sestorme
Member
I am making a quest that will result in walls moving from the sides towards the middle of the room to get an opportunity to squash players locked in this room. There are ways to run away, but this is not the case. I got to the point of moving walls etc, what is my issue, how do I actually kill a player that didn't managed to run away? For now walls spawn on him and he's just getting locked, which is what I actually expected. I rep for an idea how to detect player on specific tile and a way to kill him. Thank you.
//I mean, I cold easily kill him using
doCreatureAddHealth
and give negative value, but I still need to find a way how to register his location. There will be few of them.
//I mean, I cold easily kill him using
doCreatureAddHealth
and give negative value, but I still need to find a way how to register his location. There will be few of them.
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