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Lua Raids

adrenyslopez

Member
Joined
Dec 22, 2015
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Someone explain to me how the Raids system works, they come out too fast on my server, do you help me configure it?

Lua:
<?xml version="1.0" encoding="UTF-8"?>
<raids>
    <!-- Ab'Dendriel -->
    <raid name="Badger" file="abdendriel/badger.xml" interval2="500" margin="60" />
    <raid name="WarWolf" file="abdendriel/warwolf.xml" interval2="500" margin="30" />
    <raid name="WaspBear" file="abdendriel/wasp_bear.xml" interval2="500" margin="40" />
    <raid name="Dragons" file="abdendriel/dragons.xml" interval2="500" margin="80" />
    <!-- Ankrahmun -->
    <raid name="Bonebeast" file="ankrahmun/bone_beast.xml" interval2="500" margin="70" />
    <raid name="Cobra" file="ankrahmun/cobra.xml" interval2="500" margin="70" />
    <raid name="Gargoyle" file="ankrahmun/gargoyle.xml" interval2="500" margin="70" />
    <raid name="Nomad" file="ankrahmun/nomad.xml" interval2="500" margin="70" />
    <raid name="Scarab" file="ankrahmun/scarab.xml" interval2="500" margin="60" />
    <raid name="Terramite" file="ankrahmun/terramite.xml" interval2="500" margin="70" />
    <!-- Carlin -->
    <raid name="OrcWoods" file="carlin/orc.xml" interval2="500" margin="80" />
    <raid name="Yeti" file="carlin/yeti.xml" interval2="500" margin="70" />
    <!-- Chayenne -->
    <raid name="Chayenne" file="chayenne/chayenne.xml" interval2="1440" margin="170" />
    <!-- Darashia -->
    <raid name="Arachir the Ancient One" file="darashia/arachir_the_ancient_one.xml" interval2="1440" margin="80" />
    <raid name="Lions" file="darashia/lions.xml" interval2="500" margin="70" />
    <raid name="Minos" file="darashia/minotaurs.xml" interval2="500" margin="100" />
    <raid name="Necropharus" file="darashia/necropharus.xml" interval2="1440" margin="110" />
    <raid name="Pirates" file="darashia/pirates.xml" interval2="500" margin="90" />
    <raid name="Priestesses" file="darashia/priestesses.xml" interval2="500" margin="70" />
    <raid name="The Pale Count" file="darashia/the_pale_count.xml" interval2="490" margin="60" />
    <raid name="Tyrn" file="darashia/tyrn.xml" interval2="1440" margin="50" />
    <raid name="Undead Darashia" file="darashia/undead_darashia.xml" interval2="500" margin="70" />
    <raid name="White Pale" file="darashia/white_pale.xml" interval2="440" margin="60"/>
    <!-- Edron -->
    <raid name="Feroxa" file="edron/feroxa.xml" interval2="430" margin="81" />
    <raid name="GoEdron" file="edron/goblins.xml" interval2="500" margin="90" />
    <raid name="Mad Mage" file="edron/mad_mage.xml" interval2="360" margin="30"/>
    <raid name="Orcss" file="edron/orc.xml" interval2="500" margin="100" />
    <raid name="Orshabaal" file="edron/orshabaal.xml" interval2="1440" margin="100" />
    <raid name="Sir Valorcrest" file="edron/sir_valorcrest.xml" interval2="1440" margin="120" />
    <raid name="Warlock" file="edron/warlock.xml" interval2="500" margin="100" />
    <raid name="Weakened Shlorg" file="edron/weakened_shlorg.xml" interval2="430" margin="50" />
    <!-- Farmine -->
    <raid name="Beetles" file="farmine/beetles.xml" interval2="500" margin="70" />
    <raid name="Draptor" file="farmine/draptor.xml" interval2="270" margin="10"/>
    <raid name="Gnarlhounds" file="farmine/gnarlhounds.xml" interval2="500" margin="20" />
    <raid name="Zevelon Duskbringer" file="farmine/zevelon_duskbringer.xml" interval2="1440" margin="90" />
    <raid name="Zulazza the Corruptor" file="farmine/zulazza_the_corruptor.xml" interval2="1440" margin="60" />
    <!-- Furygate -->
    <raid name="Furyosa" file="fury_gate/furyosa.xml" interval2="440" margin="60"/>
    <!-- Kazordoon -->
    <raid name="GoFemor" file="kazordoon/goblins.xml" interval2="500" margin="70" />
    <raid name="Horned Fox" file="kazordoon/horned.xml" interval2="1440" margin="180" />
    <!-- Liberty Bay -->
    <!-- Under Treasure Island -->
    <raid name="Crustacea Gigantica treasure" file="liberty_bay/crustacea_gigantica_1.xml" interval2="240" margin="20"/>
    <!-- Calassa South -->
    <raid name="Crustacea Gigantica calassa1" file="liberty_bay/crustacea_gigantica_2.xml" interval2="240" margin="20"/>
    <!-- Calassa North -->
    <raid name="Crustacea Gigantica calassa2" file="liberty_bay/crustacea_gigantica_3.xml" interval2="300" margin="20"/>
    <raid name="Diblis The Fair" file="liberty_bay/diblis_the_fair.xml" interval2="1440" margin="180" />
