• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

safezone event problem

vexler222

Member
Joined
Apr 22, 2012
Messages
504
Solutions
7
Reaction score
15
Hi, i found safezone on brazil forum but i have problem, when event is ended only winner player got teleport to temple, other players still stay on event area :/

Lua:
SAFEZONE = {
    teleportTimeClose = 5,
    eventTimeTotal = 30,
    positionTeleportOpen = Position(1003, 1217, 7),
    positionEnterEvent = Position(1545, 957, 7),
    storage = 12149,
    actionId = 6412,
    protectionTileId = {9562, 9563, 9564, 9565},
    levelMin = 150,
    minPlayers = 5,
    maxPlayers = 50,
    reward = {9020, 5},
    players = {},
    days = {
        ["Sunday"] = {"20:00"},
        ["Monday"] = {"20:00"},
        ["Tuesday"] = {"20:00"},
        ["Wednesday"] = {"20:00"},
        ["Thursday"] = {"20:00"},
        ["Friday"] = {"20:00"},
        ["Saturday"] = {"20:00"},
    },
    messages = {
        prefix = "[SafeZone] ",
        messageStart = "O evento irá começar agora com %d participantes! Boa sorte!",
        messageNoStart = "O evento não foi iniciado por falta de participantes!",
        messageTime = "O evento foi finalizado por ultrapassar o limite de tempo!",
        messageOpen = "O evento foi aberto, você tem %d minutos para entrar no portal do evento que se encontra no templo!",
        messageWait = "O teleporte para o evento está aberto, você tem %d minuto(s) para entrar!",
        messageFinish = "O evento foi finalizado e o ganhador foi o %s! Parabéns!",
        messageWinner = "Você ganhou %d %s como premiação pelo primeiro lugar!",
    },
    lifeColor = {
        [1] = 94, -- red
        [2] = 77, -- orange
        [3] = 79 -- yellow
    },
    positionEvent = {firstTile = {x = 1538, y = 951, z = 7}, tilesX = 15, tilesY = 11}
}

function SAFEZONE:teleportCheck()
    local tile = Tile(SAFEZONE.positionTeleportOpen)
    if tile then
        local item = tile:getItemById(1387)
        if item then
            item:remove()

            local totalPlayers = SAFEZONE:totalPlayers()
            if totalPlayers >= SAFEZONE.minPlayers then
                Game.broadcastMessage(SAFEZONE.messages.prefix .. SAFEZONE.messages.messageStart:format(totalPlayers), MESSAGE_STATUS_WARNING)
                SAFEZONE:createProtectionTiles()
                addEvent(function()
                    if totalPlayers > 0 then
                        Game.broadcastMessage(SAFEZONE.messages.prefix .. SAFEZONE.messages.messageTime, MESSAGE_STATUS_WARNING)
                        SAFEZONE:removePlayers()
                    end
                end, SAFEZONE.eventTimeTotal * 60 * 1000)
            else
                Game.broadcastMessage(SAFEZONE.messages.prefix .. SAFEZONE.messages.messageNoStart, MESSAGE_STATUS_WARNING)
                SAFEZONE:removePlayers()
            end
        else
            Game.broadcastMessage(SAFEZONE.messages.prefix .. SAFEZONE.messages.messageOpen:format(SAFEZONE.teleportTimeClose), MESSAGE_STATUS_WARNING)
            addEvent(Game.broadcastMessage, (SAFEZONE.teleportTimeClose - 3) * 60 * 1000, SAFEZONE.messages.prefix .. (SAFEZONE.messages.messageWait):format(SAFEZONE.teleportTimeClose - 2))
            addEvent(Game.broadcastMessage, (SAFEZONE.teleportTimeClose - 1) * 60 * 1000, SAFEZONE.messages.prefix .. (SAFEZONE.messages.messageWait):format(SAFEZONE.teleportTimeClose - 4))
           
            local teleport = Game.createItem(1387, 1, SAFEZONE.positionTeleportOpen)
            if teleport then
                teleport:setActionId(SAFEZONE.actionId)
            end
            addEvent(function()
                SAFEZONE:teleportCheck()
            end, SAFEZONE.teleportTimeClose * 60000)
        end
    end
end

