local function onRespawn(name, position)
local monster = Game.createMonster(name, position, false, true)
if monster then
position:sendMagicEffect(CONST_ME_TELEPORT)
end
end
function onDeath(monster, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified)
addEvent(onRespawn, 15 * 60 * 1000, monster:getName(), monster:getPosition())
return true
end