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Printer

if Printer then print("LUA") end
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Hello Everyone,

Well, ive followed otclient progress a while now and i amazed how far it got :D Really amazing client with many possible features. Congratulations Edubart and other developers brought this client to us :D

But it have been a month and no commit has been done and im bit scared that the project will die out :(

I understand its not easy to coding stuff, i would love to help. But im not programmer, not yet :(

So, i would love to hear from Edubart, how he is doing? We haven't heard from him, for a while now :(

Thanks.
 
Well there needs to be more developers. Atm hardly anyone is using the client other than some big rpg names like heroland, necronia, ka etc.. So there isn't a lot of contribution. On top of that, some people feel a little "overwhelmed" with an open source program as "their" work is freely given away. Therefore those developing it may not share their work - atleast while they have it as a unique feature on their project.

I was looking at weather effects such as fog through the client itself with the server as a trigger. Ofc having the ability to turn it off. But i get so caught up with stuff, i never finish anything lately. I am continuing to work on it along side several modules.

Such as: a tutorial module. You click the "tutorial" button and it opens a window where all your tutorials are listed for the player to select. My problem is with how i intend to add them. I did think about having a folder where you can add individual tutorial scripts and have the module pull them an load them on the window but since i'm not greatly competent with lua at this current time, it isn't an easy feat.

Ontop of that i was investigating allowing ability to use shadows at night time via particles etc but i havent discovered how to get around that yet.
 
@up
what an overachiever.

just a random comment passing by :)
PS. I love OTclient <3
 
Well there needs to be more developers. Atm hardly anyone is using the client other than some big rpg names like heroland, necronia, ka etc.. So there isn't a lot of contribution. On top of that, some people feel a little "overwhelmed" with an open source program as "their" work is freely given away. Therefore those developing it may not share their work - atleast while they have it as a unique feature on their project.

I was looking at weather effects such as fog through the client itself with the server as a trigger. Ofc having the ability to turn it off. But i get so caught up with stuff, i never finish anything lately. I am continuing to work on it along side several modules.

Such as: a tutorial module. You click the "tutorial" button and it opens a window where all your tutorials are listed for the player to select. My problem is with how i intend to add them. I did think about having a folder where you can add individual tutorial scripts and have the module pull them an load them on the window but since i'm not greatly competent with lua at this current time, it isn't an easy feat.

Ontop of that i was investigating allowing ability to use shadows at night time via particles etc but i havent discovered how to get around that yet.

Well the thing is i dont want them to share their unique features. But commit bug fixes :)

If this being done, then otclient will hit the market: https://github.com/edubart/otclient/pull/281
 
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