty)
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	if(not potion.empty or config.removeOnUse) then
		doRemoveItem(item.uid)
		return true
	end

	doTransformItem(item.uid, potion.empty)
	return true
end
 
Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
        local potion = POTIONS[item.itemid]
        if(not potion) then
                return false
        end

        if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
                if(not config.splashable) then
                        return false
                end

                if(toPosition.x == CONTAINER_POSITION) then
                        toPosition = getThingPos(item.uid)
                end

hmm tu masz o odległosci moze
Code:
if(toPosition.x
daj 1?

repp+ ;)
 
Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
        local potion = POTIONS[item.itemid]
        if(not potion) then
                return false
        end

        if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
                if(not config.splashable) then
                        return false
                end

                if(toPosition.x == CONTAINER_POSITION) then
                        toPosition = getThingPos(item.uid)
                end

hmm tu masz o odległosci moze
Code:
if(toPosition.x
daj 1?

repp+ ;)

;|.
 
Kulfon twoja wiedza mnie powala :D

Chojrak dzięki nie pomyślałem że tak można to rozwiązać.
Rep+

Proszę o zamknięcie tematu.
 
Last edited:
PHP:
if(getDistanceBetween(toPosition, fromPosition) <= 1)then
 dajemy
else
 nie dajemy
end
 
Last edited:
PHP:
local px = (fromPosition.x-toPosition.x)
local py = (fromPosition.y-toPosition.y)
if(px < 2 and px > -2) and (py < 2 and py>-2)then
DAJEMY
else
 NIE DAJEMY
end

getDistanceBetween(pos1, pos2)
 
nie ma sensu wymyslac kola na nowo ;)
no tak, ale ja pisałem pro elo skrypciki za czasów starszych wersji TFS, gdzie nie było tej funkcji joł. :D

PHP:
local config = {
        removeOnUse = "no",
        usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
        splashable = "no",
        realAnimation = "no", -- make text effect visible only for players in range 1x1
        healthMultiplier = 1.0,
        manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
        [8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
}


local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
		if(getDistanceBetween(toPosition, fromPosition) > 1)then return TRUE end
        local potion = POTIONS[item.itemid]
        if(not potion) then
                return false
        end

        if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
                if(not config.splashable) then
                        return false
                end

                if(toPosition.x == CONTAINER_POSITION) then
                        toPosition = getThingPos(item.uid)
                end

                doDecayItem(doCreateItem(2016, potion.splash, toPosition))
                doTransformItem(item.uid, potion.empty)
                return true
        end

        if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
                doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
                return true
        end

        if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
                not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
        then
                doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
                return true
        end

        local health = potion.health
        if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
                return false
        end

        local mana = potion.mana
        if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
                return false
        end

        doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
        if(not realAnimation) then
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
        else
                for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
                        if(isPlayer(tid)) then
                                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
                        end
                end
        end

        doAddCondition(cid, exhaust)
        if(not potion.empty or config.removeOnUse) then
                doRemoveItem(item.uid)
                return true
        end

        doTransformItem(item.uid, potion.empty)
        return true
end
łap.
 
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