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Action [RELEASE] The Boomerang (like in the Zelda series)

Here is fixed version;

PHP:
function target (stuff) 
local cid = stuff.cid     
local thing = getThingfromPos(stuff.toPosition) 
 
    if (stuff.counter == 2) then 
        if getTileHouseInfo(stuff.toPosition) == TRUE then 
                doPlayerSendTextMessage(cid,22,"You can't teleport items from a house.") 
        elseif isCreature(thing.uid) == FALSE then 
                doTeleportThing(thing.uid, getCreaturePosition(stuff.cid)) 
        end 
        return TRUE 
    end     
        doSendDistanceShoot(stuff.toPosition, getCreaturePosition(stuff.cid), CONST_ANI_WHIRLWINDAXE) 
        doAreaCombatHealth(0, COMBAT_HOLYDAMAGE, stuff.toPosition, 0, -100, -200, CONST_ME_HOLYDAMAGE) 
        stuff.counter = stuff.counter + 1 
        addEvent(target, 200, stuff) 
end 
 
function onUse(cid, item, fromPosition, itemEx, toPosition) 
    if getTilePzInfo(getCreaturePosition(cid)) == TRUE or getTilePzInfo(toPosition) == TRUE then 
        doPlayerSendTextMessage(cid,22,"You cannot use this weapon in a protection zone.") 
    else 
        doSendDistanceShoot(getCreaturePosition(cid), toPosition, CONST_ANI_WHIRLWINDAXE) 
        local stuff = {cid = cid, toPosition = toPosition, counter = 1}         
        addEvent(target, 300, stuff) 
    end 
    return TRUE 
end
 
Brahs, when I use this script on the ground it 'moves' or 'teleports' the ground... Using TFS 1.3
 
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