-- Coded by Znote
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
local black = createConditionObject(CONDITION_LIGHT)
setConditionParam(black, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(black, CONDITION_PARAM_LIGHT_COLOR, COLOR_BLACK)
setConditionParam(black, CONDITION_PARAM_TICKS, 20000)
local blue = createConditionObject(CONDITION_LIGHT)
setConditionParam(blue, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(blue, CONDITION_PARAM_LIGHT_COLOR, COLOR_BLUE)
setConditionParam(blue, CONDITION_PARAM_TICKS, 20000)
local green = createConditionObject(CONDITION_LIGHT)
setConditionParam(green, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(green, CONDITION_PARAM_LIGHT_COLOR, COLOR_GREEN)
setConditionParam(green, CONDITION_PARAM_TICKS, 20000)
local lightgreen = createConditionObject(CONDITION_LIGHT)
setConditionParam(lightgreen, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(lightgreen, CONDITION_PARAM_LIGHT_COLOR, COLOR_LIGHTGREEN)
setConditionParam(lightgreen, CONDITION_PARAM_TICKS, 20000)
local darkbrown = createConditionObject(CONDITION_LIGHT)
setConditionParam(darkbrown, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(darkbrown, CONDITION_PARAM_LIGHT_COLOR, COLOR_DARKBROWN)
setConditionParam(darkbrown, CONDITION_PARAM_TICKS, 20000)
local lightblue = createConditionObject(CONDITION_LIGHT)
setConditionParam(lightblue, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(lightblue, CONDITION_PARAM_LIGHT_COLOR, COLOR_LIGHTBLUE)
setConditionParam(lightblue, CONDITION_PARAM_TICKS, 20000)
local mayablue = createConditionObject(CONDITION_LIGHT)
setConditionParam(mayablue, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(mayablue, CONDITION_PARAM_LIGHT_COLOR, COLOR_MAYABLUE)
setConditionParam(mayablue, CONDITION_PARAM_TICKS, 20000)
local darkred = createConditionObject(CONDITION_LIGHT)
setConditionParam(darkred, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(darkred, CONDITION_PARAM_LIGHT_COLOR, COLOR_DARKRED)
setConditionParam(darkred, CONDITION_PARAM_TICKS, 20000)
local brown = createConditionObject(CONDITION_LIGHT)
setConditionParam(brown, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(brown, CONDITION_PARAM_LIGHT_COLOR, COLOR_BROWN)
setConditionParam(brown, CONDITION_PARAM_TICKS, 20000)
local grey = createConditionObject(CONDITION_LIGHT)
setConditionParam(grey, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(grey, CONDITION_PARAM_LIGHT_COLOR, COLOR_GREY)
setConditionParam(grey, CONDITION_PARAM_TICKS, 20000)
local teal = createConditionObject(CONDITION_LIGHT)
setConditionParam(teal, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(teal, CONDITION_PARAM_LIGHT_COLOR, COLOR_TEAL)
setConditionParam(teal, CONDITION_PARAM_TICKS, 20000)
local darkpink = createConditionObject(CONDITION_LIGHT)
setConditionParam(darkpink, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(darkpink, CONDITION_PARAM_LIGHT_COLOR, COLOR_DARKPINK)
setConditionParam(darkpink, CONDITION_PARAM_TICKS, 20000)
local purple = createConditionObject(CONDITION_LIGHT)
setConditionParam(purple, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(purple, CONDITION_PARAM_LIGHT_COLOR, COLOR_PURPLE)
setConditionParam(purple, CONDITION_PARAM_TICKS, 20000)
local darkorange = createConditionObject(CONDITION_LIGHT)
setConditionParam(darkorange, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(darkorange, CONDITION_PARAM_LIGHT_COLOR, COLOR_DARKORANGE)
setConditionParam(darkorange, CONDITION_PARAM_TICKS, 20000)
local red = createConditionObject(CONDITION_LIGHT)
setConditionParam(red, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(red, CONDITION_PARAM_LIGHT_COLOR, COLOR_RED)
setConditionParam(red, CONDITION_PARAM_TICKS, 20000)
local pink = createConditionObject(CONDITION_LIGHT)
setConditionParam(pink, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(pink, CONDITION_PARAM_LIGHT_COLOR, COLOR_PINK)
setConditionParam(pink, CONDITION_PARAM_TICKS, 20000)
local orange = createConditionObject(CONDITION_LIGHT)
setConditionParam(orange, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(orange, CONDITION_PARAM_LIGHT_COLOR, COLOR_ORANGE)
setConditionParam(orange, CONDITION_PARAM_TICKS, 20000)
local darkyellow = createConditionObject(CONDITION_LIGHT)
setConditionParam(darkyellow, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(darkyellow, CONDITION_PARAM_LIGHT_COLOR, COLOR_DARKYELLOW)
setConditionParam(darkyellow, CONDITION_PARAM_TICKS, 20000)
local yellow = createConditionObject(CONDITION_LIGHT)
setConditionParam(yellow, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(yellow, CONDITION_PARAM_LIGHT_COLOR, COLOR_YELLOW)
setConditionParam(yellow, CONDITION_PARAM_TICKS, 20000)
local white = createConditionObject(CONDITION_LIGHT)
setConditionParam(white, CONDITION_PARAM_LIGHT_LEVEL, 7)
setConditionParam(white, CONDITION_PARAM_LIGHT_COLOR, COLOR_WHITE)
setConditionParam(white, CONDITION_PARAM_TICKS, 20000)
function onCastSpell(cid, var)
local change = 2000 -- Change color every 0.5 seconds. (500 milliseconds).
local duration = 300 -- 5 minutes duration
doCreatureSetStorage(cid, 13371, (os.time()+duration))
addEvent(color, change, cid, var)
doCombat(cid, combat, var)
return true
end
function color(cid, var)
local change = 2000
if isPlayer(cid) then
if getPlayerStorageValue(cid, 13371) > os.time() then
local newcolor = white
local chance = math.random(1, 20)
if chance == 1 then
newcolor = yellow
elseif chance == 2 then
newcolor = darkyellow
elseif chance == 3 then
newcolor = orange
elseif chance == 4 then
newcolor = pink
elseif chance == 5 then
newcolor = red
elseif chance == 6 then
newcolor = darkorange
elseif chance == 7 then
newcolor = darkpink
elseif chance == 8 then
newcolor = teal
elseif chance == 9 then
newcolor = grey
elseif chance == 10 then
newcolor = brown
elseif chance == 11 then
newcolor = darkred
elseif chance == 12 then
newcolor = mayablue
elseif chance == 13 then
newcolor = lightblue
elseif chance == 14 then
newcolor = darkbrown
elseif chance == 15 then
newcolor = lightgreen
elseif chance == 16 then
newcolor = green
elseif chance == 17 then
newcolor = blue
elseif chance == 18 then
newcolor = black
end
addEvent(color, change, cid, var)
doAddCondition(cid, newcolor)
end
else
return true
end
end