Sebastian12a
Member
- Joined
- Aug 18, 2016
- Messages
- 41
- Reaction score
- 5
Hi,
can somebody please tell me how make the don't have empty potion in backpack. This is my code ( potion.lua)
local berserk = Condition(CONDITION_ATTRIBUTES)
berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
berserk:setParameter(CONDITION_PARAM_SKILL_MELEE, 5)
berserk:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
berserk:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local mastermind = Condition(CONDITION_ATTRIBUTES)
mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)
mastermind:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local bullseye = Condition(CONDITION_ATTRIBUTES)
bullseye:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5)
bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
bullseye:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local antidote = Combat()
antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)
antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
local exhaust = Condition(CONDITION_EXHAUST_HEAL)
exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 1000))
-- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.
local potions = {
[6558] = {
transform = {
id = {7588, 7589}},
effect = CONST_ME_DRAWBLOOD
},
[7439] = {
vocations = {
VOCATION.CLIENT_ID.KNIGHT
},
condition = berserk,
effect = CONST_ME_MAGIC_RED,
description = "Only knights may drink this potion.",
text = "You feel stronger."
},
[7440] = {
vocations = {
VOCATION.CLIENT_ID.SORCERER,
VOCATION.CLIENT_ID.DRUID
},
condition = mastermind,
effect = CONST_ME_MAGIC_BLUE,
description = "Only sorcerers and druids may drink this potion.",
text = "You feel smarter."
},
[7443] = {
vocations = {
VOCATION.CLIENT_ID.PALADIN
},
condition = bullseye,
effect = CONST_ME_MAGIC_GREEN,
description = "Only paladins may drink this potion.",
text = "You feel more accurate."
},
[7588] = {
health = {
250,
350
},
vocations = {
VOCATION.CLIENT_ID.PALADIN,
VOCATION.CLIENT_ID.KNIGHT
},
level = 50,
flask = 7634,
description = "Only knights and paladins of level 50 or above may drink this fluid."
},
[7589] = {
mana = {
550,
1100
},
vocations = {
VOCATION.CLIENT_ID.SORCERER,
VOCATION.CLIENT_ID.DRUID,
VOCATION.CLIENT_ID.PALADIN,
VOCATION.CLIENT_ID.KNIGHT
},
level = 50,
flask = 7634,
description = "Only sorcerers, druids, knight and paladins of level 50 or above may drink this fluid."
},
[7590] = {
mana = {
150,
250
},
vocations = {
VOCATION.CLIENT_ID.SORCERER,
VOCATION.CLIENT_ID.DRUID
},
level = 80,
flask = 7635,
description = "Only druids and sorcerers of level 80 or above may drink this fluid."
},
[7591] = {
health = {
425,
575
},
vocations = {
VOCATION.CLIENT_ID.KNIGHT
},
level = 80,
flask = 7635,
description = "Only knights of level 80 or above may drink this fluid."
},
[7618] = {
health = {
125,
175
},
flask = 7636
},
[7620] = {
mana = {
75,
125
},
flask = 7636
},
[8472] = {
health = {
250,
350
},
mana = {
100,
200
},
vocations = {
VOCATION.CLIENT_ID.PALADIN
},
level = 80,
flask = 7635,
description = "Only paladins of level 80 or above may drink this fluid."
},
[8473] = {
health = {650, 850},
vocations = {
VOCATION.CLIENT_ID.KNIGHT
},
level = 130,
flask = 7635,
description = "Only knights of level 130 or above may drink this fluid."
},
[8474] = {
combat = antidote,
flask = 7636
},
[8704] = {
health = {
60,
90
},
flask = 7636
},
[26029] = {
mana = {
425,
575
},
vocations = {
VOCATION.CLIENT_ID.SORCERER,
VOCATION.CLIENT_ID.DRUID
},
level = 130,
flask = 7635,
description = "Only druids and sorcerers of level 130 or above may drink this fluid."
},
[26030] = {
health = {
420,
580
},
mana = {
250,
350
},
vocations = {
VOCATION.CLIENT_ID.PALADIN
},
level = 130,
flask = 7635,
description = "Only paladins of level 130 or above may drink this fluid."
