• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Lua Revscript command !frags

adrenyslopez

Member
Joined
Dec 22, 2015
Messages
201
Reaction score
15
Hi, someone will have the !frags command for tfs 1.3 otbr

That it is working, pass one to revscriptsys but it does not count the frags it always says

Lua:
You do not have any unjustified kill.

This is the one I have and it doesn't work for me

Code:
local frags = TalkAction("!frags")

function frags.onSay(player, words, param)
    local fragTime = configManager.getNumber(configKeys.FRAG_TIME)
   if fragTime <= 0 then
     player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You do not have any unjustified kill.")
     return false
   end

   local skullTime = player:getSkullTime()
   if skullTime <= 0 then
     player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You do not have any unjustified kill.")
     return false
   end

   local kills = math.ceil(skullTime / fragTime)
   local remainingSeconds = math.floor((skullTime % fragTime) / 1000)

   local hours = math.floor(remainingSeconds / 3600)
   local minutes = math.floor((remainingSeconds % 3600) / 60)
   local seconds = remainingSeconds % 60

   local message = "You have " .. kills .. " unjustified kill" .. (kills > 1 and "s" or "") .. ". The amount of unjustified kills will decrease after: "
   if hours ~= 0 then
     if hours == 1 then
       message = message .. hours .. " hour, "
     else
       message = message .. hours .. " hours, "
     end
   end

   if hours ~= 0 or minutes ~= 0 then
     if minutes == 1 then
       message = message .. minutes .. " minute and "
     else
       message = message .. minutes .. " minutes and "
     end
   end

   if seconds == 1 then
     message = message .. seconds .. " second."
   else
     message = message .. seconds .. " seconds."
   end

   player:sendTextMessage(MESSAGE_EVENT_ADVANCE, message)
   return false
end

frags:separator(" ")
frags:register()
 
try this


Lua:
local frags = TalkAction('!frags')

function frags.onSay(player, words, param)
    local fragTime = configManager.getNumber(configKeys.FRAG_TIME)
    if fragTime <= 0 then
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You do not have any unjustified kills. Red skull at " ..
            configManager.getNumber(configKeys.KILLS_TO_RED) .. " frags. Black skull at " .. configManager.getNumber(configKeys.KILLS_TO_BLACK) .. " frags.")
        return false
    end

    local skullTime = player:getSkullTime()
    if skullTime <= 0 then
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE,  "You do not have any unjustified kills. Red skull at " ..
            configManager.getNumber(configKeys.KILLS_TO_RED) .. " frags. Black skull at " .. configManager.getNumber(configKeys.KILLS_TO_BLACK) .. " frags.")
        return false
    end

    local kills = math.ceil(skullTime / fragTime)
    local remainingSeconds = math.floor(skullTime % fragTime)

    local hours = math.floor(remainingSeconds / 3600)
    local minutes = math.floor((remainingSeconds % 3600) / 60)
    local seconds = remainingSeconds % 60

    local message = "You have " .. kills .. " unjustified kill" .. (kills > 1 and "s" or "") .. ". Red skull at " ..
        configManager.getNumber(configKeys.KILLS_TO_RED) .. " frags. Black skull at " .. configManager.getNumber(configKeys.KILLS_TO_BLACK) ..
        " frags. The amount of unjustified kills will decrease after: "
    if hours ~= 0 then
        if hours == 1 then
            message = message .. hours .. " hour, "
        else
            message = message .. hours .. " hours, "
        end
    end

    if hours ~= 0 or minutes ~= 0 then
        if minutes == 1 then
            message = message .. minutes .. " minute and "
        else
            message = message .. minutes .. " minutes and "
        end
    end

    if seconds == 1 then
        message = message .. seconds .. " second."
    else
        message = message .. seconds .. " seconds."
    end

    player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, message)
    return false
end

frags:register()
 
try this


Lua:
local frags = TalkAction('!frags')

function frags.onSay(player, words, param)
    local fragTime = configManager.getNumber(configKeys.FRAG_TIME)
    if fragTime <= 0 then
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You do not have any unjustified kills. Red skull at " ..
            configManager.getNumber(configKeys.KILLS_TO_RED) .. " frags. Black skull at " .. configManager.getNumber(configKeys.KILLS_TO_BLACK) .. " frags.")
        return false
    end

    local skullTime = player:getSkullTime()
    if skullTime <= 0 then
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE,  "You do not have any unjustified kills. Red skull at " ..
            configManager.getNumber(configKeys.KILLS_TO_RED) .. " frags. Black skull at " .. configManager.getNumber(configKeys.KILLS_TO_BLACK) .. " frags.")
        return false
    end

    local kills = math.ceil(skullTime / fragTime)
    local remainingSeconds = math.floor(skullTime % fragTime)

    local hours = math.floor(remainingSeconds / 3600)
    local minutes = math.floor((remainingSeconds % 3600) / 60)
    local seconds = remainingSeconds % 60

    local message = "You have " .. kills .. " unjustified kill" .. (kills > 1 and "s" or "") .. ". Red skull at " ..
        configManager.getNumber(configKeys.KILLS_TO_RED) .. " frags. Black skull at " .. configManager.getNumber(configKeys.KILLS_TO_BLACK) ..
        " frags. The amount of unjustified kills will decrease after: "
    if hours ~= 0 then
        if hours == 1 then
            message = message .. hours .. " hour, "
        else
            message = message .. hours .. " hours, "
        end
    end

    if hours ~= 0 or minutes ~= 0 then
        if minutes == 1 then
            message = message .. minutes .. " minute and "
        else
            message = message .. minutes .. " minutes and "
        end
    end

    if seconds == 1 then
        message = message .. seconds .. " second."
    else
        message = message .. seconds .. " seconds."
    end

    player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, message)
    return false
end

frags:register()
Captura.PNG
Captura2.PNG

no work bro
 
Back
Top