Alyhide
Banned User
Yes genius, what about "exevo gran mas flam"?
The scripts doesn't contain anything about it.
Yes genius, what about "exevo gran mas flam"?
they're not too slow, it was just me doing something wrongCan you paste link?
they're not too slow, it was just me doing something wrong
http://otland.net/f81/firewalker-boots-61140/#post627990
eyy give me a break that was 2009
You also need to remove bold red lines from items.xml:Code:local condition = {} for i = 1, 4 do table.insert(condition, createConditionObject(CONDITION_FIRE)) addDamageCondition(condition[i], 1, 0, -(i == 1 and 20 or i==2 and 2 or i == 3 and 10 or i == 4 and 1)) addDamageCondition(condition[i], isInArray({1,3},i)==TRUE and 7 or 2, 9000, -(isInArray({1,3},i)==TRUE and 10 or 1)) end function onStepIn(cid, item, position, fromPosition) if isPlayer(cid) == FALSE or getPlayerFlagValue(cid, PlayerFlag_CannotBeAttacked) == FALSE then return doRemoveCondition(cid, CONDITION_FIRE), doAddCondition(cid, isInArray({1487,1492},item.itemid) == TRUE and condition[isPlayer(cid) == TRUE and getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid == 9932 and 2 or 1] or condition[isPlayer(cid) == TRUE and getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid == 9932 and 4 or 3]) else doSendMagicEffect(position, CONST_ME_POFF) end end
Code:<item id="1487" article="a" name="fire field"> <attribute key="type" value="magicfield"/> <attribute key="replaceable" value="0"/> [B][COLOR="Red"] <attribute key="field" value="fire"> <attribute key="damage" value="20"/> <attribute key="ticks" value="10000"/> <attribute key="count" value="7"/> <attribute key="damage" value="10"/> </attribute>[/COLOR][/B] </item> <item id="1488" article="a" name="fire field"> <attribute key="type" value="magicfield"/> <attribute key="replaceable" value="0"/> [B][COLOR="Red"] <attribute key="field" value="fire"> <attribute key="ticks" value="10000"/> <attribute key="count" value="7"/> <attribute key="damage" value="10"/> </attribute>[/COLOR][/B] </item> <item id="1492" article="a" name="fire field"> <attribute key="type" value="magicfield"/> <attribute key="decayTo" value="1493"/> <attribute key="duration" value="120"/> [B][COLOR="Red"] <attribute key="field" value="fire"> <attribute key="damage" value="20"/> <attribute key="ticks" value="10000"/> <attribute key="count" value="7"/> <attribute key="damage" value="10"/> </attribute>[/COLOR][/B] </item> <item id="1493" article="a" name="fire field"> <attribute key="type" value="magicfield"/> <attribute key="decayTo" value="1494"/> <attribute key="duration" value="120"/> [B][COLOR="Red"] <attribute key="field" value="fire"> <attribute key="ticks" value="10000"/> <attribute key="count" value="7"/> <attribute key="damage" value="10"/> </attribute>[/COLOR][/B] </item>
<movevent type="StepIn" itemid="1487" event="function" value="test.lua"/>
<movevent type="AddItem" itemid="1487" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1488" event="function" value="test.lua"/>
<movevent type="AddItem" itemid="1488" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1487" event="function" value="test.lua"/>
<movevent type="StepIn" itemid="1488" event="function" value="test.lua"/>
<movevent type="StepIn" itemid="1487" event="[COLOR="#FF0000"]script[/COLOR]" value="test.lua"/>
<movevent type="AddItem" itemid="1487" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1488" event="[COLOR="#FF0000"]script[/COLOR]" value="test.lua"/>
<movevent type="AddItem" itemid="1488" event="function" value="onAddField"/>
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Fire Devil" nameDescription="a fire devil" race="blood" experience="110" speed="190" manacost="530">
<health now="200" max="200"/>
<look type="40" corpse="5985"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-20" max="-50"/>
<attack name="fire" interval="4000" chance="12" range="7" radius="4" target="1" min="-60" max="-90">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="fire" interval="2000" chance="25" range="7" radius="2" target="1" min="-20" max="-50">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="13" defense="15"/>
<elements>
<element firePercent="100"/>
<element energyPercent="30"/>
<element earthPercent="25"/>
<element deathPercent="15"/>
<element physicalPercent="10"/>
<element icePercent="-20"/>
<element holyPercent="-10"/>
</elements>
<voices interval="5000" chance="10">
<voice sentence="Hot, eh?"/>
<voice sentence="Hell, oh hell!"/>
</voices>
<loot>
<item id="2148" countmax="20" chance="100000"/><!-- gold coin -->
<item id="2666" countmax="3" chance="33333"/><!-- meat -->
<item id="2185" chance="833"/><!-- necrotic rod -->
<item id="2050" chance="20000"/><!-- torch -->
<item id="2419" chance="10000"/><!-- scimitar -->
<item id="2387" chance="5000"/><!-- double axe -->
<item id="2568" chance="15000"/><!-- cleaver -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2187" chance="1000"/><!-- wand of inferno -->
<item id="2515" chance="2857"/><!-- guardian shield -->
<item id="2260" countmax="1" chance="6666"/><!-- blank rune -->
<item id="2691" countmax="2" chance="20000"/><!-- brown bread -->
<item id="2150" countmax="2" chance="1666"/><!-- small amethyst -->
<item id="2191" chance="833"/><!-- wand of dragonbreath -->
</inside>
</item>
</loot>
</monster>
I removed and Firewalker still block GFB.
