Saints Anathema
Old School Doleran
Using Tfs 2, and i run a edited roxxors map. Decided to add some new items in monsters, was wondering if anyone knew why this wasn't working. So in this script you need a Ceremonial ankh, and when you right click on the ankh in your backpack with the required items for example 100 small topaz's it will give you the reward item. Before i changed any item id's this script worked perfectly for about 5 items
A very helpful member of otlands, Kokokoko had a look at my problem and came up with this script all credits go to him and my deepest thanks for the help thus far.
pro_upgrade.lua
and then add
kokokoko suggested instead of an ankh to use neutral matter id 8310, since it needed a Use With. Kokokoko has tested this on his server which was tfs 0.3.1
And Ive loaded it on my server, no errors in loading the script. i try neutral matter with 6553 (gore howl) and it doesn't change into the item i wanted, doesn't give me a error using the neutral matter, and no error in the server. I then went through the lua_functions since kokokoko suggested to search the lua functions to make sure they existed on tfs 2. So anyone that could possibly work with me to making this working for tfs 2, any ideas at all
Thanks in advance,
and ofcourse Rep+
Code:
function onUse(cid, item, frompos, item2, topos)
if item.itemid == 2354 then
if doPlayerRemoveItem(cid,6553,1) == 1 then
doPlayerAddItem(cid,2447,1)
doPlayerRemoveItem(cid,2354,1)
doPlayerSendTextMessage(cid,21,"Your weapon has been upgraded!")
elseif item.itemid == 2354 then
if doPlayerRemoveItem(cid,7407,1) == 1 then
doPlayerAddItem(cid,8932,1)
doPlayerRemoveItem(cid,2354,1)
doPlayerSendTextMessage(cid,21,"Your weapon has been upgraded!")
elseif item.itemid == 2354 then
if doPlayerRemoveItem(cid,8929,1) == 1 then
doPlayerAddItem(cid,7429,1)
doPlayerRemoveItem(cid,2354,1)
doPlayerSendTextMessage(cid,21,"Your weapon has been upgraded!")
elseif item.itemid == 2354 then
if doPlayerRemoveItem(cid,9970,100) == 1 then
doPlayerAddItem(cid,8909,1)
doPlayerRemoveItem(cid,2354,1)
doPlayerSendTextMessage(cid,21,"Your weapon has been upgraded!")
elseif item.itemid == 2354 then
if doPlayerRemoveItem(cid,5669,1) == 1 then
doPlayerAddItem(cid,8910,1)
doPlayerRemoveItem(cid,2354,1)
doPlayerSendTextMessage(cid,21,"Your weapon has been upgraded!")
elseif item.itemid == 2354 then
if doPlayerRemoveItem(cid,2157,100) == 1 then
doPlayerAddItem(cid,8853,1)
doPlayerRemoveItem(cid,2354,1)
doPlayerSendTextMessage(cid,21,"Your weapon has been upgraded!")
elseif item.itemid == 2354 then
if doPlayerRemoveItem(cid,9969,1) == 1 then
doPlayerAddItem(cid,8890,1)
doPlayerRemoveItem(cid,2354,1)
doPlayerSendTextMessage(cid,21,"Your weapon has been upgraded!")
else
doPlayerSendCancel(cid, "You do not have any pro items to uprgade!")
end
end
end
end
end
end
return 1
end
A very helpful member of otlands, Kokokoko had a look at my problem and came up with this script all credits go to him and my deepest thanks for the help thus far.
pro_upgrade.lua
Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
isStacked = 0
if itemEx.itemid == 6553 then
reward = 2447
count = 1
elseif itemEx.itemid == 7407 then
reward = 8932
count = 1
elseif itemEx.itemid == 8929 then
reward = 7429
count = 1
elseif itemEx.itemid == 9970 then
reward = 8909
count = 100
isStacked = 1
elseif itemEx.itemid == 5669 then
reward = 8910
count = 1
elseif itemEx.itemid == 2157 then
reward = 8853
count = 100
isStacked = 1
elseif itemEx.itemid == 9969 then
reward = 8890
count = 1
end
if reward > 1000 and not(isPlayer(itemEx.uid)) then
if isStacked == 1 then
if itemEx.type >= count then
isStacked = 2
else
doPlayerSendCancel(cid, "You do not have enough material. You need " .. count .. " " .. getItemNameById(itemEx.itemid) .. " to upgrade.")
end
else
isStacked = 2
end
if isStacked == 2 then
doRemoveItem(item.uid, 1)
doChangeTypeItem(itemEx.uid, 1)
doTransformItem(itemEx.uid, reward)
doSendMagicEffect(toPosition, 40)
doSendAnimatedText(getPlayerPosition(cid), "SUCCESS!", 156)
reward = 0
isStacked = 0
end
end
return TRUE
end
and then add
Code:
<action itemid="8310" script="pro_upgrade.lua"/>
kokokoko suggested instead of an ankh to use neutral matter id 8310, since it needed a Use With. Kokokoko has tested this on his server which was tfs 0.3.1
And Ive loaded it on my server, no errors in loading the script. i try neutral matter with 6553 (gore howl) and it doesn't change into the item i wanted, doesn't give me a error using the neutral matter, and no error in the server. I then went through the lua_functions since kokokoko suggested to search the lua functions to make sure they existed on tfs 2. So anyone that could possibly work with me to making this working for tfs 2, any ideas at all
Thanks in advance,
and ofcourse Rep+