    <raid name="Ferumbras" file="liberty_bay/ferumbras.xml" interval2="1440" margin="120" />
    <raid name="Morgaroth" file="liberty_bay/morgaroth.xml" interval2="1440" margin="90" />
    <raid name="Quaras" file="liberty_bay/quaras.xml" interval2="500" margin="50" />
    <raid name="Tigers" file="liberty_bay/tigers.xml" interval2="500" margin="100" />
    <raid name="Tortoise" file="liberty_bay/tortoises.xml" interval2="500" margin="80" />
    <raid name="Undead Cavebear" file="liberty_bay/undead_cavebear.xml" interval2="230" margin="20"/>
    <!-- Oramond -->
    <!-- Seacrest Grounds South -->
    <raid name="Crustacea Gigantica seacrest1" file="oramond/crustacea_gigantica_4.xml" interval2="240" margin="60"/>
    <!-- Seacrest Grounds North -->
    <raid name="Crustacea Gigantica seacrest2" file="oramond/crustacea_gigantica_5.xml" interval2="300" margin="60"/>
    <!-- Port Hope -->
    <raid name="Kongras" file="port_hope/kongras.xml" interval2="500" margin="60" />
    <raid name="Lizards" file="port_hope/lizards.xml" interval2="500" margin="95" />
    <raid name="Midnight Panther One" file="port_hope/midnight_panther_1.xml" interval2="280" margin="20"/>
    <raid name="Midnight Panther Two" file="port_hope/midnight_panther_2.xml" interval2="280" margin="20"/>
    <raid name="Midnight Panther Three" file="port_hope/midnight_panther_3.xml" interval2="280" margin="20"/>
    <raid name="Sspawn" file="port_hope/serpent_spawn.xml" interval2="500" margin="60" />
    <raid name="Terror" file="port_hope/terrorbirds.xml" interval2="500" margin="100" />
    <raid name="The Welter" file="port_hope/the_welter.xml" interval2="440" margin="60"/>
    <!-- Rookgaard -->
    <raid name="Munster" file="rookgaard/munster.xml" interval2="500" margin="40" />
    <raid name="Rats" file="rookgaard/rats.xml" interval2="500" margin="70" />
    <raid name="Rottie The Rotworm katana" file="rookgaard/rottie1.xml" interval2="500" margin="70" />
    <raid name="Rottie The Rotworm spidercave" file="rookgaard/rottie2.xml" interval2="300" margin="70" />
    <raid name="Apprentice Sheng" file="rookgaard/sheng.xml" interval2="500" margin="70" />
    <raid name="Teleskor" file="rookgaard/teleskor.xml" interval2="500" margin="50" />
    <!-- Roshamuul -->
    <raid name="Gaz" file="roshamuul/gaz_haragoth.xml" interval2="1440" margin="160" />
    <raid name="Mawhawk" file="roshamuul/mawhawk.xml" interval2="410" margin="20" />
    <raid name="Omrafir" file="roshamuul/omrafir.xml" interval2="1440" margin="80" />
    <!-- Svargrond -->
    <raid name="BarbaBitter" file="svargrond/barba_bittermor.xml" interval2="500" margin="40" />
    <raid name="BarbaSvar" file="svargrond/barba_svar.xml" interval2="500" margin="80" />
    <raid name="Barbarian" file="svargrond/barbarian.xml" interval2="500" margin="70" />
    <raid name="Ghazbaran" file="svargrond/ghazbaran.xml" interval2="1440" margin="100" />
    <raid name="Hirintror" file="svargrond/hirintror.xml" interval2="440" margin="60"/>
    <raid name="IceGolems" file="svargrond/ice_golems.xml" interval2="500" margin="70" />
    <raid name="Ocyakao" file="svargrond/ocyakao.xml" interval2="1440" margin="50" />
    <raid name="Zushuka" file="svargrond/zushuka.xml" interval2="6000" margin="60"/>
    <!-- Thais -->
    <raid name="Cyclops" file="thais/cyclops.xml" interval2="500" margin="30" />
    <raid name="OrcsThais" file="thais/orcs.xml" interval2="500" margin="70" />
    <raid name="RatsThais" file="thais/rats.xml" interval2="500" margin="80" />
    <raid name="Wild Horses" file="thais/wild_horses.xml" interval2="500" margin="80" />
    <!-- Devovorga -->
    <raid name="Devovorga" file="devovorga/devovorga.xml" interval2="270" margin="10"/>
    <!-- Venore -->
    <raid name="Dharalion" file="venore/dharalion.xml" interval2="500" margin="70" />
    <raid name="Elves" file="venore/elves.xml" interval2="500" margin="80" />
    <raid name="Fernfang" file="venore/fernfang.xml" interval2="1440" margin="80" />
    <raid name="Citizen" file="venore/feverish_citizen.xml" interval2="500" margin="40" />
    <raid name="Hunters" file="venore/hunter.xml" interval2="500" margin="65" />
    <raid name="Orc Backpack" file="venore/orc_backpack.xml" interval2="300" margin="110" />
    <raid name="The Old Widow" file="venore/the_old_widow.xml" interval2="1440" margin="60" />
    <raid name="Undead Army" file="venore/undead.xml" interval2="500" margin="100" />
    <raid name="Water Buffalo" file="venore/water_buffalo.xml" interval2="500" margin="100" />
</raids>

