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[Rook-boss]Apprentice Sheng

Kardaum

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I tried to make it look real, but of course it's not perfect.

Updated since the first time I posted it.

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Apprentice Sheng" species="minotaur" nameDescription="an apprentice sheng" race="blood" experience="100" speed="160" manacost="0">
    <health now="95" max="95"/>
    <look type="23" corpse="2866"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag staticattack="50"/>
        <flag lightlevel="0"/>
        <flag lightcolor="0"/>
        <flag targetdistance="5"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" min="-1" max="-20" />
        <attack name="energy" interval="1800" chance="55" range="4" min="-0" max="-23">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="shootEffect" value="energy"/>
        </attack>
        <attack name="energyfield" interval="2000" range="34" chance="40" radius="1" target="0">
            <attribute key="shootEffect" value="energy"/>
            <attribute key="areaEffect" value="energy"/>
        </attack>
        <attack name="fire" interval="2000" chance="35" range="4" min="-0" max="-42">
            <attribute key="shootEffect" value="fire"/>
        </attack>
    </attacks>
    <defenses armor="3" defense="7">
        <defense name="healing" interval="6000" chance="65" min="40" length="0" spread="1" radius="3" max="60" >
                 <attribute key="areaEffect" value="redshimmer"/>
        </defense>
    </defenses>
    <immunities>
        <immunity physical="0"/>
        <immunity energy="1"/>
        <immunity fire="0"/>
        <immunity poison="0"/>
        <immunity lifedrain="0"/>
        <immunity paralyze="0"/>
        <immunity outfit="0"/>
        <immunity drunk="0"/>
        <immunity invisible="0"/>
    </immunities>
    <summons max="2">
        <summon name="Hyaena" interval="1000" chance="2157"/>
    </summons>
    <voices interval="2000" chance="5">
        <voice sentence="This isle will become ours alone"/>
        <voice sentence="I will protect the secrets of my master!"/>
        <voice sentence="Kaplar!"/>
        <voice sentence="You already know too much."/>
    </voices>
    <loot>
        <item id="2148" countmax="10" chance1="100000" chancemax="0" /> 0-10 gold
        <item id="2050" chance="10000" /> torch
        <item id="2461" chance="8000" /> leather helmet
        <item id="2649" chance="8000" /> leather legs
        <item id="5878" chance="100000" /> minotaur leather
        <item id="1987" chance="100000"> bag
            <inside>
                <item id="2403" chance="10000" /> knife
                <item id="2162" chance="33333" /> magic light wand
                <item id="2362" countmax="5" chance1="20000" chancemax="0" /> 0-5 carrots
                <item id="2817" chance="10000" /> dead snake
            </inside>
        </item>
    </loot>
</monster>
 
Last edited:
<attack name="heavy magic missile" interval="1800" range="4" chance="55" min="0" max="-23" />
<attack name="energy field" interval="2000" range="4" chance="35" min="-45" max="-90" />
<attack name="soul fire" interval="2000" range="4" chance="35" min="0" max="-42" />

tsk tsk! using old lua external files:

here is the spells without .lua's..

<attack name="energy" interval="1800" chance="55" range="4" min="-0" max="-23">
<attribute key="shootEffect" value="fire"/>
<attribute key="shootEffect" value="energy"/>
</attack>
<attack name="energyfield" interval="2000" range="34" chance="40" radius="1" target="0">
<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="fire" interval="2000" chance="35" range="4" min="-0" max="-42">
<attribute key="shootEffect" value="fire"/>
</attack>

you only need replace :D
 
It has been updated and now is a little more real.
The old one was taken from Tibiawiki, but it was wrong >.<
 

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