// this code will stack animated texts of the same color
AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
AnimatedTextPtr prevAnimatedText;
bool merged = false;
for(auto other : m_animatedTexts) {
if(other->getPosition() == pos) {
prevAnimatedText = other;
if(other->merge(animatedText)) {
merged = true;
break;
}
}
}
if(!merged) {
if(prevAnimatedText) {
Point offset = prevAnimatedText->getOffset();
float t = prevAnimatedText->getTimer().ticksElapsed();
if(t < Otc::ANIMATED_TEXT_DURATION / 4.0) { // didnt move 12 pixels
int y = 12 - 48 * t / (float)Otc::ANIMATED_TEXT_DURATION;
offset += Point(0, y);
}
offset.y = std::min(offset.y, 12);
animatedText->setOffset(offset);
}
m_animatedTexts.push_back(animatedText);
}