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Question about "Chance"

Gangsta-jr

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Ok i got the problem again
What counts got the chances ?
If its Very rare - what do i have to write about loot drop in a monster like 400?I want that to be real so i ask , maybe some of you know that.

I need it for all - Rare - semi rare - very rare - often - very often - and the normal
 
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I don't know for sure how it all works, but the higher the number the more likely it is to be dropped.

I would say, set a number, then test it out to see how often things are dropped.
 
I know that if you put the number higher ull have a better chance , but maybe there is someone arround here , who knows its exactly or nearly? ;p
I just got some information of a friend.Ill test them today!
 
100 = 0.1%
1000 = 1%
10000 = 10%
100000 = 100%

And if you got 3x lootrate in config, then 1000 x 3 = 3000

KK, hope this was the prob? :P
 
Hmm not really
If you edit a monster xml file , lets say Ancient scarab in the part "loot" you have to write numbers
like
<item id="2513" countmax="1" chance="1500"/>

And i want to know the numbers which stand for the single types of chance like very rare or rare or semi rare ;]

And you explained how many % but i dont know how many % very rare is or rare xD
 
hmm 2000~4000 is real rare trust me
try rare = 8000~10000
semi rare = 13000~15000
very rare if u real mean very then leave it as it is 100
 
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