Acubens
Old Penguin
Hello to all developers of otland good, I have an idea who exactly was not invented by me, but already some time was the planning, the idea is that the armor and weapons may reflect damage depending on the amount of the same armor / weapon
I was reading a post in this same section on something that is similar thing that made me move to put this idea, as many will know what this system has several games MMORPG, MuOnline, Mapple, Lineage among others.
What would such a system within the game?
The armor / weapon would have an attribute, in this case would reflect the percentage (%) and cause a lot of damage to the enemy (occasionally) does not always would have to cause harm.
A brief example:
14:36 You see a Magic Plate Armor(arm: 17 + "%" reflect).
Well I hope you like the withdrawal of my idea, and those who do not like their views are welcome
see you later!
Acubens
I was reading a post in this same section on something that is similar thing that made me move to put this idea, as many will know what this system has several games MMORPG, MuOnline, Mapple, Lineage among others.
What would such a system within the game?
The armor / weapon would have an attribute, in this case would reflect the percentage (%) and cause a lot of damage to the enemy (occasionally) does not always would have to cause harm.
A brief example:
14:36 You see a Magic Plate Armor(arm: 17 + "%" reflect).
Well I hope you like the withdrawal of my idea, and those who do not like their views are welcome
see you later!
Acubens