Hi! could someone help me with this system, i wanted someone to only be able to use it when they had this storage (998877) and that also when the player resets through this command he gains 100 life and 100 mana.
Lua:
function onSay(cid, words, param)
if words =="!resetar" then
--[ Condições de Reset ] --
local coNdConf = {
needPz = true, -- Precisa estar em Pz pra resetar? [true, false]
needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false]
withe = false, -- Players com Pk Withe podem resetar? [true, false]
red = false, -- Players com Pk Red pode resetar? [true, false]
battle = false, -- Players precisão estar sem battle pra resetar? [true, false]
teleport = true, -- Teleportar Player para o templo após resetar? [true, false]
look = false, -- Aparecer Resets no Look do Player? [true, false]
pid = getPlayerGUID(cid), -- Não Mexer.
--[ Configurações do Reset ] --
resetConf = {
Level = 350, -- Level Necessário para Resetar. [Valor]
backLvl = 10, -- Level que voltará após o Reset. [Valor]
time = 5, -- Tempo para o Player deslogar ao resetar, em segundos. [Valor]
},
}
--[[>> STAGES <<]]--
x=true;X=true -- Não Mexer.
local stage = {Abilitar = {x}, Desabilitar = {}, --<< Abilitar Stages?? >>-- [{x};{}]
-- [RESETS] | [PREMMY] | [FREE]
stage1= {resets= 4, premmy= 1330, free= 1350},
stage2= {resets= 9, premmy= 1340, free= 1355}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}])
stage3= {resets= 14, premmy= 1355, free= 1360}, -- resets = Número de resets para o Stage;
stage4= {resets= 19, premmy= 1360, free= 1365}, -- premmy = Level necessário para Premium Accounts;
stage5= {resets= 24, premmy= 1370, free= 1380}, -- free = Level necessário para Free Accounts;
stage6= {resets= 29, premmy= 1380, free= 1390}, -- Coloque em Ordem...
stage7= {resets= 35, premmy= 1400, free= 1410}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES]
stage8= {resets= 40, premmy= 1410, free= 1440}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x}
stage9= {resets= 45, premmy= 1450, free= 1450},
stage10={resets= 50, premmy= 1465, free= 1465},
}
--[[>> FIM STAGES <<]]--
--=[Pega Valor de Resets]=--
function getPlayerReset(cid)
local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";")
rss = qr:getDataInt("reset", coNdConf.pid)
if rss < 0 then
rss = 0
end
return rss
end
local success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage
local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid)
local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";"
local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";"
local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";"
local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";"
--=[Reseta]=--
function addValue(value)
if coNdConf.look == false then
doRemoveCreature(cid)
db.query(lvl_query);db.query(reset_query);db.query(nolook_query)
else
doRemoveCreature(cid)
db.query(lvl_query);db.query(reset_query);db.query(look_query)
return LUA_NO_ERROR
end
end
function nowReseting()
if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")
return true
end
if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
doPlayerPopupFYI(cid, success)
addEvent(addValue, coNdConf.resetConf.time*1000, value)
else
doPlayerPopupFYI(cid, success)
addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))
addEvent(addValue, coNdConf.resetConf.time*1000, value)
return true
end
end
--[sTAGES Nao mexer em nada.]--
function checkLevelStageReset(cid)
local stages = {
{resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free},
{resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free},
{resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free},
{resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free},
{resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free},
{resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free},
{resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free},
{resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free},
{resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free},
{resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free},
}
local resets = getPlayerReset(cid)
for i, tab in ipairs(stages) do
if resets <= tab.resets then
coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free
break
end
end
if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")
return TRUE
end
if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
doPlayerPopupFYI(cid, success)
addEvent(addValue, coNdConf.resetConf.time*1000, value)
else
doPlayerPopupFYI(cid, success)
addEvent(addValue, coNdConf.resetConf.time*1000, value)
addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))
return true
end
end
function newReset(cid)
if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then
err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end
if(coNdConf.needPa == true) and not isPremium(cid) then
err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end
if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then
err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end
if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then
err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end
if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then
err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end
local xy = {true,false}
table.insert(stage.Abilitar, false)
table.insert(stage.Desabilitar, false)
if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then
checkLevelStageReset(cid)
elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then
nowReseting()
else
doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!")
