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-Request- How to create monster phases?

Zeelex

Thanatos Developer
Joined
Jul 21, 2010
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Let me explain, what I want to do , is that when a monster (let's say a boss monster) reaches certain % of HP , changes to another monster with the exact same name, but different abilities.

For example.
Certain boss has 80k hp
when he reaches 40k hp, that boss De-spawns , and a new boss with the same name and look id, but different abilities and current health spawns in the exact same position
- if it can't be made that he spawns on the exact same postion- how can I make him spawn in a selected place? near where the boss is originally at
I wonder how can this be done
Ideas ? Anyone?


Of course, REP++ included
 
I'd take a guess you could
<defense name=="health watching spell script">

Have 'healthwatch' transform the creature at the desired amount of life by taking coordinates, deleting the current creature then spawning the weakened creature.
 
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