This is my fire devil
XML:<?xml version="1.0" encoding="UTF-8"?> <monster name="Fire Devil" nameDescription="a fire devil" race="blood" experience="110" speed="190" manacost="530"> <health now="200" max="200"/> <look type="40" corpse="5985"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="0"/> <flag targetdistance="4"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="1200" min="-20" max="-50"/> <attack name="fire" interval="4000" chance="12" range="7" radius="4" target="1" min="-60" max="-90"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="fire" interval="2000" chance="25" range="7" radius="2" target="1" min="-20" max="-50"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="13" defense="15"/> <elements> <element firePercent="100"/> <element energyPercent="30"/> <element earthPercent="25"/> <element deathPercent="15"/> <element physicalPercent="10"/> <element icePercent="-20"/> <element holyPercent="-10"/> </elements> <voices interval="5000" chance="10"> <voice sentence="Hot, eh?"/> <voice sentence="Hell, oh hell!"/> </voices> <loot> <item id="2148" countmax="20" chance="100000"/><!-- gold coin --> <item id="2666" countmax="3" chance="33333"/><!-- meat --> <item id="2185" chance="833"/><!-- necrotic rod --> <item id="2050" chance="20000"/><!-- torch --> <item id="2419" chance="10000"/><!-- scimitar --> <item id="2387" chance="5000"/><!-- double axe --> <item id="2568" chance="15000"/><!-- cleaver --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2187" chance="1000"/><!-- wand of inferno --> <item id="2515" chance="2857"/><!-- guardian shield --> <item id="2260" countmax="1" chance="6666"/><!-- blank rune --> <item id="2691" countmax="2" chance="20000"/><!-- brown bread --> <item id="2150" countmax="2" chance="1666"/><!-- small amethyst --> <item id="2191" chance="833"/><!-- wand of dragonbreath --> </inside> </item> </loot> </monster>
I removed and Firewalker still block GFB.
This is my fire devil
XML:<?xml version="1.0" encoding="UTF-8"?> <monster name="Fire Devil" nameDescription="a fire devil" race="blood" experience="110" speed="190" manacost="530"> <health now="200" max="200"/> <look type="40" corpse="5985"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="0"/> <flag targetdistance="4"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="1200" min="-20" max="-50"/> <attack name="fire" interval="4000" chance="12" range="7" radius="4" target="1" min="-60" max="-90"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="fire" interval="2000" chance="25" range="7" radius="2" target="1" min="-20" max="-50"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="13" defense="15"/> <elements> <element firePercent="100"/> <element energyPercent="30"/> <element earthPercent="25"/> <element deathPercent="15"/> <element physicalPercent="10"/> <element icePercent="-20"/> <element holyPercent="-10"/> </elements> <voices interval="5000" chance="10"> <voice sentence="Hot, eh?"/> <voice sentence="Hell, oh hell!"/> </voices> <loot> <item id="2148" countmax="20" chance="100000"/><!-- gold coin --> <item id="2666" countmax="3" chance="33333"/><!-- meat --> <item id="2185" chance="833"/><!-- necrotic rod --> <item id="2050" chance="20000"/><!-- torch --> <item id="2419" chance="10000"/><!-- scimitar --> <item id="2387" chance="5000"/><!-- double axe --> <item id="2568" chance="15000"/><!-- cleaver --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="2187" chance="1000"/><!-- wand of inferno --> <item id="2515" chance="2857"/><!-- guardian shield --> <item id="2260" countmax="1" chance="6666"/><!-- blank rune --> <item id="2691" countmax="2" chance="20000"/><!-- brown bread --> <item id="2150" countmax="2" chance="1666"/><!-- small amethyst --> <item id="2191" chance="833"/><!-- wand of dragonbreath --> </inside> </item> </loot> </monster>