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Re-Working My Server - Looking for your opinions!

Paco

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I've been re-working my server lately to adapt it to nowdays open tibia content. I confess myself that I never have played an OT before (I mean no more than 3 days) and I started this as a hobby. My server lacked of some proper design for quick gameplay. Was way too difficult and less atractive for nowdays player. I know what I have to do (about my desires and ideas for my server) but I really lack or knowledge about what nowdays Tibia players finds attractive to play.

I can proudly say that my server has order and quality and a lot of content but the fact that it's low exp and wide world to explore discourages players.

I made this thread to ask for suggestions of what would u like to see in an alternate project, fresh and away from the generic content. I feel totally lost about 'exp rates' and all that because I am scared to ruin the game experience in long-term as I've seen usual servers dies with high or medium rates.

My loyal players started a wiki and I will help them, they say that will help.

I deleted my old advertising post and I will post it again when the game is fully remade with an alternate dark world and everything!

Any more suggestions? You can be toxic and express whatever opinion I don't mind. Thank You!
 

Laylee

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Just make some shortcuts! I spent a long time to walk everything and find respawns. A huge map is cool but the design needs some polishing.
 

krafttomten

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Make something you enjoy yourself. If you truly enjoy what you have made then others will too. Many games are blindly listening to the community, ending up with a complete mash of different idea with no coherence whatsoever. I'm not saying to ignore feedback, just don't blindly follow the most popular demand..
 
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Paco

Paco

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Make something you enjoy yourself. If you truly enjoy what you have made then others will too. Many games are blindly listening to the community, ending up with a complete mash of different idea with no coherence whatsoever. I'm not saying to ignore feedback, just don't blindly follow the most popular demand..
Yes I did! But I like difficulty and that is something players nowdays dislike.
I am trying to be 50/50. I am aware that making every opinion count will ruin the server.
 

SorketROrk

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There will always be people who dislike or disagree with your idea, only time will tell how well you do. Assuming there is good enough content and well though ideas that you've brought to life it should do well 😃

You have to think big but don't forget about small goal/ideas also. Most important of all is you enjoy playing the game you've created.
 

Znote

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On AcidsOT, alot of people quit at the very start of the game, before they even get to experience anything. So lately I have been focusing alot on early-game content. It needs to be fun immediately, think of the first 5 minutes to be a demo of the best features in your server.

For instance, I changed attack behaviors of wands and rods to be interesting, such as wand of vortex (AcidsOT) starting weapon for sorcerers cast chain lightning. An interesting attack behavior new players will be presented with on the first monster they attack.

Another thing I have learned is that new players will absolutely quit on the spot if they die before getting invested in the server and loose their bag/backpack. So I added free blessings the first 24 hours on a new character, allowing them to get used to the game difficulty in the game without loosing their short-term investments. (I did this instead of making creatures easier, because I want AcidsOT to be a hard game, but players need to get used to it).

And for some inexplicable reason, some players refuse to play the game before getting to train for a while, they will login, go into a training room, if they cant they will just logout and quit. This puzzles me because I gave enough starting skills on my server so they could go straight into adventuring, but I guess its because some players find a server interesting, but dont have time to play it right away. They want to login and feel the game before doing anything. I had to accommodate for this by providing a free and accessible training spot for new players.

Otland advertisement in server gala has also worked pretty well for me. My format is to use changelogs and previews/showcases and news as bump topics, to ensure the posts are relevant, interesting and hopefully inspiring. And it seems to work great, about half of the players who has played 10+ hrs on my server is referred traffic from otland. I also notice that when my changelogs are boring, the traffic from otland is also reduced.

With advertisements on otservlist, creating banner ads etc you should try to focus on bringing the right kind of players for your server, and not just target clicks. That will become expensive fast and lot of players will register, join, and quit when they get dissapointed. My worst performing advertisement banner was just the AcidsOT logo with the text "Are you ready?", which I created in anticipation of the launch. But it showed nothing about the server, so people would click on it, find out they dont care about it. I would pay for the click, and get no players.

Since this modern player community has so low attention span when trying new stuff out, I dont think you should set an xp rate that destroys your server to make progression feel faster, but instead try to bring some of the unique experiences to them early on, so new players can get a feeling for your OT as quickly as possible. Custom spells? Custom monsters/bosses? Create a lowlvl boss or something and make that their first quest.