I want the draptor to go out 2 times a week, it can be on Wednesday and Saturday
 
Someone explain to me how the Raids system works, they come out too fast on my server, do you help me configure it?

Lua:
<?xml version="1.0" encoding="UTF-8"?>
<raids>
    <!-- Ab'Dendriel -->
    <raid name="Badger" file="abdendriel/badger.xml" interval2="500" margin="60" />
    <raid name="WarWolf" file="abdendriel/warwolf.xml" interval2="500" margin="30" />
    <raid name="WaspBear" file="abdendriel/wasp_bear.xml" interval2="500" margin="40" />
    <raid name="Dragons" file="abdendriel/dragons.xml" interval2="500" margin="80" />
    <!-- Ankrahmun -->
    <raid name="Bonebeast" file="ankrahmun/bone_beast.xml" interval2="500" margin="70" />
    <raid name="Cobra" file="ankrahmun/cobra.xml" interval2="500" margin="70" />
    <raid name="Gargoyle" file="ankrahmun/gargoyle.xml" interval2="500" margin="70" />
    <raid name="Nomad" file="ankrahmun/nomad.xml" interval2="500" margin="70" />
    <raid name="Scarab" file="ankrahmun/scarab.xml" interval2="500" margin="60" />
    <raid name="Terramite" file="ankrahmun/terramite.xml" interval2="500" margin="70" />
    <!-- Carlin -->
    <raid name="OrcWoods" file="carlin/orc.xml" interval2="500" margin="80" />
    <raid name="Yeti" file="carlin/yeti.xml" interval2="500" margin="70" />
    <!-- Chayenne -->
    <raid name="Chayenne" file="chayenne/chayenne.xml" interval2="1440" margin="170" />
    <!-- Darashia -->
    <raid name="Arachir the Ancient One" file="darashia/arachir_the_ancient_one.xml" interval2="1440" margin="80" />
    <raid name="Lions" file="darashia/lions.xml" interval2="500" margin="70" />
    <raid name="Minos" file="darashia/minotaurs.xml" interval2="500" margin="100" />
    <raid name="Necropharus" file="darashia/necropharus.xml" interval2="1440" margin="110" />
    <raid name="Pirates" file="darashia/pirates.xml" interval2="500" margin="90" />
    <raid name="Priestesses" file="darashia/priestesses.xml" interval2="500" margin="70" />
    <raid name="The Pale Count" file="darashia/the_pale_count.xml" interval2="490" margin="60" />
    <raid name="Tyrn" file="darashia/tyrn.xml" interval2="1440" margin="50" />
    <raid name="Undead Darashia" file="darashia/undead_darashia.xml" interval2="500" margin="70" />
    <raid name="White Pale" file="darashia/white_pale.xml" interval2="440" margin="60"/>
    <!-- Edron -->
    <raid name="Feroxa" file="edron/feroxa.xml" interval2="430" margin="81" />
    <raid name="GoEdron" file="edron/goblins.xml" interval2="500" margin="90" />
    <raid name="Mad Mage" file="edron/mad_mage.xml" interval2="360" margin="30"/>
    <raid name="Orcss" file="edron/orc.xml" interval2="500" margin="100" />
    <raid name="Orshabaal" file="edron/orshabaal.xml" interval2="1440" margin="100" />
    <raid name="Sir Valorcrest" file="edron/sir_valorcrest.xml" interval2="1440" margin="120" />
    <raid name="Warlock" file="edron/warlock.xml" interval2="500" margin="100" />
    <raid name="Weakened Shlorg" file="edron/weakened_shlorg.xml" interval2="430" margin="50" />
    <!-- Farmine -->
    <raid name="Beetles" file="farmine/beetles.xml" interval2="500" margin="70" />
    <raid name="Draptor" file="farmine/draptor.xml" interval2="270" margin="10"/>
    <raid name="Gnarlhounds" file="farmine/gnarlhounds.xml" interval2="500" margin="20" />
    <raid name="Zevelon Duskbringer" file="farmine/zevelon_duskbringer.xml" interval2="1440" margin="90" />
    <raid name="Zulazza the Corruptor" file="farmine/zulazza_the_corruptor.xml" interval2="1440" margin="60" />
    <!-- Furygate -->
    <raid name="Furyosa" file="fury_gate/furyosa.xml" interval2="440" margin="60"/>
    <!-- Kazordoon -->
    <raid name="GoFemor" file="kazordoon/goblins.xml" interval2="500" margin="70" />
    <raid name="Horned Fox" file="kazordoon/horned.xml" interval2="1440" margin="180" />
    <!-- Liberty Bay -->
    <!-- Under Treasure Island -->
    <raid name="Crustacea Gigantica treasure" file="liberty_bay/crustacea_gigantica_1.xml" interval2="240" margin="20"/>
    <!-- Calassa South -->
    <raid name="Crustacea Gigantica calassa1" file="liberty_bay/crustacea_gigantica_2.xml" interval2="240" margin="20"/>
    <!-- Calassa North -->
    <raid name="Crustacea Gigantica calassa2" file="liberty_bay/crustacea_gigantica_3.xml" interval2="300" margin="20"/>
    <raid name="Diblis The Fair" file="liberty_bay/diblis_the_fair.xml" interval2="1440" margin="180" />
