A
Aurelion
Guest
Hello guys, as long there aren't a "Coding Showoff" on this forum i decided to post what i have here at discussion, this thread would be about the developing of a lot of features created by myself and some partners which im working with, some of them depreacated then TFS did the jump from 0.4 to 1.0, im posting this just to showoff what im doing and learn from the suggestions.
What i've done until now?
- Multi-world system on TFS 1.3 (done from zero).
What i've done until now?
- Multi-world system on TFS 1.3 (done from zero).
- Multiple worlds listing by a new file at XML called worlds.xml, like the old TFS 0.4, every world load at the startup and they store on the memory the worldId to use it later (like 0.4 series)
Loading multiworld config...
> World First (ID 0) - Loaded successfully.
> World Second (ID 1) - Loaded successfully.
- House lists, items and tile_store by world (Currenty refactoring this).
- Players sorted by world.
- Server record by world.
- Code optimization for the server saves (In case that they aren't at the same host).