If your a custom rook server, the first thing new players might do, is to hop into a rat cave like any other cipmap server.
This might be boring, what if instead when they jump down the familiar rat cave hole in rook town, they get into a custom mapped rat cave, and the quest is to kill the rat king!
And after clearing the first room, they get a scroll of utevo lux, and can start casting light right away.
Even if your a slow 1-3x exp rate, this might be a much more fun experience than just slayer rats like on cipmaps, and shows that your rook is special.
Your fighting a small boss creature, your casting spells. Yet you are in rook, maybe even without a vocation. And making utevo lux available at the start at the game at 0 mana cost, doesn't really break the game or the balance.
 
Last edited:

danyelrune

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i remember i joined your server and there was an event happening in the main city with alot of difficult monsters, and i was trapped in temple.
you might move events to another area where new players can move.

i love the new content and exploring new maps, fun and RPG.

keep going, im sure if i had enough time i'll play your server again
 
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OP
Paco

Paco

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Jan 4, 2009
Messages
225
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Location
Zapotlán del Rey, Jalisco, México.
On AcidsOT, alot of people quit at the very start of the game, before they even get to experience anything. So lately I have been focusing alot on early-game content. It needs to be fun immediately, think of the first 5 minutes to be a demo of the best features in your server.

For instance, I changed attack behaviors of wands and rods to be interesting, such as wand of vortex (AcidsOT) starting weapon for sorcerers cast chain lightning. An interesting attack behavior new players will be presented with on the first monster they attack.

Another thing I have learned is that new players will absolutely quit on the spot if they die before getting invested in the server and loose their bag/backpack. So I added free blessings the first 24 hours on a new character, allowing them to get used to the game difficulty in the game without loosing their short-term investments. (I did this instead of making creatures easier, because I want AcidsOT to be a hard game, but players need to get used to it).

And for some inexplicable reason, some players refuse to play the game before getting to train for a while, they will login, go into a training room, if they cant they will just logout and quit. This puzzles me because I gave enough starting skills on my server so they could go straight into adventuring, but I guess its because some players find a server interesting, but dont have time to play it right away. They want to login and feel the game before doing anything. I had to accommodate for this by providing a free and accessible training spot for new players.

Otland advertisement in server gala has also worked pretty well for me. My format is to use changelogs and previews/showcases and news as bump topics, to ensure the posts are relevant, interesting and hopefully inspiring. And it seems to work great, about half of the players who has played 10+ hrs on my server is referred traffic from otland. I also notice that when my changelogs are boring, the traffic from otland is also reduced.

With advertisements on otservlist, creating banner ads etc you should try to focus on bringing the right kind of players for your server, and not just target clicks. That will become expensive fast and lot of players will register, join, and quit when they get dissapointed. My worst performing advertisement banner was just the AcidsOT logo with the text "Are you ready?", which I created in anticipation of the launch. But it showed nothing about the server, so people would click on it, find out they dont care about it. I would pay for the click, and get no players.

Since this modern player community has so low attention span when trying new stuff out, I dont think you should set an xp rate that destroys your server to make progression feel faster, but instead try to bring some of the unique experiences to them early on, so new players can get a feeling for your OT as quickly as possible. Custom spells? Custom monsters/bosses? Create a lowlvl boss or something and make that their first quest.

If your a custom rook server, the first thing new players might do, is to hop into a rat cave like any other cipmap server.
This might be boring, what if instead when they jump down the familiar rat cave hole in rook town, they get into a custom mapped rat cave, and the quest is to kill the rat king!
And after clearing the first room, they get a scroll of utevo lux, and can start casting light right away.
Even if your a slow 1-3x exp rate, this might be a much more fun experience than just slayer rats like on cipmaps, and shows that your rook is special.
Your fighting a small boss creature, your casting spells. Yet you are in rook, maybe even without a vocation. And making utevo lux available at the start at the game at 0 mana cost, doesn't really break the game or the balance.
Those are great ideas. Thank You!
Post automatically merged:

i remember i joined your server and there was an event happening in the main city with alot of difficult monsters, and i was trapped in temple.
you might move events to another area where new players can move.

i love the new content and exploring new maps, fun and RPG.

keep going, im sure if i had enough time i'll play your server again
I already have changed that.
 
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