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request spell "arrow storm" also none as exevo con hur

exevo con hur = Conjure Sniper Arrow

did you mean this:
Code:
-- Mass bolt attack by Lukky513 --
-- Edited by Mindrage--
local acombat = createCombatObject()
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 255)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 2)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.5, -150, -1.1, -150)
 
local arr = {
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
 
local area = createCombatArea(arr)
setCombatArea(acombat, area)
 
function onTargetTile(cid, pos)
	doCombat(cid,combat,positionToVariant(pos))
end
 
setCombatCallback(acombat, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
 
function onCastSpell(cid, var)
	return doCombat(cid, acombat, var)
end
Code:
	<instant name="Arrow Furry" words="exevo mort mort" lvl="85" mana="2200" prem="0" exhaustion="2000" direction="1" needlearn="0" event="script" value="attack/arrows.lua">
 
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