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Hehe, thanks. That's the intention: to make it visually better, and I thought it would be quick, but Rookgaard is very subterranean. Although I've finished it, I only need one side: the west. Then a few tweaks, and that's it. Maybe for a Rookgaard story project.
What I'm planning for this server is to leave only Rookgaard, expand some parts, and also make it possible to access areas that weren't accessible so we can have other distinct zones. I plan to progressively add monsters that can gain experience based on their level, mostly the same ones from Tibia, or maybe add some different ones.
At the moment, I'm finishing the Rookgaard NPCs.
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This is the parcel and letter NPC, that is, the postman.
This is the npc banker.
NPc Al Dee, who sells items like rope, shovels, etc.
The oracle, I changed the color tones a bit, although it may not be as noticeable.
The NPC Cipfried from the temple.
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I also want to show you the part of Norma's bar, which by the way I added NPCs who talk to each other and have different dialogues, including dialogues that can unlock missions by listening to them.
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These days I also show you the NPC that walks around the town, can go up and down stairs and can talk to the NPCs in the shops, including dialogues about 1, 2 or more than three players who are near the NPC who is talking.
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This is from another project that I stopped doing because I was more interested in making the normal Rookgaard, but I made this system a while ago. but that's what I'll do with certain npcs in the town like the guard.
The language in the dialogues is in Spanish because I was thinking of doing it in Spanish, but with this new Rookgaard project I decided to do everything in English so that it can reach more people.
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Another thing I plan to add is traps in some caves, ruins, and areas where they can be placed. As you can see in this example, I made the traps with rope and a falling rock. It's actually quite simple, but with those sprites, it gives it a more immersive and visual touch.
I also did the attack charging system with a red warning. I can share it with anyone who wants it. I won't add that system to the Rookgaard server, as I want it to be like Tibia version 8.6 with normal attacks.
Looks cool, it is silly that for one house everyone got different idea and they do not repeat
I used this endings ctrl+J ID (10336) because I couldnt mask square pillars and walls on the lower floor
I thought there was somewhere separate from wall lonely closed window, but can't find its id, it'd match this little tower to the east ^^
but srsly i don't know if i made it up or just can't find it
without many words here I leave the davendawn spr&dat ready to read with object builder version 10.98
The files to decrypt the client are on the internet, I will not publish links to other forums.
search on google and find.
The .dat is not perfect, but it can give us the opportunity to enter and see the sprites or extract them or rebuild them
Download Link: Ravendawn Sprites 1098
Credit for Sprites: RavendawnOnline
There are many sprites used here, from PXG to Ravendawn. From Ravendawn, I used walls, decorative objects, and other items. From PXG, using Ninja Ripper, I extracted the mountain sprites, mountain edges with movement in water areas, grass, land, and clouds, among other things. It's a combination that also includes many sprites I've modified.
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I haven't worked much on the map these days, just finishing the bread and meat vendor farm and modifying spells, adding exhaust to stairs to prevent them from abusing them in PVP, and so on.
Maybe I'll add a slightly more vibrant Exori Gran.
I'll soon be posting more images of the maps I've finished, but for now I've been configuring the server with a few small things.
some personalized graves for death, by the way I made that golden tomb as a test, but it turned out pretty.
I saw a post on Twitter about a blood and skeleton area they posted, so since I had similar sprites but not in that dark style, I had to make several of them and change the color and textures of some, and this is how it's turning out. There are still some details missing, but that's being polished little by little.
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Many of these sprites are from Ravenquest, but since I don't have the full sprites, I had to make a lot of the missing ones. At least the normal items are easy. Outfits are a different story, hehe.
As you know, I use sprites from Ravendawn and others like PXG.
I haven't been mapping anything yet because I've been extracting the new Ravendawn sprites to use in mapping and on monsters and outfits.
Some mounts I'll place, just like Ravendawn.
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An area for new bandits who threaten the village of Rookgaard and have settled on the outskirts.
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I'll change the textures of some things to another tone so that everything fits the environment.
If anyone is interested in this map, I'll sell it complete with its Spr/Dat and the server which is Nekiro-based.
I haven't had much time to continue with so much work.
Hehe, I'm thinking about it, but maybe I'll keep it saved for a while longer, maybe when I have more free time or the desire to continue with the server.