    <raid name="Ferumbras" file="liberty_bay/ferumbras.xml" interval2="1440" margin="120" />
    <raid name="Morgaroth" file="liberty_bay/morgaroth.xml" interval2="1440" margin="90" />
    <raid name="Quaras" file="liberty_bay/quaras.xml" interval2="500" margin="50" />
    <raid name="Tigers" file="liberty_bay/tigers.xml" interval2="500" margin="100" />
    <raid name="Tortoise" file="liberty_bay/tortoises.xml" interval2="500" margin="80" />
    <raid name="Undead Cavebear" file="liberty_bay/undead_cavebear.xml" interval2="230" margin="20"/>
    <!-- Oramond -->
    <!-- Seacrest Grounds South -->
    <raid name="Crustacea Gigantica seacrest1" file="oramond/crustacea_gigantica_4.xml" interval2="240" margin="60"/>
    <!-- Seacrest Grounds North -->
    <raid name="Crustacea Gigantica seacrest2" file="oramond/crustacea_gigantica_5.xml" interval2="300" margin="60"/>
    <!-- Port Hope -->
    <raid name="Kongras" file="port_hope/kongras.xml" interval2="500" margin="60" />
    <raid name="Lizards" file="port_hope/lizards.xml" interval2="500" margin="95" />
    <raid name="Midnight Panther One" file="port_hope/midnight_panther_1.xml" interval2="280" margin="20"/>
    <raid name="Midnight Panther Two" file="port_hope/midnight_panther_2.xml" interval2="280" margin="20"/>
    <raid name="Midnight Panther Three" file="port_hope/midnight_panther_3.xml" interval2="280" margin="20"/>
    <raid name="Sspawn" file="port_hope/serpent_spawn.xml" interval2="500" margin="60" />
    <raid name="Terror" file="port_hope/terrorbirds.xml" interval2="500" margin="100" />
    <raid name="The Welter" file="port_hope/the_welter.xml" interval2="440" margin="60"/>
    <!-- Rookgaard -->
    <raid name="Munster" file="rookgaard/munster.xml" interval2="500" margin="40" />
    <raid name="Rats" file="rookgaard/rats.xml" interval2="500" margin="70" />
    <raid name="Rottie The Rotworm katana" file="rookgaard/rottie1.xml" interval2="500" margin="70" />
    <raid name="Rottie The Rotworm spidercave" file="rookgaard/rottie2.xml" interval2="300" margin="70" />
    <raid name="Apprentice Sheng" file="rookgaard/sheng.xml" interval2="500" margin="70" />
    <raid name="Teleskor" file="rookgaard/teleskor.xml" interval2="500" margin="50" />
    <!-- Roshamuul -->
    <raid name="Gaz" file="roshamuul/gaz_haragoth.xml" interval2="1440" margin="160" />
    <raid name="Mawhawk" file="roshamuul/mawhawk.xml" interval2="410" margin="20" />
    <raid name="Omrafir" file="roshamuul/omrafir.xml" interval2="1440" margin="80" />
    <!-- Svargrond -->
    <raid name="BarbaBitter" file="svargrond/barba_bittermor.xml" interval2="500" margin="40" />
    <raid name="BarbaSvar" file="svargrond/barba_svar.xml" interval2="500" margin="80" />
    <raid name="Barbarian" file="svargrond/barbarian.xml" interval2="500" margin="70" />
    <raid name="Ghazbaran" file="svargrond/ghazbaran.xml" interval2="1440" margin="100" />
    <raid name="Hirintror" file="svargrond/hirintror.xml" interval2="440" margin="60"/>
    <raid name="IceGolems" file="svargrond/ice_golems.xml" interval2="500" margin="70" />
    <raid name="Ocyakao" file="svargrond/ocyakao.xml" interval2="1440" margin="50" />
    <raid name="Zushuka" file="svargrond/zushuka.xml" interval2="6000" margin="60"/>
    <!-- Thais -->
    <raid name="Cyclops" file="thais/cyclops.xml" interval2="500" margin="30" />
    <raid name="OrcsThais" file="thais/orcs.xml" interval2="500" margin="70" />
    <raid name="RatsThais" file="thais/rats.xml" interval2="500" margin="80" />
    <raid name="Wild Horses" file="thais/wild_horses.xml" interval2="500" margin="80" />
    <!-- Devovorga -->
    <raid name="Devovorga" file="devovorga/devovorga.xml" interval2="270" margin="10"/>
    <!-- Venore -->
    <raid name="Dharalion" file="venore/dharalion.xml" interval2="500" margin="70" />
    <raid name="Elves" file="venore/elves.xml" interval2="500" margin="80" />
    <raid name="Fernfang" file="venore/fernfang.xml" interval2="1440" margin="80" />
    <raid name="Citizen" file="venore/feverish_citizen.xml" interval2="500" margin="40" />
    <raid name="Hunters" file="venore/hunter.xml" interval2="500" margin="65" />
    <raid name="Orc Backpack" file="venore/orc_backpack.xml" interval2="300" margin="110" />
    <raid name="The Old Widow" file="venore/the_old_widow.xml" interval2="1440" margin="60" />
    <raid name="Undead Army" file="venore/undead.xml" interval2="500" margin="100" />
    <raid name="Water Buffalo" file="venore/water_buffalo.xml" interval2="500" margin="100" />
</raids>

