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Ravendawn - Development Thread

Sir Knighter

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This thread will be for posting ongoing Development Blogs (weekly~)
View attachment AnimatedScene.mp4

Ravendawn is a new title that our team has been working on in the background since 2017, and while it has been public for 2 months now, as it is approaching alpha, we are excited to now share it with the Otland community as well.
SharksDone.png
Our art direction for Ravendawn has been to pay homage to Tibia's art style, while having our own modern twist to the style. Ravendawn however is a dramatically different game play experience from Tibia or any Tibia-like Project/OT.

Follow Ravendawn
Website: Ravendawn Online - Landing (https://ravendawn.online)
Discord: Join the Ravendawn Discord Server! (https://discord.gg/ravendawn)
Facebook: Ravendawn Online (https://www.facebook.com/ravendawnonline)
Instagram: Login • Instagram (https://www.instagram.com/ravendawnonline)
Twitter: https://twitter.com/ravendawnonline

Real World House Building
View attachment HouseEvolutionDone.mp4
In Ravendawn, the world is yours to conquer! The vastness of Ravendawn’s landscape means you can build virtually anywhere — in the middle of a dense forest, along the ocean’s sandy coast, even on top of a desolate mountain. With real-world house and farm-building, all you have to do is claim a plot of land and let your imagination run wild. Join forces with other adventurers, pool your resources, and claim a string of islands for your new alliance! Whether you want a simple log cabin surrounded by farmland, or a stone mansion that towers over your guests, Ravendawn is your canvas.

You can read the full Dev Blog here; Dev Blog - Estates (https://ravendawn.online/home/view/73770081)

Ships & Warships - Complete Open World Ocean Exploration
Ship Evolution.gif
A highly customizable and robust ship system will allow you to chart the open oceans, find foreign land or islands to settle upon, but beware, others at sea may be less adventerous and more devious.
Read the full Ships & Warships Dev Blog here; Dev Blog - Ships and Warships (https://ravendawn.online/home/view/79764675)

Archetypes - Play Your Character Your Way
View attachment Assassinate.mp4
In Ravendawn there is no fixed class system. You will not select a class when you create your character, locking you into a rigid and uncreative path for the rest of your adventure. One of the, if not the most, core principle's in our game design is endless customization.
A player will have 3 different Archetypes at one time which will create their "class".
You can view all 56 combinations and their "class name" here
View attachment Holy Force.mp4
Despite being 56 combinations already, there are 1000's more variations from there, as Ravencard Combinations, Skill Combinations, Reputation Path and Equipment Combinations will all further change your playstyle from your chosen Archetypes!
You can read the full Dev Blog here; Dev Blog - Archetypes (https://ravendawn.online/home/view/45766903)

Explore a Massive Ever Changing World
World Map - Small.jpg
(Small Preview Image to save loading time)
With no instances or loading screens, the entire world of Ravendawn is waiting to be discovered. Nothing is off-limits — every piece of land, every remote island, every wave of ocean is yours to explore. Ravendawn’s landscape will never look the same, constantly changing and responding to how players interact with it. Vast cities will grow and collapse, homes and castles will rise and fall, fortunes will be made and lost.

Will you settle on a desolate island or construct an impenetrable fortress in the middle of the highlands? Will you earn your riches as a successful merchant or pillage the seas as an infamous pirate? The world of Ravendawn is dynamic and ever-changing, giving each player a truly immersive fantasy-world experience. How will you leave your mark?

Player Driven Economy
The entire economy of Ravendawn is driven entirely by you, the players. With a massive Tradepack and Shipping system built with self-balancing AI elements, players are free to bring a variety of valuable goods all across the Ravendawn world. Whether you choose to bring your goods by ground or by sea, you play an active role in a constantly moving and changing economy.

But be warned — planning a voyage across the seas or a trip through the mountains can be a dangerous venture! Other players can ambush and kill you for your valuable merchandise. Planning to profit from a long voyage across the sea or a trek through the windy mountains? Be sure to hire bodyguards or forge alliances with other players to protect your wealth and safety!

Advanced Sound System & Design
Not one of your basic sound systems. We have an advanced sound system Wwise (same used on games such as Overwatch) to provide a deep and immersive sound system and experience. The entire game has audio from combat, to the sound of a busy tavern, or the calm night rain on cobblestone.