function SAFEZONE:removePlayers()
    for a in pairs(SAFEZONE.players) do
        local player = Player(a)
        player:setStorageValue(SAFEZONE.storage, 0)
        player:setStorageValue(STORAGEVALUE_EVENTS, 0)
        player:teleportTo(player:getTown():getTemplePosition())
        player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
        SAFEZONE.players[player:getId()] = nil
    end
end

function SAFEZONE:insertPlayer(playerId)
    SAFEZONE.players[playerId] = {}
end

function SAFEZONE:removePlayer(playerId)
    SAFEZONE.players[playerId] = nil
end

function SAFEZONE:totalPlayers()
    local x = 0
    for a in pairs(SAFEZONE.players) do
        x = x + 1
    end
    return x
end

function SAFEZONE:totalProtectionTile()
    local totalPlayers = SAFEZONE:totalPlayers()
    if totalPlayers >= 10 then
        return totalPlayers - 3
    else
        return totalPlayers - 1
    end
end

function SAFEZONE:createProtectionTiles()
    local totalPlayers = SAFEZONE:totalPlayers()
    if SAFEZONE:totalPlayers() == 1 then
        for a in pairs(SAFEZONE.players) do
            local player = Player(a)
            if player:getStorageValue(SAFEZONE.storage) > 0 then
                player:setStorageValue(SAFEZONE.storage, 0)
                SAFEZONE.players[a] = nil
                player:setStorageValue(STORAGEVALUE_EVENTS, 0)
                player:teleportTo(player:getTown():getTemplePosition())
                player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)

                local itemType = ItemType(SAFEZONE.reward[1])
                if itemType:getId() ~= 0 then
                    player:sendTextMessage(MESSAGE_EVENT_ADVANCE, SAFEZONE.messages.prefix .. SAFEZONE.messages.messageWinner:format(SAFEZONE.reward[2],itemType:getName()))
                    player:addItem(itemType:getId(), SAFEZONE.reward[2])
                end
                Game.broadcastMessage(SAFEZONE.messages.prefix .. SAFEZONE.messages.messageFinish:format(player:getName()), MESSAGE_STATUS_WARNING)
            end
        end

    elseif totalPlayers >= SAFEZONE.minPlayers then
        local createTiles, totalTiles = 0, SAFEZONE:totalProtectionTile()
        local tileX = SAFEZONE.positionEvent.firstTile.x
        local tileY = SAFEZONE.positionEvent.firstTile.y
        local tileZ = SAFEZONE.positionEvent.firstTile.z
        local tilesX = SAFEZONE.positionEvent.tilesX
        local tilesY = SAFEZONE.positionEvent.tilesY
        local protectionTileId = SAFEZONE.protectionTileId
        while createTiles < totalTiles do
            local randomX = math.random(tileX, tileX + tilesX)
            local randomY = math.random(tileY, tileY + tilesY)
            local newPosition = Position({x = randomX, y = randomY, z = tileZ})
            local tile = Tile(newPosition)
            if tile then
                local item1 = tile:getItemById(protectionTileId[1])
                local item2 = tile:getItemById(protectionTileId[2])
                local item3 = tile:getItemById(protectionTileId[3])
                local item4 = tile:getItemById(protectionTileId[4])
                if not item1 and not item2 and not item3 and not item4 then
                    local randomTile = math.random(protectionTileId[1], protectionTileId[4])
                    local tileProtection = Game.createItem(randomTile, 1, newPosition)
                    if tileProtection then
                        tileProtection:getPosition():sendMagicEffect(CONST_ME_ENERGYHIT)
                        addEvent(function()
                            SAFEZONE:deleteProtectionTiles(newPosition, randomTile)
                        end, 5000)
                        createTiles = createTiles + 1
                    end
                end
            end
        end
        addEvent(function()
            SAFEZONE:effectArea(SAFEZONE.positionEvent.firstTile, SAFEZONE.positionEvent.tilesX, SAFEZONE.positionEvent.tilesY)
        end, 5000)
        addEvent(function()
            SAFEZONE:checkPlayersinProtectionTiles()
        end, 4000)
        addEvent(function()
            SAFEZONE:createProtectionTiles()
        end, 6000)
    end
end

