Neon
Legendary OT User
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Remere's MapEditor 1.1.3 (8.4 - 7.6 support)
Remere's MapEditor
Download Here
New 1.1.3 (8.4) 'RME' has been released, for all you new/old mappers.
Credits, goes to Remere (the Maker of the Mapeditor).
ChangeLog:
* Issues
* General Usage
* Houses
* Materials & Extensions
* FAQ
* Compiling
RME NEWS
One Year Anniversery
About the Editor!
You can also Donate, to help making the best Open Tibia MapEditor by clicking on the PayPal donation link at the bottom of the page! Donation
Credits:
Remere
Kind Regards,
Neon
Remere's MapEditor
Download Here
New 1.1.3 (8.4) 'RME' has been released, for all you new/old mappers.
Credits, goes to Remere (the Maker of the Mapeditor).
ChangeLog:
* 8.4 support!
* Fixed 7.6 data files.
* Fixed bug with floor menu not updating.
* Fixed bug where editor would take "Cancel" as "No" in the "are you sure" dialog.
* Fixed a few minor bugs.
* Issues
* General Usage
* Houses
* Materials & Extensions
* FAQ
* Compiling
RME NEWS
Version 1.1.3 released
Remere - 2008-12-26 13:49:10
Version 1.1.3 of the editor has been released, new is 8.4 support and revised 7.6 support (previous versions accidently shipped with the wrong OTB file).
You can as always view the change log for a detailed list of changes.
If you wnt to show your support for the project, why not donate, even 1 euro will help out with hosting costs (and more, pay for my time. )
Merry Christmas!
One Year Anniversery
One year anniversery!
Remere - 2008-12-23 16:03:10
It's now been a year since the editor was originally released, and there has been quite some improvement since then.
8.4 support is on it's way, however, there was some hazzles with the new features, it will hopefully be ready this week.
About the Editor!
Remere's Map Editor is a map editor for the OpenTibia Project which was (obviously) created by Remere.
Development began during the summer of 2007 due to Remere's frustration of the only map editor available at the time SimOne's Map Editor, as it did not operate under 64-bit systems at the time and was only available for Windows.
In the early days of development the map editor used a software renderer through wxWidgets for cross-platform compatibility. However, it was soon realized that this solution was too slow as rendering speed was crippled during by loading.
Later on the editor switched to hardware rendering using OpenGL and more advanced controls were implemented, among them was a much more powerful selection tool than was offered by SimOne's editor and undo functionality, which was included from the very beginning.
After that saving of maps were added and the first stages of autobordering were added. As time progressed more and more parts of the mappers ardous work were automated leading to a more smooth experience.
You can also Donate, to help making the best Open Tibia MapEditor by clicking on the PayPal donation link at the bottom of the page! Donation
Credits:
Remere
Kind Regards,
Neon
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