},
[26031] = {
health = {
875,
1125
},
vocations = {
VOCATION.CLIENT_ID.KNIGHT
},
level = 200,
flask = 7635,
description = "Only knights of level 200 or above may drink this fluid."
}
}
local flaskPotion = Action()
function flaskPotion.onUse(player, item, fromPosition, target, toPosition, isHotkey)
if type(target) == "userdata" and not target:isPlayer() then
return false
end
-- Delay potion
if not playerDelayPotion[player:getId()] then
playerDelayPotion[player:getId()] = 0
end
if playerDelayPotion[player:getId()] > os.mtime() then
player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
return true
end
local potion = potions[item:getId()]
if potion.level and player:getLevel() < potion.level or potion.vocations and not table.contains(potion.vocations, player:getVocation():getClientId()) and not (player:getGroup():getId() >= 2) then
player:say(potion.description, TALKTYPE_MONSTER_SAY)
return true
end
if player:getCondition(CONDITION_EXHAUST_HEAL) then
player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
return true
end
if potion.health or potion.mana or potion.combat then
if potion.health then
doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE)
end
if potion.mana then
doTargetCombatMana(0, target, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE)
end
if potion.combat then
potion.combat:execute(target, Variant(target:getId()))
end
player:addAchievementProgress('Potion Addict', 100000)
target:say("Aaaah...", TALKTYPE_MONSTER_SAY)
player:addItem(potion.flask, 1)
player:addCondition(exhaust)
player:setStorageValue(38412, player:getStorageValue(38412)+1)
end
-- Delay potion
playerDelayPotion[player:getId()] = os.mtime() + 500
if potion.condition then
player:addCondition(potion.condition)
player:say(potion.text, TALKTYPE_MONSTER_SAY)
player:getPosition():sendMagicEffect(potion.effect)
end
if potion.transform then
item:transform(potion.transform.id[math.random(#potion.transform.id)])
item:getPosition():sendMagicEffect(potion.effect)
return true
end
if not configManager.getBoolean(configKeys.REMOVE_POTION_CHARGES) then
return true
end
player:updateSupplyTracker(item)
item:remove(1)
return true
end
for index, value in pairs(potions) do
flaskPotion:id(index)
end
flaskPotion:register()
can somebody please tell me how make the don't have empty potion in backpack. This is my code ( potion.lua)
local berserk = Condition(CONDITION_ATTRIBUTES)
berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
berserk:setParameter(CONDITION_PARAM_SKILL_MELEE, 5)
berserk:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
berserk:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local mastermind = Condition(CONDITION_ATTRIBUTES)
mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)
mastermind:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local bullseye = Condition(CONDITION_ATTRIBUTES)
bullseye:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5)
bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
bullseye:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local antidote = Combat()
antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)
antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
local exhaust = Condition(CONDITION_EXHAUST_HEAL)
exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 1000))
-- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.
local potions = {
[6558] = {
transform = {
id = {7588, 7589}},
effect = CONST_ME_DRAWBLOOD
},
[7439] = {
vocations = {
VOCATION.CLIENT_ID.KNIGHT
},
condition = berserk,
effect = CONST_ME_MAGIC_RED,
description = "Only knights may drink this potion.",
text = "You feel stronger."
},
[7440] = {
vocations = {
VOCATION.CLIENT_ID.SORCERER,
VOCATION.CLIENT_ID.DRUID
},
condition = mastermind,
effect = CONST_ME_MAGIC_BLUE,
description = "Only sorcerers and druids may drink this potion.",
text = "You feel smarter."
},
[7443] = {
vocations = {
VOCATION.CLIENT_ID.PALADIN
},
condition = bullseye,
effect = CONST_ME_MAGIC_GREEN,
description = "Only paladins may drink this potion.",
text = "You feel more accurate."
},
[7588] = {
health = {
250,
350
},
vocations = {
VOCATION.CLIENT_ID.PALADIN,
VOCATION.CLIENT_ID.KNIGHT
},
level = 50,
flask = 7634,
description = "Only knights and paladins of level 50 or above may drink this fluid."