end
return true
end
function tableResetInstall()
print(not rss_db and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ")
addEvent(newReset, 1000, cid)
return false
end
if tableResetInstall() then
end
end
--=[install System]=--
function installReset()
if db.query("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then
print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!")
return TRUE
end
print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.')
return FALSE
end
local tt = {
"Preparando Instalação...",
"Instalando: TableReset Db...",
"Instalando: getPlayerReset()...",
"Instalando: addValue()...",
"Instalando: checkLevelStageReset()...",
"Instalando: newReset() and nowReseting()...",
"Finalizando Instalação...",
"...",
success = {
"Iniciando...",
"function: TableReset Db... [success]",
"function: getPlayerReset()... [success]",
"function: addValue(value)... [success]",
"function: checkLevelStageReset()... [success]",
"function: newReset() and nowReseting()... [success]",
"Fim da Instalação. ",
"by: ~~ MarcelloMkez ~~ \nContato: [email protected]",
inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase"
},
},
}
if words == "/installreset" and getPlayerAccess(cid) >= 3 then
function install()
if installReset() then
print(""..tt.success[7].."")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!")
else
print("["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")
end
return 1
end
function concl(cid)
local typetx = MESSAGE_STATUS_CONSOLE_BLUE
print(""..tt.success[7].."")
print(""..tt[8].."")
doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."")
doPlayerSendTextMessage(cid, typetx,""..tt[8].."")
addEvent(install, 1000,cid)
end
function finall(cid)
local typetx = MESSAGE_STATUS_CONSOLE_BLUE
print(""..tt.success[6].."")
print(""..tt[7].."")
doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."")
doPlayerSendTextMessage(cid, typetx,""..tt[7].."")
addEvent(concl, 3000,cid)
end
function installDd(cid)
local typetx = MESSAGE_STATUS_CONSOLE_BLUE
print(""..tt.success[5].."")
print(""..tt[6].."")
doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."")
doPlayerSendTextMessage(cid, typetx,""..tt[6].."")
addEvent(finall, 1000,cid)
end
function installCc(cid)
local typetx = MESSAGE_STATUS_CONSOLE_BLUE
print(""..tt.success[4].."")
print(""..tt[5].."")
doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."")
doPlayerSendTextMessage(cid, typetx,""..tt[5].."")
addEvent(installDd, 1000,cid)
end
function installBb(cid)
local typetx = MESSAGE_STATUS_CONSOLE_BLUE
print(""..tt.success[3].."")
print(""..tt[4].."")
doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."")
doPlayerSendTextMessage(cid, typetx,""..tt[4].."")
addEvent(installCc, 1000,cid)
end
function installAa(cid)
local typetx = MESSAGE_STATUS_CONSOLE_BLUE
print(""..tt.success[2].."")
print(""..tt[3].."")
doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."")
doPlayerSendTextMessage(cid, typetx,""..tt[3].."")
addEvent(installBb, 1000,cid)
end
function toInstall()
local typetx = MESSAGE_STATUS_CONSOLE_BLUE
print(""..tt.success[1].."")
print(""..tt[2].."")
doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."")
doPlayerSendTextMessage(cid, typetx,""..tt[2].."")
addEvent(installAa, 1000,cid)
end
function preparation()
local typetx = MESSAGE_STATUS_CONSOLE_BLUE
print(""..tt[1].."")
doPlayerSendTextMessage(cid, typetx,""..tt[1].."")
addEvent(toInstall, 3000,cid)
end
if preparation() then
end
end
return 1
end