• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

OpenTibia Remere's MapEditor

Sizaro

Advanced OT User
Joined
Aug 20, 2007
Messages
5,151
Solutions
5
Reaction score
210
Location
Sweden
GitHub
coldensjo
Remere has released the real mapeditor for 8.0

Other Download Links:
RapidShare.com
speedy*****malware.localhost
Uploading.com
MegaUpload.com

dlls.
dll.zip

Download link: http://sourceforge.net/project/platformdownload.php?group_id=212916

Credits goes to Jiddo, for being hi's faithful tester since the very, very first version. Heliton for making the wonderful icons, and, in no special order, Silent Reaper, GriZzm0, Asprate, LooSiK, nfries88 and more for helping remere find bugs. Oh, and to Remere! For coding it all!

ORIGINALLY POSTED BY REMERE

Change Log
1.0.1b
  • Stackables are now placed with default count 1, not 255
  • You can no longer give runes more than 250 charges
  • Less warnings when loading 8.1 files
  • Editor does not crash when extension directory is unavailable
  • Source updated to work with x64 (Thanks mips_act)

1.0.1a
  • Materials Extensions are now available!
  • New file structure
  • You can inverse mouse movement in the settings menu
  • You can now change brushsize using ALT+mousewheel or '[' and ']'
  • Alternate keyboard shortcuts for some stuff
  • A floor menu
  • Editor will now create screenshot directory if it doesn't exist
  • Improvments to load bar
  • You can now rotate items using the right-click menu.
  • Editor will now properly warn for non-8.0 .dat/.spr
  • Brushes that are not in the palette will no longer display as choices when right clicking
  • README & COPYING are now .txt files so they're easier to read
  • Jump to item will now scroll to the selected item (Credits to SimOne :)
  • Cleaned up materials loading code
  • Turning on/off autobordering is now only A, not CTRL+A
  • Better about dialog
  • The OK button in the "Jump to item" dialog now actually works
  • Screenshot directory is now created if it doesn't exist
  • The editor will no longer save incorrect -spawn & -house files for newly-created maps
  • Better display of warnings from the materials file
  • Jump to item now doesn't just end up in the creature palette
  • Brushes that are not displayed in the palette are no longer available as options when right-clicking
  • The editor will no longer ask about saving automaticly created maps
Enjoy..
 
Last edited by a moderator:
Wow - it's all what I can say :)

OMG - sources included!

Remere - You did it great! Now SimOne has no chance with RME! It's working fine! I've got no words.
 
Last edited:
Because maybe noob want these?

I can certainly see how it's easier to wait a minute and then type a code and then download than a direct link, it makes so much more sense now! Thank you!
 
OMFG I LOVED THAT LITTLE PRANK HE DID IN THE PROGRAN i was like =OOOOO lol thanks alot ;]
 
PROYECT SITE
http://sourceforge.net/project/showf...roup_id=212916

Credits goes to Jiddo, for being my faithful tester since the very, very first version. Heliton for making the wonderful icons, and, in no special order, Silent Reaper, GriZzm0, Asprate, LooSiK, nfries88 and more for helping me find bugs. Oh, and to Remere! For coding it all!

Dude you make confusion!
in the place Oh, and to fenomenoide! for coding it all it needs to be Remere, I just copied from Original RME Mapeditor Hosted Forum
 
I guess he mean that he don't have Tibia 8.0 client.
 
Back
Top