function SAFEZONE:deleteProtectionTiles(position, tileId)
    local tile = Tile(position)
    if tile then
        local item = tile:getItemById(tileId)
        if item then
            item:getPosition():sendMagicEffect(CONST_ME_POFF)
            item:remove()
        end
    end
end

function SAFEZONE:checkPlayersinProtectionTiles()
    local protectionTileId = SAFEZONE.protectionTileId
    for a in pairs(SAFEZONE.players) do
        local player = Player(a)
        if player:getStorageValue(SAFEZONE.storage) > 0 then
            local tile = Tile(player:getPosition())
            if tile then
                local item1 = tile:getItemById(protectionTileId[1])
                local item2 = tile:getItemById(protectionTileId[2])
                local item3 = tile:getItemById(protectionTileId[3])
                local item4 = tile:getItemById(protectionTileId[4])
                if not item1 and not item2 and not item3 and not item4 then
                    if player:getStorageValue(SAFEZONE.storage) > 1 then

                        player:setStorageValue(SAFEZONE.storage, player:getStorageValue(SAFEZONE.storage) - 1)
                        local lifes = player:getStorageValue(SAFEZONE.storage)
                        player:setStorageValue(SAFEZONE.storage, 0)
                        player:setStorageValue(STORAGEVALUE_EVENTS, 0)
                        player:getPosition():sendMagicEffect(CONST_ME_FIREAREA)
                        SAFEZONE.players[player:getId()] = nil

                        local outfit = player:getSex() == 0 and 136 or 128
                        if lifes == 1 then
                            local lifeColor = SAFEZONE.lifeColor[1]
                            player:setOutfit({lookType = outfit, lookHead = lifeColor, lookBody = lifeColor, lookLegs = lifeColor, lookFeet = lifeColor})
                        elseif lifes == 2 then
                            local lifeColor = SAFEZONE.lifeColor[2]
                            player:setOutfit({lookType = outfit, lookHead = lifeColor, lookBody = lifeColor, lookLegs = lifeColor, lookFeet = lifeColor})
                        end
                       
                        player:setStorageValue(SAFEZONE.storage, lifes)
                    else
                        player:setStorageValue(SAFEZONE.storage, 0)
                        player:setStorageValue(STORAGEVALUE_EVENTS, 0)
                        player:getPosition():sendMagicEffect(CONST_ME_FIREAREA)
                        player:teleportTo(player:getTown():getTemplePosition())
                        player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
                    end
                end
            end
        end
    end
end

function SAFEZONE:effectArea(firstTile, tilesX, tilesY)
    local fromPosition = firstTile
    local toPositionX = fromPosition.x + tilesX
    local toPositionY = fromPosition.y + tilesY
    for x = fromPosition.x, toPositionX do
        for y = fromPosition.y, toPositionY do
            local position = Position({x = x, y = y, z = fromPosition.z})
            if position then
                position:sendMagicEffect(CONST_ME_SMALLPLANTS)
            end
        end
    end
end
 
Last edited by a moderator:
Solution
Comment the line 208:
Lua:
 --SAFEZONE.players[player:getId()] = nil
And put it after line 224 just after
player:teleportTo(player:getTown():getTemplePosition())
So it's like that:
Lua:
    else
        player:setStorageValue(SAFEZONE.storage, 0)
        player:setStorageValue(STORAGEVALUE_EVENTS, 0)
        player:getPosition():sendMagicEffect(CONST_ME_FIREAREA)
        player:teleportTo(player:getTown():getTemplePosition())
        SAFEZONE.players[player:getId()] = nil
        player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)

jacqen

Well-Known Member
Joined
Jul 10, 2017
Messages
58
Solutions
14
Reaction score
61
Comment the line 208:
Lua:
 --SAFEZONE.players[player:getId()] = nil
And put it after line 224 just after
player:teleportTo(player:getTown():getTemplePosition())
So it's like that:
Lua:
    else
        player:setStorageValue(SAFEZONE.storage, 0)
        player:setStorageValue(STORAGEVALUE_EVENTS, 0)
        player:getPosition():sendMagicEffect(CONST_ME_FIREAREA)
        player:teleportTo(player:getTown():getTemplePosition())
        SAFEZONE.players[player:getId()] = nil
        player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
 
Solution
Top