local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 22)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setHealingFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 10, 12)
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 32)
setCombatParam(combat1, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat1, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setHealingFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 10, 12)
local area = createCombatArea({
{1, 1, 1},
{1, 3, 1},
{1, 1, 1}
})
setCombatArea(combat, area)
setCombatArea(combat1, area)
function onCastSpell(cid, var)
rand = math.random(1,10)
if rand < 5 then
return doCombat(cid, combat, var)
elseif rand > 5 then
return doCombat(cid, combat1, var)
end
end