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Rme 8.5 items!!!

Zerak

http://otstatus.com/
Joined
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Messages
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Hello here ill tell how to add 8.5 items like that..

today i done one and its this one;;
2479-ddrrrr.png


so u need to add in tilesets.xml under <terrain>
Code:
			<brush name="give tayron rep!"/>
and in grounds.xml

Code:
	<brush name="give tayron rep!" type="ground" server_lookid="10495" z-order="100">
		<item id="10495" chance="10"/>
		<item id="10494" chance="10"/>
		<item id="10493" chance="10"/>
		<item id="10498" chance="10"/>
		<item id="10492" chance="10"/>
		<item id="10497" chance="10"/>
		<item id="10496" chance="10"/>
	</brush>


reP???

more comming soon.. i gtg sleep atm more comming tomorow
cya..:wub:
 
np im not making more..
wlj or rachaw will add.. i learnd him so he will reslase atm he done the ground i done but with border and the wall ;D
and he will make all so gl

WLJ/rachaw REMEMBER TO SAY U LEARND FROM TAYRON ;D
 
? wlj and i ain't same lol..

wlj is owner, scripter on kernkraft and roxxor1337
i play on kernkraft...

/rach
 
It's just 1 ground..

yea same sh*t he wanna reps for it ;)

You sure are WLJ... lol

Same Avatar on MSN.

Well yes he had it and i asked where he got it in xenios albums here ?

i was trying to make all ^^
but wlj take over =)
on msn he made more 8.5 items =)

he says to me that you did destory ot and he dident wanna help you or somethings dont really remember


/rach rach hach


i know i told him that and he said that xenios reslased it ^^
 
Originally Posted by tayron
i was trying to make all ^^
but wlj take over =)
on msn he made more 8.5 items =)

he says to me that you did destory ot and he dident wanna help you or somethings dont really remember


/rach rach hach


i know i told him that and he said that xenios reslased it ^^


wtF??? i didnt say that-...


and.. how u know all he say??? ;P u read hes diary?
 
i have quited tibia. tottaly =/ but now im here to talk with my friends..
 
more comming :D Project Continues! but i really need reps!


okay, open ur remeres map editor folder.. open /data/8.54

2wdqb13.png

tilesets.xml ...
Code:
	<brush name="Sand ( dirty )"/>
borders.xml ...
Code:
		<border id="144"> -- Sand ( dirty ) --
		<borderitem edge="n"   item="10456"/>
		<borderitem edge="e"   item="10459"/>
		<borderitem edge="s"   item="10457"/>
		<borderitem edge="w"   item="10458"/>
		<borderitem edge="cnw" item="10462"/>
		<borderitem edge="cne" item="10463"/>
		<borderitem edge="csw" item="10461"/>
		<borderitem edge="cse" item="10460"/>
		<borderitem edge="dnw" item="10465"/>
		<borderitem edge="dne" item="10464"/>
		<borderitem edge="dsw" item="10467"/>
		<borderitem edge="dse" item="10466"/>
	</border>
Grounds.xml ...
Code:
	<brush name="Sand ( dirty )" type="ground" server_lookid="10444" z-order="3500">
		<item id="10441" chance="10"/>
		<item id="10442" chance="10"/>
		<item id="10443" chance="10"/>
		<item id="10444" chance="10"/>
		<item id="10445" chance="10"/>
		<item id="10446" chance="10"/>
		<item id="10447" chance="10"/>
		<item id="10448" chance="10"/>	
	
		<border align="outer" to="none" id="144"/>
		<border align="outer" id="144"/>
	</brush>

2zrhw7k.png

tilesets.xml ...
Code:
borders.xml ...        <brush name="market ground"/>
Code:
		<border id="145"> -- market Ground --
		<borderitem edge="n"   item="10418"/>
		<borderitem edge="e"   item="10419"/>
		<borderitem edge="s"   item="10417"/>
		<borderitem edge="w"   item="10420"/>
		<borderitem edge="cnw" item="10427"/>
		<borderitem edge="cne" item="10428"/>
		<borderitem edge="csw" item="10426"/>
		<borderitem edge="cse" item="10425"/>
		<borderitem edge="dnw" item="10423"/>
		<borderitem edge="dne" item="10424"/>
		<borderitem edge="dsw" item="10422"/>
		<borderitem edge="dse" item="10421"/>
	</border>

grounds.xml ...
Code:
		<brush name="market ground" type="ground" server_lookid="10398" z-order="100">
		<item id="10398" chance="10"/>
		<item id="10399" chance="10"/>
		<item id="10400" chance="10"/>
		<item id="10401" chance="10"/>
		<item id="10402" chance="10"/>
		<item id="10403" chance="10"/>
		<item id="10404" chance="10"/>

		<border align="outer" to="none" id="145"/>
		<border align="outer" id="145"/>
	</brush>

34rucux.png

tilesets.xml ...
Code:
	<brush name="dark market ground"/>
Grounds.xml ...
Code:
		<brush name="dark market ground" type="ground" server_lookid="10495" z-order="100">
		<item id="10495" chance="10"/>
		<item id="10494" chance="10"/>
		<item id="10493" chance="10"/>
		<item id="10498" chance="10"/>
		<item id="10492" chance="10"/>
		<item id="10497" chance="10"/>
		<item id="10496" chance="10"/>
	</brush>
 
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