I want the draptor to go out 2 times a week, it can be on Wednesday and Saturday

You can control interval to datermin when should it be summoned 500 = x minutes , or you can use globalevents instead
here is an example which i found after searching
Lua:
local cfg = {
    monsters = {'Tarantula', 'Spider','Poison Spider','Giant Spider','Crystal Spider','The Old Widowevent','Hide'},
    centerPos = Position(690, 1228, 7)
}
function onTime(interval)
    broadcastMessage("Los horribles aracnidos atacan Azurthis!!!Derrota a las old widow para sacar tokens!", MESSAGE_STATUS_WARNING)
    local pos = cfg.centerPos
    local monsterCount = math.random(2000, 2100) -- How many monsters will spawn? between 2000 - 2100
    local spawned = 0
    while (spawned < monsterCount) do -- if the amount of monster created is lower than the amount of monster that we want
        local randX, randY = math.random(-120, 120), math.random(-50, 50)
        local spawnPosition = Position(pos.x + randX, pos.y + randY, pos.z)
        local tile = Tile(spawnPosition)
        if tile and (not tile:getHouse()) and (not (tile:getCreatureCount() > 0)) and (not tile:hasFlag(TILESTATE_PROTECTIONZONE)) then
            local create = Game.createMonster(cfg.monsters[math.random(#cfg.monsters)], spawnPosition, true)
            if create then
                spawned = spawned + 1
            end
        end
    end
    return true
end
 
Last edited:
Someone explain to me how the Raids system works, they come out too fast on my server, do you help me configure it?

