function onAdvance(cid, skill, oldlevel, newlevel)
local skill == SKILL__LEVEL
if newlevel == 100 then
broadcastMessage(getCreatureName(cid).." has advanced to level 100!", MESSAGE_STATUS_WARNING)
end
return TRUE
end
registerCreatureEvent(cid, "newLevel")
<event type="advance" name="newLevel" script="scriptname.lua"/>
[07/12/2008 11:51:28] Error: [CreatureEvent::configureEvent] No valid type for creature event.advance
[07/12/2008 11:51:28] Warning: [BaseEvents::loadFromXml] Can not configure event