it's for 0,3, and it must work, if I am right with doCreatureSetDropLoot...never used it before ;> btw, it will work even amulet is in backpackfunction onPrepareDeath(cid, lastHitKiller, mostDamageKiller)
if getPlayerItemCount(cid, item_id_of_amulet)=> 1 then
doCreatureSetDropLoot(cid, 0)
return FALSE
end
it's for 0,3, and it must work, if I am right with doCreatureSetDropLoot...never used it before ;> btw, it will work even amulet is in backpack![]()