Lua:
<?xml version="1.0" encoding="UTF-8"?>
<raids>
    <!-- Ab'Dendriel -->
    <raid name="Badger" file="abdendriel/badger.xml" interval2="500" margin="60" />
    <raid name="WarWolf" file="abdendriel/warwolf.xml" interval2="500" margin="30" />
    <raid name="WaspBear" file="abdendriel/wasp_bear.xml" interval2="500" margin="40" />
    <raid name="Dragons" file="abdendriel/dragons.xml" interval2="500" margin="80" />
    <!-- Ankrahmun -->
    <raid name="Bonebeast" file="ankrahmun/bone_beast.xml" interval2="500" margin="70" />
    <raid name="Cobra" file="ankrahmun/cobra.xml" interval2="500" margin="70" />
    <raid name="Gargoyle" file="ankrahmun/gargoyle.xml" interval2="500" margin="70" />
    <raid name="Nomad" file="ankrahmun/nomad.xml" interval2="500" margin="70" />
    <raid name="Scarab" file="ankrahmun/scarab.xml" interval2="500" margin="60" />
    <raid name="Terramite" file="ankrahmun/terramite.xml" interval2="500" margin="70" />
    <!-- Carlin -->
    <raid name="OrcWoods" file="carlin/orc.xml" interval2="500" margin="80" />
    <raid name="Yeti" file="carlin/yeti.xml" interval2="500" margin="70" />
    <!-- Chayenne -->
    <raid name="Chayenne" file="chayenne/chayenne.xml" interval2="1440" margin="170" />
    <!-- Darashia -->
    <raid name="Arachir the Ancient One" file="darashia/arachir_the_ancient_one.xml" interval2="1440" margin="80" />
    <raid name="Lions" file="darashia/lions.xml" interval2="500" margin="70" />
    <raid name="Minos" file="darashia/minotaurs.xml" interval2="500" margin="100" />
    <raid name="Necropharus" file="darashia/necropharus.xml" interval2="1440" margin="110" />
    <raid name="Pirates" file="darashia/pirates.xml" interval2="500" margin="90" />
    <raid name="Priestesses" file="darashia/priestesses.xml" interval2="500" margin="70" />
    <raid name="The Pale Count" file="darashia/the_pale_count.xml" interval2="490" margin="60" />
    <raid name="Tyrn" file="darashia/tyrn.xml" interval2="1440" margin="50" />
    <raid name="Undead Darashia" file="darashia/undead_darashia.xml" interval2="500" margin="70" />
    <raid name="White Pale" file="darashia/white_pale.xml" interval2="440" margin="60"/>
    <!-- Edron -->
    <raid name="Feroxa" file="edron/feroxa.xml" interval2="430" margin="81" />
    <raid name="GoEdron" file="edron/goblins.xml" interval2="500" margin="90" />
    <raid name="Mad Mage" file="edron/mad_mage.xml" interval2="360" margin="30"/>
    <raid name="Orcss" file="edron/orc.xml" interval2="500" margin="100" />
    <raid name="Orshabaal" file="edron/orshabaal.xml" interval2="1440" margin="100" />
    <raid name="Sir Valorcrest" file="edron/sir_valorcrest.xml" interval2="1440" margin="120" />
    <raid name="Warlock" file="edron/warlock.xml" interval2="500" margin="100" />
    <raid name="Weakened Shlorg" file="edron/weakened_shlorg.xml" interval2="430" margin="50" />
    <!-- Farmine -->
    <raid name="Beetles" file="farmine/beetles.xml" interval2="500" margin="70" />
    <raid name="Draptor" file="farmine/draptor.xml" interval2="270" margin="10"/>
    <raid name="Gnarlhounds" file="farmine/gnarlhounds.xml" interval2="500" margin="20" />
    <raid name="Zevelon Duskbringer" file="farmine/zevelon_duskbringer.xml" interval2="1440" margin="90" />
    <raid name="Zulazza the Corruptor" file="farmine/zulazza_the_corruptor.xml" interval2="1440" margin="60" />
    <!-- Furygate -->
    <raid name="Furyosa" file="fury_gate/furyosa.xml" interval2="440" margin="60"/>
    <!-- Kazordoon -->
    <raid name="GoFemor" file="kazordoon/goblins.xml" interval2="500" margin="70" />
    <raid name="Horned Fox" file="kazordoon/horned.xml" interval2="1440" margin="180" />
    <!-- Liberty Bay -->
    <!-- Under Treasure Island -->
    <raid name="Crustacea Gigantica treasure" file="liberty_bay/crustacea_gigantica_1.xml" interval2="240" margin="20"/>
    <!-- Calassa South -->
    <raid name="Crustacea Gigantica calassa1" file="liberty_bay/crustacea_gigantica_2.xml" interval2="240" margin="20"/>
    <!-- Calassa North -->
    <raid name="Crustacea Gigantica calassa2" file="liberty_bay/crustacea_gigantica_3.xml" interval2="300" margin="20"/>
    <raid name="Diblis The Fair" file="liberty_bay/diblis_the_fair.xml" interval2="1440" margin="180" />
    <raid name="Ferumbras" file="liberty_bay/ferumbras.xml" interval2="1440" margin="120" />
    <raid name="Morgaroth" file="liberty_bay/morgaroth.xml" interval2="1440" margin="90" />