Portuguese/Polish Localization
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All of our devblogs, teasers, and the entire game are localized for Portuguese and Polish.
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Ravendawn is currently in a Staff Beta State. This means the only testing is within our team currently. We expect to be in an Invite-Only Alpha State by Q1 of 2021, Public Beta State by Q2 of 2021 with a full release Q3 of 2021.

While you cannot currently play, you can sign-up to our mailing list on our websie to receive news, updates and beta information / access once the beta is live.

Additionally we have a very active discord server with teasers and dev blogs posted every week. We are sharing a small taste of what has been shared in the discord and website, so be sure to follow to see more about the project!

Follow Ravendawn
Website: Ravendawn Online - Landing (https://ravendawn.online)
Discord: Join the Ravendawn Discord Server! (https://discord.gg/ravendawn)
Facebook: Ravendawn Online (https://www.facebook.com/ravendawnonline)
Instagram: Login • Instagram (https://www.instagram.com/ravendawnonline)
Twitter: https://twitter.com/ravendawnonline
 
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Shade ~

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Looks promising! Seems very different to Archlight, I certainly hope it is!
(What I mean by this is basically that it promotes manual play and that it isn't as p2w as Archlight is/was.)
Keep going!
 
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Sir Knighter

Sir Knighter

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Looks promising! Seems very different to Archlight, I certainly hope it is!
(What I mean by this is basically that it promotes manual play and that it isn't as p2w as Archlight is/was.)
Keep going!
Completely different from Archlight, especially pacing and gameplay. Completely different from an OT/Tibia-Like experience. <3 Honestly the goal behind this project was to be essentially in every way opposite from Archlight, our team works on both (albeit we have dedicated teams to each), and we love developing both, but they're exceptionally different, and again, Ravendawn isn't the familiar Tibia Mechanics/Experience that Archlight is.

Looks promising, let's see where it goes. This might be the first tibialike game I ever play.
I am usually not even playing OTS at all but I will try this out for sure.
That means alot, thank you :) we've worked very hard on this behind the scenes for nearly 4 years now, amazing how much work it is making that many assets from scratch (atleast to a high quality)
 

Mr. Greyshade

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That means alot, thank you :) we've worked very hard on this behind the scenes for nearly 4 years now, amazing how much work it is making that many assets from scratch (atleast to a high quality)

From scratch? There are lots of sprites which are just recoloured versions, or slightly adjusted sprites from tibia. The barrel is one example and there's plenty more, it has exact same lines and everything as the ones from tibia. I also don't think you should be saying and advertising "We do not use a single sprite from Cipsoft" when there's plenty of tibia sprites on your website's teasers.

Overall it looks really nice, but I really hate the fact that you're lying about things when you're advertising it
 

Morrison

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Woow good sprites, to heavy but it think is good, when i import to my server have some issues maybe u need to delivery datapack all sprites
 
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Sir Knighter

Sir Knighter

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From scratch? There are lots of sprites which are just recoloured versions, or slightly adjusted sprites from tibia. The barrel is one example and there's plenty more, it has exact same lines and everything as the ones from tibia. I also don't think you should be saying and advertising "We do not use a single sprite from Cipsoft" when there's plenty of tibia sprites on your website's teasers.

Overall it looks really nice, but I really hate the fact that you're lying about things when you're advertising it
Some of these are quite old screenshots now from earlier in development. To say "lots" is quite disengenious, but that's fine :)
 

Fablow

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There is some dishonesty in this post with the sprites and the artwork I found on your website. Other than that, looks really good. Good luck.
 

Raggaer

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Looking really good!

I like the website a lot...

Meh Champions League GIF by UEFA
 
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Sir Knighter

Sir Knighter

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There is some dishonesty in this post with the sprites and the artwork I found on your website. Other than that, looks really good. Good luck.
Yea some images are 2 years old now. I will add a disclaimer to the original post here that some images are outdated or that were still 1 year away and this is purely a development thread not a release thread.
 

Silba

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Looks really cool, I'm most curious about the name though, anything to do with the ravendawns from rl on Nebula?
 
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Sir Knighter

Sir Knighter

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Looks really cool, I'm most curious about the name though, anything to do with the ravendawns from rl on Nebula?
Not sure what that is unfortunately :( the name is related to the story lore, which you can read on our genesis blog on website if interested :)

Thanks for the kind words by the way
 

Keal Atis

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Wow! Amaizng! I didn't know that such pearl is going to be relase in this year :) Finally something new to compare with Bloodstone and GLA. Good luck with that project, I'm definitely going to check this out :)
 
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