},
[7589] = {
mana = {
550,
1100
},
vocations = {
VOCATION.CLIENT_ID.SORCERER,
VOCATION.CLIENT_ID.DRUID,
VOCATION.CLIENT_ID.PALADIN,
VOCATION.CLIENT_ID.KNIGHT
},
level = 50,
flask = 7634,
description = "Only sorcerers, druids, knight and paladins of level 50 or above may drink this fluid."
},
[7590] = {
mana = {
150,
250
},
vocations = {
VOCATION.CLIENT_ID.SORCERER,
VOCATION.CLIENT_ID.DRUID
},
level = 80,
flask = 7635,
description = "Only druids and sorcerers of level 80 or above may drink this fluid."
},
[7591] = {
health = {
425,
575
},
vocations = {
VOCATION.CLIENT_ID.KNIGHT
},
level = 80,
flask = 7635,
description = "Only knights of level 80 or above may drink this fluid."
},
[7618] = {
health = {
125,
175
},
flask = 7636
},
[7620] = {
mana = {
75,
125
},
flask = 7636
},
[8472] = {
health = {
250,
350
},
mana = {
100,
200
},
vocations = {
VOCATION.CLIENT_ID.PALADIN
},
level = 80,
flask = 7635,
description = "Only paladins of level 80 or above may drink this fluid."
},
[8473] = {
health = {650, 850},
vocations = {
VOCATION.CLIENT_ID.KNIGHT
},
level = 130,
flask = 7635,
description = "Only knights of level 130 or above may drink this fluid."
},
[8474] = {
combat = antidote,
flask = 7636
},
[8704] = {
health = {
60,
90
},
flask = 7636
},
[26029] = {
mana = {
425,
575
},
vocations = {
VOCATION.CLIENT_ID.SORCERER,
VOCATION.CLIENT_ID.DRUID
},
level = 130,
flask = 7635,
description = "Only druids and sorcerers of level 130 or above may drink this fluid."
},
[26030] = {
health = {
420,
580
},
mana = {
250,
350
},
vocations = {
VOCATION.CLIENT_ID.PALADIN
},
level = 130,
flask = 7635,
description = "Only paladins of level 130 or above may drink this fluid."
},
[26031] = {
health = {
875,
1125
},
vocations = {
VOCATION.CLIENT_ID.KNIGHT
},
level = 200,
flask = 7635,
description = "Only knights of level 200 or above may drink this fluid."
}
}
local flaskPotion = Action()
function flaskPotion.onUse(player, item, fromPosition, target, toPosition, isHotkey)
if type(target) == "userdata" and not target:isPlayer() then
return false
end
-- Delay potion
if not playerDelayPotion[player:getId()] then
playerDelayPotion[player:getId()] = 0
end
if playerDelayPotion[player:getId()] > os.mtime() then
player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
return true
end
local potion = potions[item:getId()]
if potion.level and player:getLevel() < potion.level or potion.vocations and not table.contains(potion.vocations, player:getVocation():getClientId()) and not (player:getGroup():getId() >= 2) then
player:say(potion.description, TALKTYPE_MONSTER_SAY)
return true
end
if player:getCondition(CONDITION_EXHAUST_HEAL) then
player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
return true
end
if potion.health or potion.mana or potion.combat then
if potion.health then
doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE)
end
if potion.mana then
doTargetCombatMana(0, target, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE)
end
if potion.combat then
potion.combat:execute(target, Variant(target:getId()))
end
player:addAchievementProgress('Potion Addict', 100000)
target:say("Aaaah...", TALKTYPE_MONSTER_SAY)
player:addItem(potion.flask, 1)
player:addCondition(exhaust)
player:setStorageValue(38412, player:getStorageValue(38412)+1)
end
-- Delay potion
playerDelayPotion[player:getId()] = os.mtime() + 500
if potion.condition then
player:addCondition(potion.condition)
player:say(potion.text, TALKTYPE_MONSTER_SAY)
player:getPosition():sendMagicEffect(potion.effect)
end
if potion.transform then
item:transform(potion.transform.id[math.random(#potion.transform.id)])
item:getPosition():sendMagicEffect(potion.effect)
return true
end
if not configManager.getBoolean(configKeys.REMOVE_POTION_CHARGES) then
return true
end
player:updateSupplyTracker(item)
item:remove(1)
return true
end
for index, value in pairs(potions) do
flaskPotion:id(index)
end
flaskPotion:register()