Could anyone make these options to items:
- Increased EXP/AttackSpeed rate
- Increased Max HP, MP
- Increased HP, MP Regeneration
- Increased Cap
- Increase the loot chance. -- So its easyer to loot stuff from monsters.
- Reduce the damage take by <value>
- On attack/attacked there is % chance to automatcly cast a spell
- Adding durability to items. So you need to repair the item when it have 0 in durability. Each time you fight and you wear the item the durability will go down. And to make it work again you need to rapair it.
Also Lua functions to get the values and set the values of the item.
- GetItemExpRate(uid)
- SetItemExpRate(uid,value)
- GetItemAttackSpeedRate(uid)
- SetItemAttackSpeedRate(uid,value)
- GetItemMAXHP(uid)
- SetItemMAXHP(uid,value)
- GetItemMAXMP(uid)
- SetItemMAXMP(uid,value)
- GetItemMAXHPReg(uid)
- SetItemMAXHPReg(uid,value)
- GetItemMAXMPReg(uid)
- SetItemMAXMPReg(uid,value)
- GetItemCap(uid)
- SetItemCap(uid,value)
- GetItemReduceDmg(uid)
- SetItemReduceDmg(uid,value)
- GetItemAttackSpell(uid) --Returns the chance
- SetItemAttackSpell(uid,chance,spell)
- GetItemAttackedSpell(uid) --Returns the chance
- SetItemAttackedSpell(uid,chance,spell)
- GetItemDurability(uid)
- SetItemDurability(uid,value)
- GetItemDurabilityMAX(uid)
- SetItemDurabilityMAX(uid,value)
- GetItemLootChance(uid)
- SetItemLootChance(uid,value)
- SetItemDurability(uid,value)
Its possible right?
Thanks all!
- Increased EXP/AttackSpeed rate
- Increased Max HP, MP
- Increased HP, MP Regeneration
- Increased Cap
- Increase the loot chance. -- So its easyer to loot stuff from monsters.
- Reduce the damage take by <value>
- On attack/attacked there is % chance to automatcly cast a spell
- Adding durability to items. So you need to repair the item when it have 0 in durability. Each time you fight and you wear the item the durability will go down. And to make it work again you need to rapair it.
Also Lua functions to get the values and set the values of the item.
- GetItemExpRate(uid)
- SetItemExpRate(uid,value)
- GetItemAttackSpeedRate(uid)
- SetItemAttackSpeedRate(uid,value)
- GetItemMAXHP(uid)
- SetItemMAXHP(uid,value)
- GetItemMAXMP(uid)
- SetItemMAXMP(uid,value)
- GetItemMAXHPReg(uid)
- SetItemMAXHPReg(uid,value)
- GetItemMAXMPReg(uid)
- SetItemMAXMPReg(uid,value)
- GetItemCap(uid)
- SetItemCap(uid,value)
- GetItemReduceDmg(uid)
- SetItemReduceDmg(uid,value)
- GetItemAttackSpell(uid) --Returns the chance
- SetItemAttackSpell(uid,chance,spell)
- GetItemAttackedSpell(uid) --Returns the chance
- SetItemAttackedSpell(uid,chance,spell)
- GetItemDurability(uid)
- SetItemDurability(uid,value)
- GetItemDurabilityMAX(uid)
- SetItemDurabilityMAX(uid,value)
- GetItemLootChance(uid)
- SetItemLootChance(uid,value)
- SetItemDurability(uid,value)
Its possible right?
Thanks all!