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RME sand-water autoborder bug fix

dami1310

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This is what I mean:
As5m0hV.png


It happens when u do a desert shape, save it, re-open and try to edit with autoborder.
I don't know if it's still a thing on newer versions, cause I am using an older one, but if you are having this bug then do that:

1. Go to your RME folder -> data -> folder of whatever client version you are working with (you have to do that to each version if you don't want it to happen)
2. Open grounds.xml
3. Find sand ground brush by searching "sand" (with apostrophes)
4. Under
Code:
<item id="231" chance="1"/>
Add
Code:
        <item id="4632" chance="0"/> 
        <item id="4633" chance="0"/> 
        <item id="4634" chance="0"/> 
        <item id="4635" chance="0"/> 
        <item id="4636" chance="0"/> 
        <item id="4637" chance="0"/> 
        <item id="4638" chance="0"/> 
        <item id="4639" chance="0"/> 
        <item id="4640" chance="0"/> 
        <item id="4641" chance="0"/> 
        <item id="4642" chance="0"/> 
        <item id="4643" chance="0"/>
5. Save and done :)
 
Or dont use autoborder with empty map/tile.
Fastest option is click A on the moment and toggle when we have more tiles.
 

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