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Ravendawn - Development Thread

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Sir Knighter

Sir Knighter

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And please stick to it, would be nice to have a fair game for all for once
Of course. Our primary goal is to grow Ravendawn's community as large as possible, and we feel that cannot happen with aggresive monetization. At the same time, we have a large team behind this project and a project die's quite quick if all the staff need to be fired due to insufficient income :p a project this scope isn't made by volunteers, everyone is doing this as our full-time work.

However we feel very confident with the very positive reception & our mailing list size this early on already that we can fully sustain on our cosmetic only plan.
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Environment Developer Blog - The Deadlands
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Few places in Ravendawn evoke as much terror as the Deadlands, a mountainous region in the northern corner of the mainland. Dry and lifeless, little survives in this festering territory. The plants are diseased, the trees black and withered. From some branches hang bones taken from once-living victims. The very ground itself seems dead, its soil hard and brittle, its hills marred with cracks.

RegionTeaser1.png


Still, the new settlers of Ravendawn are a hardy people. The city of Sombershade perseveres in the cold shadow of the mountains, where the holy Church of the Dawn has a presence—for where better to shine light than in the land’s darkest corners? Across the mountains lies Fort Fangwatch, whose vampire hunters keep their eyes trained on the perilous mountain passageways.

And what secrets hide within Castle Greypike, whose dark spires can be seen over the mountains? Ancient creatures slumber within its crypts, pale and bloodless… However, Greypike’s once majestic halls stir with activity. Will the newly awakened Red Council seek to revive the old days, when their kind ruled over all the Deadlands with bloody claws? The schemes of vampires run deep and are not easily uncovered.

VampireCastleDone.png


While even the vast wastelands of Hadarak Desert and Glaceforde harbor wildlife, the Deadlands has none. Not even the wind blows. The silence unnerves even the bravest adventurer. When traveling this forsaken place, one cannot help but look over their shoulder… as if the land itself is watching with a ravenous hunger.

Fangwatch Fort

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Few ever make their way to this remote outpost, and of those that do, even fewer stick around. Still, Fangwatch Fort attracts all manner of adventurers: those escaping the law, those with a deathwish, or those who seek to test themselves against some of the deadliest foes Ravendawn has to offer. The Slayer’s Guild is headquartered here, a ragtag bunch of vampire hunters waiting on contracts and drinking themselves into early graves. When they aren’t out risking their lives, hunters and commoners alike mingle in The Empty Chalice, the fort’s lone tavern. Fangwatch is a rough place, where only the strongest survive.

Vampire%20Hunter.gif

"So you’ve killed a few vampires and now you want to join the Slayer’s Guild, eh? Ha! Don’t make me laugh. Lots of big talkers come to Fangwatch to make a name for themselves… few stick around. We ain’t the Ravenguard, hiding behind the marble walls of Ravencrest, spilling more wine than blood. Think you got the mettle?"

Vampire Lore
vamp01.png

If not for their red eyes, bat-like ears, and purplish skin, a Vampire would almost look human… almost. These undead beings are among the most feared and despised creatures of Ravendawn, partly because of their uncanny resemblance to living humans. After being turned, Vampires are fast, strong and survive by drinking warm blood. Completely emotionless, these fanged creatures manipulate and prey on unsuspecting victims, using the darkness of night to their advantage. As immortal beings, Vampires only get stronger as they age and become extremely skilled with their weapons​
 
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Sir Knighter

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You can see videos of all these spells below in Action on our website blog
- Click Here to Read

Spiritual
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Users of the Spiritual archetype have a supernatural calm, able to focus intensely upon the invisible threads that tie the world together. With a honed mind, they can summon these forces to aid their allies—protecting them with barriers of wind, hastening their movements, and refreshing their dwindling stores of mana. An adept of Spiritual Magic is an invaluable member to any team.

Archetype Bonus: Increases Wisdom by 2 points per level.

Archetype Resource: Discipline (Max 5 Stacks)

Spelltree_Spiritual.png


Active Skills

Cyclone


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Conjures a cyclone on the target, dealing damage and then bouncing to a nearby target, and repeating up to 3 times dealing reduced damage on each bounce. Gain 1 Discipline.

Barrier

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Creates a barrier around the target absorbing incoming damage for 10 seconds. Amount of incoming damage is based on the amount of Discipline consumed.

Regenerate

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Regenerates the targets health, healing them every second for 10 seconds. Gain 1 Discpline.

Refresh

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Refreshes the targets mana, restoring mana to them every second for 10 seconds. Gain 1 Discpline.

Air Aura

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Creates a protective aura of wind around yourself, reducing incoming projectile damage by 25% for 15 seconds. Gain 1 Discpline.

Haste

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Increases the Targets Haste (Attack Speed and Cast Speed) by 20% for 10 seconds. Increases the Haste amount by 5% per Discipline consumed.

Party Recovery

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Restores health and mana to all nearby party members each second for 15 seconds. Increases healing and mana restoration for each Discipline consumed.

Wind Wall

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Conjure a wall of wind infront of you, preventing all projectiles and movement through the tiles for 6 seconds. Gain 1 Discipline.

Force Push

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Pushes all creatures and players around the caster back 3 squares, slowing them by 50% for 2 seconds afterwards. Gain 2 Discipline.

Healing Air Sphere

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Creates a sphere at target location that bounces restoring a large amount of health each second for 3 seconds to nearby party members. Duration of the Sphere extends by 1 second per discipline consumed.

Passive Skills

Wind Mastery


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Increases the strength of Barrier by 100%, as well as increases the duration of Air Aura by 3 seconds and Wind Wall by 2 seconds.

Meditate

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The user now regenerates a small amount of health and mana while within combat.

Lingering Impact

spiritual6.png

Increases the duration of all health over time abilities (not limited to only spiritual abilities) by 20%.​
 

Ramirow

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I don't quite have the time for participating in the beta testing phase but I will try it out for sure when it's released, really caught my eye!
Wish you and your team the best of luck with this project!
 
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Wizardry Dev Blog Now Posted! - Click Here To Read!

wizard%20orb.png

Bending the elements to their will, Wizardry users harness the power of Ice and Fire to devastate their enemies. Whether igniting foes in flames or ensnaring them in ice, Wizardry users call upon powerful single-target and area spells to deal massive amounts of damage on the battlefield. With the potential to single-handedly shift the tide of battle, a user of this archetype is truly an arcane force to be reckoned with.

 
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Witchcraft Dev Blog Now Posted! - Click Here To Read!

witchcraft%20orb.png

An archetype said to have originated from ancient vampiric cults, Witchcraft users mix occult powers with the ability to gain strength from the weaknesses of others. There is no one better than a Witchcraft user at finding an enemy’s flaw and exploiting it to their advantage… which makes them incredibly dangerous foes.
View attachment Witchcraft Mirror Image.mp4
 
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Protection Dev Blog Now Posted! - Click Here To Read

protectionorb.png

Strong-footed and brave, these users never lose their unbreakable spirit in the heat of battle. The preferred archetype of the mighty Ravenguard, users of Protection are often found in the vanguard of armies, defending their allies and bashing in the skulls of their enemies. Their morale in battle is legendary, a powerful force which affects friend and foe alike.
View attachment Protection Blessed Earth.mp4
 

Levi999x

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When starts the beta???

Please not again a server which is for the next 5 years in development
 
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