SeeingBlue
Active Member
- Joined
- Apr 23, 2009
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I'm am having trouble getting the exact sprite sheets that I need and I was hoping someone here might know an easy way.
If you have a look at one of my previous threads, you'll see that I'm trying to teach a neural network to produce Tibia creatures.
One of the first things I need to do is gather all the tibia creatures in their animated sprite sheets and if we can even include their decaying corpse, even better.
This can be done(without the corpse) fairly easily with object editor but the problem is the creatures will come out in different size sprite sheets and this will not work.
I need all the sprite sheets to be the same size, everything should be uniform. 64x64 per sprite. When combining all the sprites into an animation sheet most creatures sprite sheets would come out to 192x256
Anyone able to produce this?
If you have a look at one of my previous threads, you'll see that I'm trying to teach a neural network to produce Tibia creatures.
Machine Learning -> Generating Pixel Art
I came across an article recently that discussed using neural networks to produce pixel art. https://medium.com/@ageitgey/abusing-generative-adversarial-networks-to-make-8-bit-pixel-art-e45d9b96cee7 So I thought why not see if I can reproduce this. Feed a neural network all the swords in Tibia...
otland.net
One of the first things I need to do is gather all the tibia creatures in their animated sprite sheets and if we can even include their decaying corpse, even better.
This can be done(without the corpse) fairly easily with object editor but the problem is the creatures will come out in different size sprite sheets and this will not work.
I need all the sprite sheets to be the same size, everything should be uniform. 64x64 per sprite. When combining all the sprites into an animation sheet most creatures sprite sheets would come out to 192x256
Anyone able to produce this?