    <raid name="Quaras" file="liberty_bay/quaras.xml" interval2="500" margin="50" />
    <raid name="Tigers" file="liberty_bay/tigers.xml" interval2="500" margin="100" />
    <raid name="Tortoise" file="liberty_bay/tortoises.xml" interval2="500" margin="80" />
    <raid name="Undead Cavebear" file="liberty_bay/undead_cavebear.xml" interval2="230" margin="20"/>
    <!-- Oramond -->
    <!-- Seacrest Grounds South -->
    <raid name="Crustacea Gigantica seacrest1" file="oramond/crustacea_gigantica_4.xml" interval2="240" margin="60"/>
    <!-- Seacrest Grounds North -->
    <raid name="Crustacea Gigantica seacrest2" file="oramond/crustacea_gigantica_5.xml" interval2="300" margin="60"/>
    <!-- Port Hope -->
    <raid name="Kongras" file="port_hope/kongras.xml" interval2="500" margin="60" />
    <raid name="Lizards" file="port_hope/lizards.xml" interval2="500" margin="95" />
    <raid name="Midnight Panther One" file="port_hope/midnight_panther_1.xml" interval2="280" margin="20"/>
    <raid name="Midnight Panther Two" file="port_hope/midnight_panther_2.xml" interval2="280" margin="20"/>
    <raid name="Midnight Panther Three" file="port_hope/midnight_panther_3.xml" interval2="280" margin="20"/>
    <raid name="Sspawn" file="port_hope/serpent_spawn.xml" interval2="500" margin="60" />
    <raid name="Terror" file="port_hope/terrorbirds.xml" interval2="500" margin="100" />
    <raid name="The Welter" file="port_hope/the_welter.xml" interval2="440" margin="60"/>
    <!-- Rookgaard -->
    <raid name="Munster" file="rookgaard/munster.xml" interval2="500" margin="40" />
    <raid name="Rats" file="rookgaard/rats.xml" interval2="500" margin="70" />
    <raid name="Rottie The Rotworm katana" file="rookgaard/rottie1.xml" interval2="500" margin="70" />
    <raid name="Rottie The Rotworm spidercave" file="rookgaard/rottie2.xml" interval2="300" margin="70" />
    <raid name="Apprentice Sheng" file="rookgaard/sheng.xml" interval2="500" margin="70" />
    <raid name="Teleskor" file="rookgaard/teleskor.xml" interval2="500" margin="50" />
    <!-- Roshamuul -->
    <raid name="Gaz" file="roshamuul/gaz_haragoth.xml" interval2="1440" margin="160" />
    <raid name="Mawhawk" file="roshamuul/mawhawk.xml" interval2="410" margin="20" />
    <raid name="Omrafir" file="roshamuul/omrafir.xml" interval2="1440" margin="80" />
    <!-- Svargrond -->
    <raid name="BarbaBitter" file="svargrond/barba_bittermor.xml" interval2="500" margin="40" />
    <raid name="BarbaSvar" file="svargrond/barba_svar.xml" interval2="500" margin="80" />
    <raid name="Barbarian" file="svargrond/barbarian.xml" interval2="500" margin="70" />
    <raid name="Ghazbaran" file="svargrond/ghazbaran.xml" interval2="1440" margin="100" />
    <raid name="Hirintror" file="svargrond/hirintror.xml" interval2="440" margin="60"/>
    <raid name="IceGolems" file="svargrond/ice_golems.xml" interval2="500" margin="70" />
    <raid name="Ocyakao" file="svargrond/ocyakao.xml" interval2="1440" margin="50" />
    <raid name="Zushuka" file="svargrond/zushuka.xml" interval2="6000" margin="60"/>
    <!-- Thais -->
    <raid name="Cyclops" file="thais/cyclops.xml" interval2="500" margin="30" />
    <raid name="OrcsThais" file="thais/orcs.xml" interval2="500" margin="70" />
    <raid name="RatsThais" file="thais/rats.xml" interval2="500" margin="80" />
    <raid name="Wild Horses" file="thais/wild_horses.xml" interval2="500" margin="80" />
    <!-- Devovorga -->
    <raid name="Devovorga" file="devovorga/devovorga.xml" interval2="270" margin="10"/>
    <!-- Venore -->
    <raid name="Dharalion" file="venore/dharalion.xml" interval2="500" margin="70" />
    <raid name="Elves" file="venore/elves.xml" interval2="500" margin="80" />
    <raid name="Fernfang" file="venore/fernfang.xml" interval2="1440" margin="80" />
    <raid name="Citizen" file="venore/feverish_citizen.xml" interval2="500" margin="40" />
    <raid name="Hunters" file="venore/hunter.xml" interval2="500" margin="65" />
    <raid name="Orc Backpack" file="venore/orc_backpack.xml" interval2="300" margin="110" />
    <raid name="The Old Widow" file="venore/the_old_widow.xml" interval2="1440" margin="60" />
    <raid name="Undead Army" file="venore/undead.xml" interval2="500" margin="100" />
    <raid name="Water Buffalo" file="venore/water_buffalo.xml" interval2="500" margin="100" />
</raids>

