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[request] Blue Robe, Mystic Turban

akaah

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Hi. i need attribute key for blue robe and mystic turban. Attribute key increaseMagicPercent for TFS, in itens.xml don't have!

-> "increaseMagicPercent" is used in devland
i need for TFS


Blue Robe
Code:
	<item id="2656" article="a" name="blue robe">
		<attribute key="description" value="It is a magic robe."/>
		<attribute key="weight" value="2200"/>
		<attribute key="armor" value="11"/>
		<attribute key="slotType" value="body"/>

Mystic Turban
Code:
	<item id="2663" article="a" name="mystic turban">
		<attribute key="description" value="Something is strange about this turban."/>
		<attribute key="weight" value="850"/>
		<attribute key="armor" value="1"/>
		<attribute key="slotType" value="head"/>


ty!
 
Who cares if it exists or not? That's no the point, he wants to know how to make it so that it increases magic damage.
 
I think there's no way to do that without editing sources and adding increaseMagicPercent.

And who cares if it's like that in Real tibia, if he wants to do it that way, let him do it.
 
If no 1 is helping him then i will do it,

just put that thing into movements.xml

<<<Blue Robe>>>

Code:
<movevent event="Equip" itemid="2656" slot="body" function="onEquipItem" />
<movevent event="DeEquip" itemid="2656" slot="body" function="onDeEquipItem" />

<<<Mystic Turban>>>

Code:
<movevent event="Equip" itemid="2663" slot="head" function="onEquipItem" />
<movevent event="DeEquip" itemid="2663" slot="head" function="onDeEquipItem" />

Normally it must work I'm using same on my server ^_^

edit: forogt to give you the things for items.xml :p

Code:
<item id="2663" article="a" name="mystic turban">
		<attribute key="description" value="Something is strange about this turban."/>
		<attribute key="weight" value="850"/>
		<attribute key="armor" value="1"/>
		<attribute key="slotType" value="head"/>
		<attribute key="increaseMagicPercent" value="10"/>
        </item>

Code:
<item id="2656" article="a" name="blue robe">
		<attribute key="description" value="It is a magic robe."/>
		<attribute key="weight" value="2200"/>
		<attribute key="armor" value="11"/>
		<attribute key="slotType" value="body"/>
		<attribute key="increaseMagicPercent" value="10"/>
	</item>

you can change the magicpercent to whatever you like :)
 
Last edited:
yeah i think that must work to,

don't flame me but I'm using evolutions that's why it was like that :p

i dunno much about tfs but this sounds right what you said ^^
 
Impossible to make to be some item was making + attack from magic. I tried with blue robe:
magicPointsPercent setted to 10, to -10 and always instead of + attack i'm getting - attack and - m lev. This shouldnt be like this.

#Edit

A, ok, i writed: 110 and it works, but why magic level goes up? Shouldnt it be hidden, and visible only for serveR?
 
Last edited:
I can just tell it from evo and there it's like 10 = 10% more dmg it doesn't change anything at ml only incrase the atk :p
but since it worked with 110 that's pretty good ^^

yours Evil Hero,
 
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