I want the draptor to go out 2 times a week, it can be on Wednesday and Saturday
XML:
<raid name="Badger" file="abdendriel/badger.xml" interval2="500" margin="60" />


interval2 is a chance of the raid executing.
The higher the number, the less chance of it happening.
if 10000000 * 60 / interval2 >= math.random(10000000) then -> execute raid
So to figure out the 'chance' of a raid executing do..
10000000 / (10000000 * 60 / interval2)
For this badger at 500, it would be an 8.3% chance every minute for it to be executed
(Edit: Might be once an hour it attempts. Not good with c++ code.)

margin is how long after this raid has been executed that it can be executed again.
so after the badger raid was executed, it has to wait 60 minutes before it can happen again.
 
Last edited:
I also asked and answered this question.

The way raids works is it runs a check every 60 seconds to see if the raid should fire. The intervals it uses are not a timber but a Random value to occur between now and the max value. This is how monthly raids can occur between server counter resets.

I made an excel sheet to help me understand it better

1619957339791.png
 
XML:
<?xml version="1.0" encoding="utf-8"?>
<raid>
    <announce delay="1000" type="event" message="Some Orcs are assembling in Nayeli." />
    <areaspawn delay="20000" fromx="472" fromy="963" fromz="6" tox="526" toy="1031" toz="6">
        <monster name="Orc" amount="50" />
    </areaspawn>
</raid>

Hi I have something like this. My question is: If in my selected area are houses and depots etc with Protection zone. Will it spawn monsters inside house or pz zone?
Maybe its stupid question, but can somebody answer me please? I use TFS 1.3
 
XML:
<?xml version="1.0" encoding="utf-8"?>
<raid>
    <announce delay="1000" type="event" message="Some Orcs are assembling in Nayeli." />
    <areaspawn delay="20000" fromx="472" fromy="963" fromz="6" tox="526" toy="1031" toz="6">
        <monster name="Orc" amount="50" />
    </areaspawn>
</raid>

Hi I have something like this. My question is: If in my selected area are houses and depots etc with Protection zone. Will it spawn monsters inside house or pz zone?
Maybe its stupid question, but can somebody answer me please? I use TFS 1.3
no, monsters wont spawn in PZ, don't worry
 
XML:
<raid name="Badger" file="abdendriel/badger.xml" interval2="500" margin="60" />


interval2 is a chance of the raid executing.
The higher the number, the less chance of it happening.
if 10000000 * 60 / interval2 >= math.random(10000000) then -> execute raid
So to figure out the 'chance' of a raid executing do..
10000000 / (10000000 * 60 / interval2)
For this badger at 500, it would be an 8.3% chance every minute for it to be executed
(Edit: Might be once an hour it attempts. Not good with c++ code.)

margin is how long after this raid has been executed that it can be executed again.
so after the badger raid was executed, it has to wait 60 minutes before it can happen again.
I have:
Orc raid interval2=500
Ferumbras raid interval2=1450

Formula: 10000000 / (10000000 * 60 / interval2)

Orc: 10 000 000 / (600 000 000 / 500) = 10 000 000 / 1 200 000 = 8.3~% chance
Ferumbras : 10 000 000 / (600 000 000 / 1450) = 10 000 000 / 413 793 = 24.16~% chance

So higher number (interval2) mean bigger chance to execute. But I know its not true so what I miss understand?
 
I made this program from your calculate.
I will use it to edit my raids.

I tried to share, but when i downloaded it detected a virus, hilarious.

C++:
#include <iostream>

double cal, interval2;
using namespace std;

int main()
{
    char opc = 'y';
   
    while ((opc == 'y') or (opc == 'Y')) {
 
        cout << "Calculator Interval2.";
        cout << std::endl;
        cout << "Put the amount of interval: ";
        cin >> interval2;
        damage = ((10000000 * 60) / (interval2 * 10000000));
        cout << "========================================" << endl;
        cout << cal<< "% chance to count every minute." << endl;
        cout << "========================================" << endl;
        cout << (cal * 60) * 24 << "% chance of occurance per day." << endl;
        cout << "========================================" << endl;
        cout << "Recalculate? y or n" << endl;

        cin >> opc;

        system("CLS");
    }
    system("PAUSE");
}
 
Last edited:
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